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DestrotankAI9

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Everything posted by DestrotankAI9

  1. DestrotankAI9

    Christmas Cards Contest

    Many real-life cards have no writing on the front and just an image, but it even has 2022 on the lamp. Would you really say that all 7 digital entries (including the 2 runners-up) are better than nidjo's entry? And that he didn't even deserve runner-up? He said he put in 3 - 4 days work into it when I met him in one battle today - just imagine putting in that work, and seeing how your entry is as good quality or better as all the top entries, then getting not even a runners up prize. I really think it is so unfair, I personally wouldn't think of entering the art contests after seeing this. I am surprised to see there has been no news yet that he is awarded a prize anyway, because there is obviously a mistake. If there is not, in my opinion it is a waste of time to enter - if you can spend days on your piece, be clearly better than all other entries in a category, and yet not even get runner up. PS: Happy New Year! ??
  2. DestrotankAI9

    Let's Discuss Challenges

    Good taste :P I also would really like Synasthesia - very unique paint
  3. DestrotankAI9

    Let's Discuss Challenges

    Are you sure about that? Try it again, smoky has been buffed big time. A lot of 9999s using it these days, which is a sign that it is now a high-tier augment.
  4. DestrotankAI9

    Let's Discuss Challenges

    Smoky EMP is great, probably the best Smoky augment. Since the recent Smoky buff, I would say it is really strong. I would put Vampire Isida as slightly ahead of of all the augments you have listed there (though there are situations where the others are better, of course), but probably would put Smoky EMP on a par with Emp Gauss and Freeze AP, ye.
  5. DestrotankAI9

    December Challenge II

    Wow grats @fire_shoter :) ! Well looks like it will be a Happy New Year for you lol. At long last the Night City challenge is here lol. Would be funny if you got it from a container just before the correct tier in the Challenge :P
  6. DestrotankAI9

    Festive season Wishes

    A lovely message :) Also hoping the Tanki Online team, and all helpers and players had a lovely Christmas, and wishing a very happy and healthy New Year to them and their families! ??? I hope that 2022 will be a big improvement on 2021 for us all, and a year in which many good things will happen for you :)
  7. DestrotankAI9

    Christmas Cards Contest

    I agree with what has been said, while I respect all the work that all participants have done something seems very wrong here. Just look at the quality of @nidjo's work. How under any standards of judging is he not the clear winner in the digital category? But didn't even get runner up? I don't understand at all, that makes no sense. Also @Volturo and @Dr.Isida should be in contention for first place in the physical category, both look great :) However in Dr. Isida's case that must have been because she came 2nd in the Russian community contest, so that's fair. Volturo though I think should have won, glad ge got runners up at least but should have been higher. Nidjo though, look how many likes his post got: And how impressed other helpers Spy and Nkunj are with his work. We all know he deserved to win, how did he not even get runners up? Did he submit too late? Some explanations needed. If I was ever thinking about entering the art contests I am afraid I wouldn't after seeing this, because it seems very unfair.
  8. DestrotankAI9

    Festive season

    I mean, in theory you could win, but there would need to be a truly giant team imbalance on some of most imbalanced ASL maps. Have you ever seen a win for attackers on Berlin ASL? Personally I've never seen it, even when the attacking team is averaging double the kills of the defenders.
  9. DestrotankAI9

    Festive season

    Thats a good point, the only big map where attackers have a chance is Dusseldorf, because with the central flag positioning the distance to the flag is shorter than other large maps, and there are so many flags. Berlin however? Even Highways - good luck to the attackers. Also if you can get Red Alert 6v6 ASL in the attacking team, I think that is very likely a win for the attackers. Hard for the defenders to get enough kills to win, unless you have a real team imbalance.
  10. DestrotankAI9

    Jammer immunity

    This is a good point, yes it is weird that Jammer immunity is still in the legendary tier for ultra containers, and only epic tier in normal containers. I also got a Jammer immunity from Ultras recently (Mammoth), which was Legendary tier. I think this should be changed so that Jammer immunity is in the epic tier for both sets of containers - however actually, it might not matter that much - or at all. And why is that? Well don't forget that Ultra containers have x2 chance to give epics, x5 chance to give legendaries and x10 chance to give exotics, compared to normal containers. I think I remember someone did an analysis of the chances to get each tier, having opened many Ultras, and it worked out that the chance to get legendary was actually almost the same as the chance to get epic - for ultra containers. So if that is the case, then it probably doesn't really matter which tier it is in. However, I do suspect that the epic tier is still slightly more common, so it would be good if it was moved there, but as far as I know the chance to get epic or legendary drops for ultras is very similar.
  11. DestrotankAI9

    Festive season

    Agreed, the snowball fight mode was awesome :) Really liked it. Although, I wish one of the missions was TDM so that the mode contributed - then there would be more reason to play it. I wish these missions did not have such huge requirements, could barely spend time to enjoy the fun special map if you were also trying to make progress towards such crazy hard special missions, which require other modes. Asking players to make 20 or even 30k at the very most would have been fine for special missions ,54k - and over Christmas/New Year too - is just crazy in my opinion.
  12. DestrotankAI9

    What to buy? Which is better?

    True, it is a pretty limited range of usefulness. And yes things have changed since the overdrive charge nerf. I have seen players doing very well with supercumulative, it is definitely inferior to Cryo outside of overdrive, but during supercharge you can get a lot of kills with it - 2400 damage crits every 1.2 seconds is pretty nice. With Hornet overdrive you have that close range AP effect also, so you can do some serious damage usually. I see lol :P Unfortunately I have no idea ? You said "now" so they must be recent, Tandem_Friction? I don't know :P Oh nice, you have worked this out carefully haha :) . I have worked out that I will have enough to get my last 3 mk7 modules tomorrow - finally will have all mk7 modules (aside from Armadillo)! Will be super nice. Probably won't have that much left by Saturday for micro-upgrades though. Wow, 80 containers =o ?? Well I hope you get more than 100k haha. To be honest personally, I would open them now because, if you got premium from the containers that would help you earn more crystals from matches between now and saturday. I think the best time to open containers on a Legend account (where you don't have to worry about ranking up too fast) is at the start of a 2x funds event, and that is already happening. Unless of course 1) you can't play until Saturday, and you don't want to waste premium or 2) you already have premium, in which case it doesn't matter :P .
  13. For sure lol :P I am very thankful for Paladin when I draw one of these matches, 12v12 can be playable on some maps for a few different hulls, but 14v14 - only Paladins are capturing on either side, previously Hoppers. You can actually end the game before 15 minutes thanks to Paladin. However, once it is nerfed, might as well play TDM in those modes, trying to cap will make you pull your hair out lol. 14v14 CTF/RGB just does not work well in matchmaking - only way to capture with other hulls is with good teamwork, and that can't be expected from random team mates.
  14. Surely my point is fairly obvious, I am not denying Paladin is OP - yes that is clear. However what I am saying is that, 12v12 and 14v14 CTF battles are only playable if you use Paladin, without Paladin (or previously Hopper) these battles would be even worse than they are now, as it is basically impossible to capture without the current Paladin or the old Hopper. What I would like to see, is a Paladin nerf, and the removal of 12v12 and 14v14 capture modes from MM. If Paladin is nerfed (but remains viable, not an over-nerf). I would be glad to see that - but once Paladin is nerfed (and MM is not changed, because of course they won't) I will hate having to go back to playing TDM every 12v12/14v14 CTF/ASL/RGB match because it is almost impossible to capture. Right now, using Paladin, you can actually make scores reasonably often rather than 15 minutes of boring defence leading to 1-0 or 0-0 final score.
  15. DestrotankAI9

    What to buy? Which is better?

    Maybe your friend hasn't mastered death herald yet :P ? Or his Railgun is very weak? In general it is probably better if you have a Railgun that is at least as well upgraded as what your enemies have, if you equipment is under levelled you won't get many killing blows, and then no "instant reloads" with it. I definitely think it is the best Garage augment for Rail, although Adrenaline could also be a backup choice for someone who doesn't like death herald, but wants something for all round use.
  16. DestrotankAI9

    What to buy? Which is better?

    I agree Cryo Rounds is generally the best choice for Smoky, out of the Garage augments. However supercumulative rounds is super nice with Hornet or Dictator overdrive, can output some seriously big damage. Not quite Autocannon level damage with supercharge, but it is better the rest of the time. Nice to use sometimes I think with those hulls.
  17. DestrotankAI9

    Episode 326 of the V-LOG!

    I see, thanks for the further info. If the developers want eSports to work, this is not the way to go - they simply then need to make an effort to actually balance these eSports modes if as you say "the main issue about these formats is that they were never taken into account when the developers released updates". We could even have slightly different mechanics for eSports matches, if they really want to do their best in that regard. I'm not sure if the "Sports" mode is going to be the new format for eSports entirely, or if they will also allow complete "no rules" matches - i.e. the same as regular MM. For the Sports mode, I think at the very least they need to enable protection modules (however no Armadillo allowed, so that there will be no unfair advantages), and those can become automatic Mk7, as the game is balanced around protection modules, and no modules at all will be disadvantageous to melee turrets in particular, who will take huge damage before they can even engage a ranged target. People will die too fast with no protection modules. If we are going to have some "no rules" matches, then that will be very uninteresting indeed - will just be a mixture of Ultra Container augments and hovering hulls on all sides. The previous formats were the best options to provide balanced gameplay, however if they wanted to mix it up a bit they could add some new formats, for instance I think an eSports version of TJR would be fun (with some slight changes, such as a better less random way of choosing the Juggernaut). But any new formats should only maybe be one or two rounds on top of existing formats - phasing out the existing formats which are tried and tested, and much more balance than MM (where skilled players have more chance to shine), is a big mistake. Removing the current formats will probably do the opposite of what the developers are hoping for, this could make existing players leave as what is proposed doesn't sound good. As for opening eSports up to all ranks - there is really no point - because anyone who is actually interested in eSports will already play enough to have reached Legend (now that that is so easy), and low ranked players won't have the experience to win against higher ranked players anyway. If the developers want to bring life to eSports, the game simply needs MORE PLAYERS. More players = more eSports players. And sure, they could add a few new types of battle mode, but only on top of the existing styles such as xp/bp, light etc. - not to entirely replace them. Balance the game properly, fix bugs such as infinite loading, and ADVERTISE the game. If we have more players, then eSports has a chance again. If we don't, it won't be just eSports that will die - the whole game will.
  18. DestrotankAI9

    Episode 326 of the V-LOG!

    Wow really? Hmm, I don't think they should do that - the current settings are much more balanced than regular MM. I think if they want to have more similarity to MM, they should have a "no rules" format, but have those matches alongside xp/bp, light and setups. But not entirely, that sounds boring and bad for eSports. MM is far too imbalanced to make for interesting gameplay in a tournament setting, as the current restricted formats allow.
  19. DestrotankAI9

    What to buy? Which is better?

    To be honest I don't think Railgun is underpowered now (although you must use certain augments - some are good and half are useless), because it got a few nice buffs recently after the nerfs. However previously good garage augments like Scout, Large calibre rounds are awful now, and Round destablization has taken a big hit (unless used with Crisis or Camper or vs low GS opponents, which can allow it to still be good). Scout is just really weak, it had far too much of a nerf to its rate of fire, and it doesn't offer anything special now - which is sad because it used to be a fun augment. I would rather use stock Railgun than Scout these days.
  20. DestrotankAI9

    What to buy? Which is better?

    OK I see :P Well then, if you want to have fun I would advise getting Hyperspace Rounds for Siege / if you get Desert or Berlin. Super effective if you can line up targets for insane damage :) However, if you want to be boring you can go for Hornet xD ! Up to you, practicality or something new :P
  21. DestrotankAI9

    What to buy? Which is better?

    To be honest I would actually say Autocannon is sadly one of the worst Smoky augments since the nerfs :( It is fun to use though, if you want something different - and can be strong with Hornet or Dictator overdrive still. But outside of overdrive, it hits like a pea shooter. For Smoky, Cryo Rounds (buffed freeze effect), Incendiary Rounds, Adrenaline and Supercumulative Rounds (nice damage with Hornet or Dictator overdrive, while being better than Autocannon outside of overdrive) are all good. Smoky is in good shape right now. As for which one to pick, I am not really sure, because I don't have a lot of Smoky experience since the recent patch - all of them are good in their own way. Would probably go for Cryo or Incendiary Rounds as a personal choice. Can get Autocannon if you want to mess around - but don't expect to be strong. Ask @TheCongoSpider , he will know :P
  22. DestrotankAI9

    What to buy? Which is better?

    Merry Christmas bro :) ! Hope you and family have an awesome one <3 On topic, Scout is currently awful since it was heavily nerfed, I would not advise getting it. The best all round Railgun augment from the garage is Death Hearald Compulsor in my opinion, and Hyperspace Rounds is good in some situations (i.e. on flat maps such as Desert/Berlin or in Siege). Hornet is great, up to you. But if you wanted an augment for Rail, Death Herald would be my first choice for now.
  23. DestrotankAI9

    Festive season

    Good plan perhaps. The daily supermission will require a lot of dedication, and not everyone can play ever day, however the actual real amount of time it will take will be a lot less than the 15 Ultras mission. And those rewards are amaazzing for sure. That the 15 ultras one, though - that is just for the hardcore.
  24. DestrotankAI9

    Festive season

    Good luck soldier :) Maybe with some expert playing it can be done relatively fast. But IDK, 9k in TJR and TDM will be insane, even 5k in TDM was really hard during one recent ultra weekend, that I remember. And doing 9k in those modes... as well as 9k in all the other modes, that is just pain.
  25. DestrotankAI9

    Festive season

    I don't mind the sale being spread out because it gives us more time to save. But yes, the requirements for the special missions are insane :( The more generous one that gives 2022 tankoins and 17 Ultras over the whole celebration is great though, of course. And the snowmen event. But it was always fun to do the missions requiring a certain mode/turret etc and during this celebration, those missions will only be for those who chose to no-life.
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