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Everything posted by SporkZilla
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I didn't have a lot of trouble with the highest ranks at Brigadier, but Major General hasn't been much fun so far Unfortunately any investment isn't about real money; it's about time, and crystals saved for buying and upgrading Mk7 kits at Lieutenant General or Mk7 equipment at Marshall that will never be spent if I abandon accounts It's tempting to start a new account just for fun, but I've got a lot invested (not real money) in my active ones
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I've had a lot of this today with my Major General accounts, battles with 6 Legends v 6 Legends and lower ranks (that's me) making up the numbers and getting beaten up badly If it's because there are a lot more Legends than [Major Generals - Generalissimos], then that's not good At Brigadier I didn't see many Marshalls or higher Just now... No thanks
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@Mirza7 I agree about Legends needing their own ranks brackets so that Legend 125s don't end up in battles with Legend 2s (but there should be a reasonable expectation of 9000+ GS for one equipment combination after a number of Legend ranks), but my Lieutenant Colonel account has a higher GS and stronger modules than your Commander account Earning 100K XP per week and buying too many hulls and turrets is going to get you murdered at higher ranks For reference, I completed a challenge (December I) for the first time on one of my accounts just to see how XP I would get and it was 40K last week (including an Ultra Weekend), compared to between 5-10K per week for my other accounts that only get to Tier 20 (sometimes 30)
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I think garage supplies (in their current form) are stupid, especially repair kits
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Magistral, Siege mode, anyone on the other team trying to cap Point B isn't going to get shot by these two
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count the Shafts (and those were just the ones with augments) (they lost 1-0, my team capped during the last few seconds) Can't wait until this is over (edit: I didn't achieve much in this battle because I kept trying to get close enough to the enemy flag to take a screenshot of the four Shafts camping next to it)
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I got Speed Boosts from my Ultra Container ?
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Needs to have "gonna camp" doo doo doo doo doo doo, "team will lose" doo doo doo doo doo doo, "I don't care" doo doo doo doo doo doo , and "my K/D" doo doo doo doo doo doo verses, in that order
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Another way of doing it would be a flag skin for every hull and turret, but that would be a lot of work multiplied by every flag
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I'd like to see good country paints using patterns with the flag colors or abstract versions of emblems (like Albania's eagle) that work with the way textures work in TO instead of the existing ones which just look bad This is good This is rubbish
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Was hoping there wouldn't be a X2 XP weekend during the experiment Will have to do three daily missions today and resume on Monday again, unless I get easy "finish battles" or collect / use supplies missions over the weekend X2 XP is great for Legends and nearly Legends because there are no disadvantages, but not for everyone else
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Luckily the battle didn't last very long (they won 5-0) and I only got killed 7 times, mostly by those players with very strong Smoky modules Would have quit, but was completing a 2 RGB battles mission But MM is often putting me in battles where nearly every other player is a Legend during this experiment
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This is fine
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I don't mind fighting stronger players and I wouldn't want every battle to be full of players with the same GS as me, but there are limits I can compete against some 8000 GS players, and beating them is rewarding, but not Legends or not-Legends with Mk8 equipment and 50% protections and powerful augments I'd support narrower rank brackets (and rank brackets for Legends so that just-ranked-up Legends don't face Legends with multiples of their XP) instead of MM by GS because I don't think F2Ps or low-spend buyers who have prioritized one hull / one turret / three modules etc. should lose their advantage
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The HTML5 version still doesn't look as nice as the Flash version, biggest difference is fog / atmospherics (edit: FPS was only 17, Flash at 4K with highest graphics quality needs a good GPU)
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Announcement here said until 7th December, v-log said until 7th of January, hoping the latter was wrong
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I don't want an exp boost and don't care about my K/D, completing objectives is more fun than killing tanks, which is why I rarely play TDM and wish fans of TDM would only play TDM Not enjoying this experiment, most maps are overcrowded and the one map that isn't, Dusseldorf, is just a big flat boring maze
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is the reaction good or bad?
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I meant Rugby battles during the last experiment where nobody was using Hopper, which wasn't all of them The ones with Hoppers in were rubbish
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The thread was closed before I could submit my feedback for the last experiment, but I thought some things were better and some things were worse, and I played some of the best Rugby games I've ever played because most people were playing Rugby instead of TDM, having to defend properly (including physical blocking) and know where the ball was all the time (but what improved Rugby broke ASL etc.) But those battles also had no Hoppers...
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XP boost + no life = 300K XP per week = 600K XP every two weeks = 6 Legend rank ups every month
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Yes. Not worried about being defenseless or anything, but it means that I can't play the game how I want to. (it's like the difference between alpine style and expedition / siege style mountaineering)
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5 days without supply drops (2nd to 7th) is going to be horrible
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@2shots2kills @Potdindy I've got 35% against Gauss and Thunder, and will use both unless there's a strong player using another turret I've got protection against As to why Thunder and not Gauss, no idea, but Thunder's better rotation speed / acceleration might offset the longer reload time for players that aren't interested in Gauss' sniper mode (I hate Gauss)
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Have only bought MUs so far, but used the Flash version garage again instead of the HTML5 garage because you don't have to use the Wiki to see how long MUs will take and other useful information
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