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Posts
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Everything posted by Astute_T.O
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I really don't care anymore about alts. I prefer stock railgun. Not altered.
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Which one would you recommend for an attacking hornet+railgun on CTF- Blaster or Saboteur?
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I'll clear my cache though, thanks Done. I'll try the game again later . Thanks.
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The client lagged for me too. I've tried.
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Guys, I'm a tanker from India. I play Tanki on Opera browser. I have tried Chrome and Firefox. On all 3, I have the following lags: 1.When the battle starts loading, the loading screen looks like the one you get upon entering tanki. If the green bar stops before the 'o' of LOADING, I'm taken to the battle loading screen and enter a battle once it's done. Or else, I'm taken back to the lobby. 2. Sometimes, when I enter a battle , I'm able to move and receive damage but nothing else. I can't damage others, take boxes or anything unless I leave the battle and join another. 3. When I enter a battle for first 10-15 seconds, my ping is 999-700, thereafter, it becomes 100-200. 4. In Chrome , sometimes , my battle completely hangs and I have to end up closing the window. Please Help Me!
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Wasp is also good. At one point of time , I actually considered using wasp-http://en.tankiforum.com/index.php?showtopic=177130&p=6651034. Only , it's lack of weight is a pain on rail as I already have a hard time enough against smoky even on my m0+ hornet.
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LCR is good, but I hate the increased reload and heat up as I like to play attack. Also, I'm CTF only if I can help it
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The wiki Product Kits page is incorrect. Tank kits are available in the shop 2 ranks before they are in the garage.
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No, If u use the HSR Alteration on railgun, you can get about that much by firing through a few tanks with m4 and DP. I've hit 100 posts! Hurray! Slugger is good, but 99 in every 100 prefer Duplet. I've used neither as I'm a Railgun ONLY. I did understand that you were only seeing whether the alts make sense, though, for EAS, you did mention the downsides, so I thought this reply would fit. Thanks for calling my reply 'honest'.
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Good Luck!
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Of these three, I prefer HSR. EAS reduce in max damage is damn drastic. Not good in a situation where you need to hit as hard as possible. For LCR, the really drastic increase in charge time and reload is too drastic, quite as drastic as the damage increase. So, I don't like it, as I'm an attacking player and you need medium-high on railgun with stock /faster/very slightly slower (abt. 10% increase) reload. For HSR, the reduction in impact force is the only actually noticeable con. The -10% damage only removes your ability to 1-hit an equal modification Medium hull. The pros of this alteration (100% penetration) makes the cons of it look like a dwarf. Such a drastic penetration is useful as you can easily 1-hit an m4 mammoth if you have DP and your shot goes through another tank (ally or enemy) .If you argue against this, saying that you don't get such opportunities often, you're wrong. I often encounter such situations that make me heartily wish I had this alteration.It also doesn't affect reload or charge time, essential when playing attacking roles. Merry Christmas!
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Ya, well, Tanki need to earn money too, don't they? So, they give you extra benefits . After all, you are benefiting them by paying them.
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m4 on mu sale.
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PayPal is now Back!
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I didn't calculate.
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When railgun with hyperspace fires through multiple tanks..... Damage=28729372947 Cool right?
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You should nerf shock freeze, fools!
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True , dark moon is, but sky blue will be confusing with isida's healing I'm happy with the present obtaining method
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Thanks! I guess the doubts will be answered when the update comes out. The v-log did mention that only the ability to see opp. players through walls and their health will be shared with all teammates in the map, the ignoring protection is only for the one who activates the OD.
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My question is about Hornet's new overdrive. The overdrive neutralizes the protection of tanks hit by the one who activates the OD. I know that the OD neutralizes Module's protection against the turret in use, but my questions are 1- Does the ignorance of protection include mines too? 2- Does it include protection by Double Armour and Titan's "Shield Generator" overdrive too?
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That's true, but it can be deactivated by hunter's OD and also, it takes 5 seconds to go off and any medium/light hull can get out if it's radius in that time without speed boost.
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Am I one of the exceptions?
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Thanks A LOT!
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I'm presently using an M0+ railgun in team battles- mostly CTF . I have M0+ hornet and M1 wasp. Which of the two is better when you need good number of kills and also play an attacking role in CTF modes with railgun. Also , I'm into gold hunting, take this into account when giving me your recommendation. Thanks! By M0+, I mean fully-microupgraded M0
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