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Everything posted by Initiate
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Good news! I have found someone to film for me! So while I am still semi-quitting Tanki, just now that in little gaps of time I get from the real world I will be developing a Space OMP Guide to Every Map for Dummies (okay, maybe not that name :P). I may make a channel just for this, and if so I will announce the premier of Aleksandrovosk. No, for anyone wondering, it will not be edited (or maybe it will be just a bit). Super excited!
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Aha, knew I would get a reply like this. Anyways, as I said, I’m not leaving Tanki completely, it was more aimed at people who knew me and may be asking me questions. For instance, just since I posted that I received two unrelated PMs. Perhaps if you decided to be less toxic you would check what I wrote.
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Howdy tankers, For those of you who know me and are wondering why I'm not responding, I am semi-quitting Tanki for about a year, just in case you were wondering. Just so ya'll know! -
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Hm... -_-
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360 railgun multi-kills is what everyone does at these low ranks, it seems.
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Thanks for merging this, Maf.
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Chrome is working just the same even after the update. Trying to trick us, devs?
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https://planetside.fandom.com/wiki/Gauss_Prime
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Why did you leave the [iNT] group? -20
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Thunder is the one turret that doesn't quite click with Hunter IMO. I would grudgingly advise you to get Matrix over Predator if you were dead-set on Thunder. Aside from that, Predator is way over-priced because it uses an expensive paint.
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Best hull :P It's all a moot point. My M2 10/10 Titan get's one-shotted by Railguns and that's not uncommon. Shaft can be exploited when you camp and takes skill when you don't. Actually, most long/medium-range turrets can do really well when they camp. So what if it can one-shot a heavy hull? Tanki today is a druggers world and if you don't have DA on it's your fault. Besides, generally you should be able to escape the beam of a Shaft considering that it's extremely rare to camp in the enemies base. If we want to spawn-kill, we have to go in the open, which makes us vulnerable. A smart player can counter a Shaft in almost any map because of it's weak instant damage and small field of view. If you're a nub and think that putting on DA and 50% is enough to make you survive out in the open, you kinda deserve to get killed. Railgun has an almost instant damage and a slightly better capacity for attacking (though I do plenty of attacking with Shaft) while Shaft takes 4 seconds of knowing exactly where the enemy is to exact that damage. This is where your protection and DA come in. In the time that it takes to charge you either escape the shot and circle around, or only get hit with relatively small damage. At that point? You can kill the Shaft. A Shaft has its own skill set to counter yours, but the average nub Shaft can be countered just as easily as the average nub anything, while a really skilled Shaft is super dangerous - just like a super skilled anything.
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Gonna use the test server to try out Wasp/Vulcan, maybe.
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Or above, he literally just gave an idea.
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Oof, Tsunami is really weak. Bought it at New Years because I saw Wasp/Hammers dominating but then realized that Tsunami was cheaper than stock Hammer M1 (lol) and bought it instead, even though I already had Titan.
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If I remember correctly I believe the person whom I was advising wanted Osaka or Siberian, and I tried to fit it into the plan.
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I'm convinced that it's Hunter that falls into that category.
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Didn't I already give you a plan? Look back a couple pages - maybe it was to another person. Edit: here it is. Substitute Keeper kit with whatever you use right now. http://en.tankiforum.com/index.php?showtopic=356888&p=6725205
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