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Everything posted by SporkZilla
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People need to chill I wasn't expecting to see the rewards when I logged on this morning, but I expect them to appear some time today, but hopefully before midnight UTC If they're not there tomorrow, then that's the time to start complaining
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@Crossbone I do quite well with Striker and Adrenaline, although I use it on Hornet because its OD gives you critical hits because of Supercharge I think the combination of a fast hull (my Hornet will be Mk7 20/20 soon) and mostly using arcade shots with Striker works well I do use salvos sometimes, but I only get lock-ons on bad players, and they aren't common
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@Emeraldcat345 I'd like this because I rarely use the laser / salvos, even "Hunter" is still too slow compared to well aimed arcade shots But you might have to retain the laser as an aiming / charging indicator, if only to warn enemy players that a salvo might be heading their way (but not locked on to anything) I think it would be OP in my hands if I could just hide behind a wall and charge up and then just pop out and launch a salvo
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I think they're all OK, but Hopper is still living rent free in one of their heads No prizes for guessing who Welcome back
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Buy the rest of the country paints in the next 50% sale and never get one from a container again (I got 212 stars three times, 1 day of premium, and 12 UCs, five accounts)
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We're going to get a free download of Hazel's e-book about growing ponytails, and drinking tea in toilets
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I was tempted to buy the rest during the last 50% sale, especially because I can't afford to buy Battle Passes with my remaining TK any more But I still don't think it is worth it; I've only got 17 of those rubbish paints after over 3 years of playing, so the chances of getting one is a lot lower than the other rewards
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I could think of diagnostic labels for the more angry and aggressive and CAPS-loving posters here too, but that wouldn't be fair either And 500 to 1500 is 200%, although I prefer to say trebling for that sort of thing because it is less confusing (doubling is a 100% increase, trebling is a 200% increase, doubling is + 1*500, trebling is + 2*500)
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My fourth account got most of the luck this time Three Epic containers, one had RFM for Shaft
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@fghjkl54 https://i.postimg.cc/DfSsgDcx/Screenshot-2021-06-02-132443.jpg
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@sythos I was going to say you could have moved, but I forgot that the concept of moving is ? for some Shaft users
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Equip Hunter and try and steal Nuclear Energy drops and use the OD immediately, and delude yourself in to thinking it's not multing because of Jamming (I'm only at 39 overdrives though and not trying to complete special missions; if you're at 204 with 11+ days left, you'll complete it easily)
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This was supposed to be a happy opening; I wanted to wait a bit longer because I didn't need what was in them until now Had to open them to buy the last Battle Pass that I will ever buy ? But my other accounts have more of them, including a Major General with nearly 400 (plus 90 old ones), so there will be bigger numbers in the future (331 Weekly Containers at Field Marshal, still have 74 old ones)
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Because today will be last day anyone can buy a Battle Pass for 500 TK, I'll be buying one for the current Challenge even though I didn't really want to Having AP Immunity for Hunter will be nice (and Mount Fuji for a couple of accounts), but I can't see myself switching between that and Stun Immunity for my Hunters that often Thankfully, I don't have to open my Weekly Containers on three of my accounts (the ones with the most) because they already have more than 500 TK, but one account only has 428 TK so I'll have to open them now I'll get over 993 TK from those Weekly Containers, but still won't have 1500 so don't have much choice Don't know what I'll do with the remaining 921 TK This is a sad announcement for light buyers, players who might buy 1700 TK a couple of times a year etc., don't feel welcome
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It's less P2W in some areas but more P2W in others (I started playing in 2018) So the Shards update can provide a good supply of crystals and supplies and batteries for casual players (but I don't think it was a good update overall because it's only needed because of X4 XP) and challenges are easier to complete, but a lot of powerful equipment can only be acquired by gambling with Ultra Containers That will change with the new challenges, but the cost of a Battle Pass has been trebled Buyers can get a fourth Module slot for 5000 Tankoins Buyers can also buy Mk7 kits at Lieutenant Colonel instead of waiting until they get to Lieutenant General New players now have to buy their second and third Module slots with Tankoins, and if they don't maximize the benefits of Shard Containers and rank up slowly, they might not have enough crystals and supplies and batteries to survive fighting with high rank players that have been playing the game for years (like my Marshall account with a 9K+ GS) Although the Shards update is really helpful, I wouldn't have a lot of equipment upgrades and Drones if it hadn't happened, I don't think Tanki is less P2W
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Any maxed out Drone will do the same as a maxed out Brutus as far as supplies are concerned, the downside is that maxing out any other Drone costs twice as much (and you pay a fortune for that last 20%) See this re how Drones affect supplies now Miner seems like a no-downside choice if you think you have enough batteries and have lots of Mines There are several Drones that don't consume supplies, other players (I'm a Drone n00b) might have better suggestions
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@enri_chill I have a similar amount of batteries and sometimes use Engineer (level 10) instead of Brutus (level 12), but I don't play that much so the batteries I get from containers and missions / challenges are more than I use But I don't think I'm going to upgrade the Engineer any more because it's so expensive, and I'm not in a hurry to max out Brutus because level 12 boosts my supplies by 80% I'm going to buy Driver and Miner today because they might be fun to use and they are both cheap and don't use any extra supplies, but they might not get upgraded much beyond level 10-12 either (I don't think I can afford to upgrade any not-Brutus Drone to level 20) Still might some of the supply-using Drones like Defender etc., even though I don't know how quickly they use supplies (I've got plenty though) Next 50% sale is in September and that's a long time to be wondering if I should have bought them today
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(15000+75000+150000+333000+500000+850000)/2 = 961,500 crystals Upgrading it from Mk7 to Mk7+ on a 50/50 sale for MUs and SUs would cost 3,080,000 crystals if you don't buy the last speed-up (and wait for 20.5 days to get it to 50%)
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I'm hoping that's just a reference to the Drones update, where you MU some Supplies by upgrading Drones
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I ignored the Spider module for a long time, which was a mistake I didn't know that a strong Spider module with DA could decrease damage from mines by a lot
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Lion/Owl/Griffin/Grizzly/Wolf/Spider, but usually [Owl+Griffin] + Lion or Grizzly or Wolf or Spider (I didn't use the modules names because LambSauce doesn't use them, would have been confusing for them)
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Have been thinking about this for a while, and am thinking about it a lot at the moment because there is a Mk7 Shaft / Hornet / Eagle kit in my shop showcase at the moment and I am wondering if I will ever use the "free" module (buying the hull & turret from M1 to M7 in a 50% sale doesn't cost a lot less than 382,500 crystals) I got Mk7 Smoky protection and Striker protection for different accounts from product kits before I ranked to Marshall, but I don't use them often and probably won't buy Smoky and Striker protection for the account that doesn't have it Smoky protection is also badly affected by critical damage? When I started playing I used Rail, Thunder, Ricochet protection as my "three modules" (they were a triple then), but Ricochet got dropped when Gauss was introduced Now Rail has been dropped because of the critical damage thing and I'm using Gauss and Magnum protection as defaults with a variable that can be either Thunder, Hammer, Ricochet, or Mine protection (for attacking in ASL) Not sure which three I would fully max out (as in more than 45%), but Gauss and Magnum would be two Gauss might not be the best choice, but I'll always use it because I hate Gauss and anyone that uses it, and I think Magnum is essential because their shots can come from anywhere I'm struggling with the third because Thunder, Hammer, and Ricochet all pose the same kind of mid-field threat to me and I'll do a garage change if an enemy one is being a nuisance Those five + Mine protection are the protections I use the most My current thought on protections are: Never going to buy: Fire, Freeze, Isida, and Twins Have either bought or might buy, but unlikely to use much or don't use much any more: Rail, Smoky, Vulcan, Shaft, and Striker Definitely going to max out: Gauss and Magnum Will max out if I can afford them: Thunder, Hammer, Ricochet, Mines
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I've got Hyperspace rounds on this account, but I think I got it from a normal container The changes to Challenges are a kick in the teeth; I've only ever bought TK to buy Battle Passes, and I was hoping that the TK I've got saved up in Weekly Containers (over 1000) would allow me to buy two or even three more once I'd opened them Maybe the whale / macro-transaction buyers are keeping taking afloat and it won't make any difference, but I don't think I'm going to spend any more money on TO
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