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Initiate

Tanker
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Everything posted by Initiate

  1. Initiate

    Ideas for Maps!

    Including self-destruct zones? Yeah, possible, but the maps themselves aren't similar. Besides, it's not like they're on a template. Props can easily be added/taken away.
  2. Initiate

    Ideas for Maps!

    Similar? Maybe. Bigger? Not even close to Cross or Silence. Anyways, yeah it's fine but Scope should be the next one to be added, lovely map :wub:
  3. Initiate

    Tanki Picture of the Day - Have any?

    ALEX22THEBEST? He's not that active, but yeah. He's on the ratings page quite a bit.
  4. Initiate

    Tanki Picture of the Day - Have any?

    Yeah yeah, Riddler caught 87 golds. I wonder when his wallet will dry up and he'll no longer be able to afford to buy tons of golds to drop for himself? :ph34r:
  5. Initiate

    Bugs and Glitches Reports [Closed]

    Oof. Aside from incredible lag (which always happened even though I have fast WiFi), I'm getting no-damage bug a LOT.
  6. That's often what chapter 3 does :P Nicely done!
  7. Initiate

    HTML5 limited public release

    After some sickening old HTML5 where the Shaft aiming doesn't work and space mode physics are messed up, this version is amazing. Compared to flash? No clue. But at least I have something to amuse myself with!
  8. Initiate

    Your Thoughts After Your 50% Purchases

    I bought... oh yes, I did buy something. I MUed on all accounts except this one, and bought Hammer M2. It's super fun to use with Slugger in no-MU no supply battles such as Serpuhov. I was dissatisfied with it's results in MM battles, but that's for two reasons - first, I used it without Slugger to figure out if I'd like it with Extended Clip (stock range). I am very annoyed at the range of M2 at least, it seems EXTREMELY weak. However, the second reason I probably didn't like it was my problem and not the turret's: I had no MUs on it, and I didn't use any drugs :lol:. Anyways, I didn't buy it for battle, I bought it for parkour. Very underwhelming, because devs messed with Space physics and for the moment halted all of my OMP because of the messed-up HTML5. I hope the new one is better! However, I've wanted Hammer M2 for so long, and it looks so dope xD Nice to just have it there on my profile. I'm fully satisfied with the purchase because I have barely used it. Otherwise, happy with my MUs. I had Hunter M1 on @HBTY2 since like WO1, and my Magnum M1 is now 6/10 at WO3, which is really not bad. I don't have many crystals though, but time will deal with that if I decide to start playing Tanki again. I also MUed a bit on @H.95 and I have M1 5/10 Vulcan/Titan at Master Sergeant , which is not bad at all. I ALSO made a new account to have fun with Wasp/Smoky, and it's fun to crush the low ranks, but Wasp M0 is WEAK!
  9. Initiate

    New TDM scoring system

    So would you disagree with my statement that dying in TDM is not just passively harmful, but actively harmful to your team?
  10. Initiate

    What to buy? Which is better?

    From what I've heard, yes. I've never tried it though.
  11. Well, you have Titan M1, so at my MU level (M2 10/10) neither LCs nor RFM could one-shot (or one-clip, if you're an RFM user) your Titan. Both alterations could one-shot an M0 Titan. Taking my Shaft as example, LCs does max 2038 damage, while RFM does an average of 2115. The difference? Two things: LCs can do that at any distance, while RFM can only do the high damage close-range (sniping damage is reduced 30% by RFM, but it takes longer to get the higher damage, making it much less effective at close range in sniping mode, however, it has it's arcade shots for that purpose). Second, as I mentioned, LCs has higher energy consumption (good thing) and also faster turning speed, which is extremely valuable. As to HCs, the slower reload time is yet another reason that Shaft is susceptible to Freezes (at some point why sacrifice mobility if you're dead meat anyhow?) but it also has slower energy consumption. That means that if a stray Wasp/Fire comes out of nowhere, I could one-shot them relatively quickly with LCs. If I had HCs, it would take (I believe) almost DOUBLE the time to accumulate enough damage to one-shot them. And if I happen to underestimate with HCs and need to finish them off with an arcade shot, it's likely that the Wasp will kill you before your slow-turning hull and turret can turn to face them. Most alts have specific circumstances that they're used in. Yes, most alts are pretty good. But in my opinion, LCs and Stock Shaft are the most versatile and potentially deadly alts/not alts for Shaft.
  12. Initiate

    ★ Tanki Online Wiki Hub ★

    Oops, looks like someone hacked the Wiki. The alterations page is messed up, REAL BAD. I expect that to be fixed as soon as possible - put it back to what it was before. P.S. That's sarcastic. Who thought that update looked good!?!?!?
  13. Well, LCs is sure a whole lot more fun to play with.
  14. Initiate

    Tanki Picture of the Day - Have any?

    Photoshop? Edit: lol just saw your other post. You should have spent the time photoshopping the crystal amount, being blanked out doesn't help the case :P
  15. Press that little report button on one of the above posts (next to the multi-quote) and put "Duplicate" as your reason. If you're feeling funny, write "Duplet". Actually, no, don't do that. Hmmm, I'm curios how you got this info. Perhaps you could start a poll about it, but at the moment it seems to be what you think would be better (I say think because you haven't used any of them :lol:). For Hammer, in my opinion either the Extended Clip or Slugger is better than both Adaptive Reload or Duplet. First off, Duplet was massively nerfed (Adaptive Reload was buffed since I last tried it though, so my opinion is outdated). Second, having played with Hammer M2, the clip reload of Hammer is quite a disadvantage unless you're literally out and in within 2 seconds, something which almost certainly won't happen when attacking. If you have a to clear a path against ANY form of defense, you're going to need more than 3 shots. What you won't need, however, is longer range (considering many bases are congested). Since the Slugger alt was buffed from 70% slower rotation to a more moderate ~30%, it's very good for anyone not getting really up-close and personal. So yes, if you're playing against a weaker team and you're guaranteed the kills on the offensive, then yes, AR is better, but for the average game IMO either extended clip or slugger are the best alts. That one's up for debate, though. For Striker, this is simple: name ONE TURRET who's protection module does not decrease it's effectiveness! :blink: Vulcan: I'm curious why you think Incendiary band is YTers pick. It's been out for a long time - if anything you're just looking at outdated videos. However, while it's not OP anymore, it can be very effective if you use it right. As a side note, I used Vulcan on a low account for a couple hours and it seemed very strong, but then I went to this account with IB equipped and it felt super weak. Turns out, since the Wiki hasn't been updated, it doesn't show that you lose 20% damage. So on my low account I'm doing more damage with my M1.4 Vulcan against M0 hulls mainly (First Sergeant) than I am with my M2.1 Vulcan against M2-3 hulls with protection oftentimes. I'll have to try Vulcan stock sometime at M2! Also, you forgot to mention that you lose a significant amount of damage with SSR - it's not just all pros and no cons. For Shaft... this is why I chose to reply. You say there are no plans to nerf it? What about the fact that it already has been nerfed? LCs and Stock are IMO much more effective than RFM, and if you want to get up close then use SBEs. RFM is very much less relevant than it used to be. In my opinion, LCs can get you much higher results, and it's WAAAAAAAAY more fun to play with. *Disclaimer: any info about alts that I am getting that aren't unlocked at my rank, I used the test server to find out. I know it's not exactly the same as real Tanki, but at least everyone is fighting on roughly equal footing: M4s and full drugs. HBTY out. P.S. For those of you who happen to be changing ages today, Happy Birthday To You
  16. Initiate

    Gold Boxes - Who caught the most?

    Ha, meet @Total_SkiIl, the "noob with the 0.5 K/D"!
  17. Initiate

    How I got 5,400 experience in 4 hours

    It must be the Railgun. The efficiency discrepancy astounds me!
  18. Initiate

    What to buy? Which is better?

    Any price, any rank? Really depends, but here are my rankings: For a buyer: Juggler Firewall Ballista (with RGC) For F2P or very light buyer: Chiropractor Jam Simoom That's just my opinion. I say that because the F2P kits are either less drug-intensive, or they have Dictator, our in-game drug dealer :P
  19. Initiate

    What to buy? Which is better?

    You do realize, smartass, that you asked for something to buy on 50% sales, and said you had 66K? That's like me saying "I have exactly enough to purchase an M3 turret, which one should I get?"... wouldn't you say that someone would be right to point out that I'd need to rank to Marshal to buy M3s? Would it be logical to say "nub, I'm gonna rank obviously"? Of course not.
  20. Initiate

    Ideas for Turrets!

    The birth of Magnum.
  21. Initiate

    Ideas for Game Modes!

    New Game Mode: RTF (or something else) Have you ever thought that Massacre might be a perfect strategical map, leaping from duvet to duvet quickly to avoid enemy fire? I did. It's not. However, the following idea was thought up while I was using Rico/Hornet in the midst of a hard-fought, dusty, lockdown battle in Scope. Actually, my team was being dominated because half of them were Magnums shooting off the map backwards (I really should have taken a screenshot). I thought of this idea because when you traverse the open ground of Scope, there's quite a bit of decent cover with which you can avoid any Railgun player who happens to be focused on sniping you. Instead of Massacres pass-of-cover, the holes in the new map (developed specifically for this mode) afford real, decent cover. This cover is enough to actually block fire from ahead of people. It could also have slight holes through which to drive through. I'm thinking a new map specifically for the mode called Passchendaele, in honour and memory of that battle from WWI. It would be very tightly packed with small hills. The layout is similar to Massacre. The game mode works like this: a format battle available only in PRO battles on the new map. The equipment requirement? Wasp/Smoky. No supplies available. There are two flags, same as CTF. The team on one side has to take the other team's flag. But what's the catch, what makes it more fun than CTF? Well, when you have CTF the strategy is a bit of a rush to the other side. This one eliminates any tanker who dies, and they become permanent ghosts in the battlefield. Rounds last 5 minutes. IMO, it's a very unpolished idea but it has the potential to be an awesome e-sports mode, full of amazing strategy. With this it wouldn't just be individual skills, but there could be real full-on practices just polishing the strategy. I would love to play that, and I would love to watch that. And to any tankers who happen to be having a birthday right now, Happy Birthday To You :)
  22. Initiate

    How to save more crystals

    Here we go again. Generally people don't review things they haven't used :wacko: :D Aside from the errors pointed out by everyone, this guide seems less of a HOW to earn crystals, than a "Get crystals, then you have crystals" sort of thing. Not to be discouraging, but maybe stick to what you do know.
  23. Initiate

    Tanki Picture of the Day - Have any?

    In the aftermath of a significant fire irl, I've had some time to mess around in Tanki. This was the result: We came back from a 47-34 flags loss and won it. At that point (47-34 for the other team) the best member disconnect accidentally (he had 4K points) so that's how we came back - it was still a hard fight, but we did it. Managed to do the whole battle in 2 hrs, start to finish, and I would know, because I started it :P
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