Jump to content
EN
Play

Forum

ZloyDanuJI

Tanker
  • Posts

    905
  • Joined

  • Last visited

Everything posted by ZloyDanuJI

  1. ZloyDanuJI

    Let's Discuss Thunder!

    you said that sh is better at getting assists because of it's reload, i was just saying that's not the only factor either so neither is better at kill stealing as it depends on the situation. agreed so this means that you can't say that sh is better at kill stealing than stock because at mid range, stock does more damage. what misconception? i did the calculations myself. at mid range, stock thunder has higher dps as well as dph compared to sh. this means that stock has higher stats for both the factors that determines it's ability to kill steal at that range because you can maximise the use of the advantages as well as minimise the effect of the disadvantages by putting yourself in certain situations. probably low disadvantage and high advantage. which isn't the case for sh. it might be better than the rest based on that but it's still not that good
  2. ZloyDanuJI

    Tanki in SEA?

    what indonesian? that's not the indonesian flag, that's the singaporean flag (crescent moon and 5 stars) and they do get it in their language because english is the language they use. judging by the geographical locations (as well as some other economical and buisiness factors) of the 2 southeast asian countries, i would assume they have some sort of signal boosters located there to enhance connections to european servers. the fact that they had to wipe out the south east asian accounts in order to connect the servers with european ones suggests that they have changed the purpose of servers there from acting as a host to simply relaying and strengthening the data exchanged from european servers.
  3. ZloyDanuJI

    Let's Discuss Thunder!

    but you still get points for assist, and because the splash is bigger it's even better than sledgehammer. isn't kill stealing about waiting for the perfect time to deal the final blow? because it's only the final blow, reload doesn't matter, cause it's just 1 hit. however, the damage of that hit does matter, because you can't see your enemy's health sowith a higher damage from that shot you'll have a higher chance of that shot finishing him off? sledgehammer reduces it's damage at mid range. it could be just that the rest of the alterations for that turret are rubbish. it might be the best alteration for that turret, but that doesn't mean that it is op, it could simply be that the rest of it's alterations are useless.
  4. ZloyDanuJI

    Let's Discuss Thunder!

    really? 100% 0° works for me all the time. yes, with 2 seconds charge up + 3 seconds reload the interval between each shot is 5 seconds, and it's dps is still higher than sledgehammer at far range. no no you're right, that would be such an insult to magnum.
  5. ZloyDanuJI

    Let's Discuss Thunder!

    impact reduction is proportional to weak damage reduction. so at mid range sledgehammer still deals lesser impact force. and because of this, you can potentially heal more from your repair kit because you'll knock off your enemy more. and you based this on mm battles which lost temple isn't so... better chance at gaining assists yes, but not stealing kills. for stealing kills you need higher dph and stock has higher dph at mid range so let's see, impact reduction wasn't valid, and thus repair interruption. higher chance for assist but lower chance for stealing kills makes this alteration balanced. that's not what i see. yes, it is the most popular thunder alteration but there are definately more people using stock thunder. farting stop repeating the same thing. you said it once and i heard you, that's why i replied. you want to talk to me you can elaborate more on the same thing, you can re explain things i didn't understand, you can addin more points to support your view, but do not repeat your conclusion over andover again in every reply if you want us to continue; i already know that's what you think.
  6. i think that this is better than ttc because at least there's no fixed time of the day when it will come out. with that stupid ttc people from certain timezones could never ever be the 1st to answer
  7. ZloyDanuJI

    Let's Discuss Thunder!

    as if you gonna hit anything with sledgehammer if you just fire at the building in front of you
  8. ZloyDanuJI

    Let's Discuss Thunder!

    isn't that what lower reload is supposed to be for? to increase the dps? you know, you can just set it to 0° and it becomes a thunder right?
  9. ZloyDanuJI

    Let's Discuss Thunder!

    i was saying that for it to be OP you'll have to use thunder module. if you don't then it's not op at far range railgun has higher dph as well as dps... now tell me again what's the purpose of thunder sledgehammer at far range? not really an exploit, more like a stupid way of using it. you can get better results with railgun in both dps and dph you know... even magnum with gunpowder loader has 28% more dps than sledgehammer at far range... higher dph too... let's not forget bigger splash... oh and it doesn't even need to expose itself.
  10. ZloyDanuJI

    Let's Discuss Thunder!

    because you need thunder module more for self damage when your range gets reduced. it's not about modules you face, it's about modules you use depending on turrets you face. read again. as for the range part i already explained that at far range, sledgehammer is rubbish compared to smoky. at mid range it loses to normal thunder.
  11. ZloyDanuJI

    Let's Discuss Thunder!

    if you have thunder module... but sometimes you just can't afford to use thunder module when enemy is full of turrets which need 2 modules to be protected from
  12. ZloyDanuJI

    Let's Discuss Thunder!

    who cares, it's still rubbish. better than stock thunder at far range but still sucks because thunder is supposed to be mid range and not far range. at far range (beyone mid range) shaft, vulcan, smoky, striker are better than thunder sledgehammer or not. sledgehammer makes it better at far range but not OP cause it's still sucks both as mid range weapon (when compared to stock thunder and smoky) as well as a far range weapon (when compared to any other turret that can be used at far range)
  13. ZloyDanuJI

    Let's Discuss Shaft!

    yes sir. my reply is already in let's discuss thunder
  14. tankiwiki.com/Ratings_and_Statistics
  15. ZloyDanuJI

    Nicknames for turrets

    that's not your idea, that's just it's name in russian..
  16. ZloyDanuJI

    Let's Discuss Shaft!

    what i meant is that sledgehammer fighting like you said is very ineffective. dps might be higher than stock thunder at far range but not by much. 273 damage per second is so little..
  17. ZloyDanuJI

    Let's Discuss Shaft!

    I didn't mean 273 dps increase... i meant that the overall dps is just 273 if they only use the weak damage all the time. that's even lower than railgun
  18. ZloyDanuJI

    Let's Discuss Shaft!

    just 273 dps...
  19. ZloyDanuJI

    Let's Discuss Shaft!

    they have all already been nerfed, what are you talking about? duplet used to reduce clip reload by 20% but not anymore uranus now adds 20% to reload sledgehammer used to only reduce range by 90% round destab... used to increase max damage by 90% incendiary band didn't have damage reduction before and also used to have a heating rate 4* of what it is now large caliber rounds didn't have the 20% more charge up time before
  20. real 1st place again!! (cause premium from 1st is useless for people who can't play for now)
  21. what if the map is camp and one team gets all magnums and the other gets all other turrets except magnum?
  22. i hate stupid paints and skins and never get more than 3500 crystals anyway so i hope his idea gets implemented
  23. you already knew exactly what it meant. you were just asking so you could bring it up and then accuse them of robbery for it. you want to accuse people of robery for something they didn't take from you at gunpoint then go to complain book. I'm not gonn adiscuss whether or not it is robbery because that is irrelevant and you already got the answer to your question : yes that is exactly what it meant.
  24. ZloyDanuJI

    Episode 205 of the V-LOG is live!

    my god, that just means that autocannon smoky will become normal smoky with the increased stats from the overdrive... so it still works on all turrets, it's just that some of their alterations will be disabled when the overdrive is active.
×
×
  • Create New...