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FrozenRailgun

Tanker
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Everything posted by FrozenRailgun

  1. That's too short. I would strip its damage boost but keep its firerate boost and decrease charging time.
  2. FrozenRailgun

    Ideas for Augments!

    I was saying that is it this or something else. I am THIS close from ignoring your posts especially to me....
  3. Do you really h8 Hopper that much?
  4. FrozenRailgun

    Ideas for Augments!

    Not using Overdrive and still jumps? Or what???
  5. As a Hornet-Shaft main before I went to break from Tanki, I say Alternativa overbuffed Shaft recently. Funny thing was I never asked them to buff it. And even if I did, I wouldn't aim to the extreme. Hornet needs another rebalance. Oh w8, turret vs module power gap is yet to be solved correctly.
  6. Basically a free Mk6 Fox module. More expensive but flexible... Just nerf Booster, Defender, Crisis and Lifeguard (and maybe Trickster) and we are done. Oh w8, Driver wants its previous strength back as well. I looked @ the Patch Notes and found out that you are talking about Shaft being balanced before April 2019. Actually, it's more than just those 5 turrets you mentioned but almost every turrets aside Ricochet and Twin. I say buff Thunder's damage to 900, maybe that work? Yeah Shaft got overbuffed... What's next? Twin getting overbuffed too? Would you rather.... eat an 1,350 critical damage (assume it gets reworked) from Hammer that can be mitigated using 50% Wolf module? Or 1,080 critical damage that can only be reduced by Armadillo? What about Smoky's critical damage? Might as well crank up to 1,000 damage where Dolphin can at least stands a chance than 800 damage that can't be mitigated like right now. B0-NK will need additional rebalances, something like charging up that hammer like what Shaft does. Longer it charges, more damage. Hm... I might as well revert its damage to 1,200 and give it 10% crit chance to deal 25% additional damage. But this means auggies will need rebalances too. LCR will have its damage boost lower to 30% to prevent OHKO light hulls if scores crit shot (as it will stack multiplicatively). Round Stabilization is on a weird spot. Once you obtain Mk8 Railgun, the penetration power retention from the augment is pretty much useless. I would give it 20% critical chance at the most.
  7. FrozenRailgun

    Upgrade Mk1-9 to Mk2

    Blame Alternativa for saying that the old upgrade system was confusing for new player...
  8. FrozenRailgun

    Carnival in Tanki Online

    Here comes armies of Hoppers...
  9. 6 seconds is fine as a Shaft main. As it does render dynamic HC possible without completely depending on camping and being overpowered.
  10. What happened? You cheated on your Striker for Tesla? ? Well, almost as Firebird's direct damage is unscathed. The 1st time I went to your Tanki profile during 2018, me went "Y U USE EAGLE SKRUB?! U! GIT OUTTA HERE!". It took me a good while to fan that down after I main on Eagle module myself. Question, before the 6/4/2018 module rework, was it the Eagle D-A? Falcon S-A and Falcon S-B modules that you bought separately? Or perhaps Griffon T-E? Because I am sure that you knew when I bought mines (aside Spider module which was much later on). Make it times 15 and you get a really cancerous mission to get it done. I'd rather rebalance those 3 dudes especially Shaft... on your suggestions but altered by me. Judging by those, they are related to Critical Damage. You suggested that Supercharged should boost the turret's damage by 25% on your Alternation concepts on Google Drive. That itself gave me the idea to rebalance Critical damage (which means the damage boost but strip off its module-piercing trait). Toss Armadillo module to da trash and give full refund to those who upgraded it (yes the Speed-Ups will too, get factored in), not a single crystal less. It need another rebalance. RN it is still depend on its 1.6k module-piercing damage.
  11. FrozenRailgun

    Most Annoying Combos in Tanki Today

    That used to be the case for my beautiful Brutus... #BringBackOldBrutus <3 Not much but it still can make a significant difference between life or death.
  12. IK the module names, it's just that I haven't see his set up for long time.
  13. Arthur with that 46% Eagle??? ?
  14. FrozenRailgun

    Tanki Picture of the Day - Have any?

    And that 1,000,000 crystal mega-jackpot too <3 .
  15. FrozenRailgun

    Ranked System

    Nah that idea should be more like in a tournament, not on regular matchmaking mode.
  16. FrozenRailgun

    Let's Discuss Shaft!

    Your proposals plz? <3
  17. FrozenRailgun

    Tanki Picture of the Day - Have any?

    Do it again, but this time only Shark and Spider modules, and Brutus drone.
  18. FrozenRailgun

    Let's Discuss Shaft!

    @numericable As someone who mained on Shaft, I do agree that Alternativa overbuffed it. As your point of "allowing more tankers to use Shaft", I strongly disagree as more turret = more protection against it. If I was to rebalance Shaft and the entire Critical damage thing, I would rework: Reverting its base damage back to 3,000 @ Mk8. Taking 4 seconds to charge up. Decrease LC's damage penalty to 15% (takes 3 seconds to charge up). Increase HC's damage boost by 40% (takes 6 seconds to charge up again (to make it possible to use for dynamic sniping but discourages camping) ). Critical damage = Increases damage by 25% when landing a critical hit, strip off its module-piercing trait. Original idea for rebalancing crit damage by @Tanker-Arthur
  19. FrozenRailgun

    Tanki Picture of the Day - Have any?

    Hornet-Shaft gang????!!! Get ready to face armies of Eagles.
  20. FrozenRailgun

    Switching sides

    Your team will always be blue and opponet side will be red.
  21. FrozenRailgun

    Protection and Augments

    It's called memorizing all module names.
  22. FrozenRailgun

    Protection and Augments

    Grab a medium/heavy hull + 50% Eagle if you want to survive against HC. Speaking of that... Only aim for Eagle module if Shaft is an absolute annoyance (especially campers).
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