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Kill_the_Propaganda2

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Everything posted by Kill_the_Propaganda2

  1. Kill_the_Propaganda2

    New drone, and MM versions for Stadium and Chernobyl!

    It's kind of hard to not open them when you bust your exhaust pipe getting one-shotted in every MM battle and finally get it after days of torture, only to find that it's a common item when it could have been an rare or even an epic item. I had about 8 saved on two of my accounts but I caved and opened them and posted them in the Container Rewards thread. I was able to repress the urge on one of the accounts and it has 11 containers saved up right now and should have 15 by the 6th of June. And maybe they need the supplies badly because you have to use them in order to complete some of the mission combos the game decides to give you. Oh, and I get slight frame drops when I go to the middle of the Chernobyl MM map. I would get a constant 30 FPS everywhere else but when I go in there, it drops to 23-27 frames.
  2. Kill_the_Propaganda2

    New drone, and MM versions for Stadium and Chernobyl!

    Now before you guys go on praising this drone, I'll just have to say that it is better to use a currently-upgraded Drone you may have than Brutus. Why? My Assault Drone is 5/20 right now and gives me 2% more damage and protection for my turret and hull. Upgrading Brutus 3 times would put it to just over 2%. The problem there is that I can get even more out of the Assault Drone than I can out of the Brutus Drone. Even if the Brutus Drone is at 20/20, I'm getting way more for a 10/20 Assault Drone. Until I see the upgrade costs, then I would consider investing crystals into it but until then, any other type of drone will do. I guess that would not reach many players' heads. I bought it because it was so cheap and they said its total upgrade cost is cheaper. But as long as you have a good-levelled upgraded drone, you won't need Brutus. Batteries cost 300 crystals, the Drone might as well randomly self-destruct an enemy every minute.
  3. Kill_the_Propaganda2

    New drone, and MM versions for Stadium and Chernobyl!

    Well that can just be because you're opening more than one at once and those are separate chances to get high rewards. Open one container, that is a chance to get an epic or a legendary. Open 5 or 15, and that is 5 or 15 separate chances to get an epic or a Legendary.
  4. Kill_the_Propaganda2

    Container Project to Learn Reward Probabilities

    7 more. 125x Speed Boosts (Single Opening) 5x Gold Boxes (Single Opening) 125x Mines 125x Double Armours 125x Double Damages x2 125x Repair Kits That was a pretty lacklustre 5-container opening. Gives me little hope when I open 15 on Tanki's Birthday.
  5. Kill_the_Propaganda2

    Chernobyl and Stadium

    My third battle was a Chernobyl TDM. My Mammoth flipped on the ramp on the right hand side at the beginning of the battle so I left. Being flipped when the battle starts is an immediate turn-off for me. I looked at Stadium ASL in a PRO battle and it doesn't look all that nice for either team to be honest. There are two main entrances that can be mines easily and efficiently with the Saboteur Drone. If you decide to not do that, you can go one elevation further and jump off from the top. There is a flag in the middle of the map so you'd have to be brave to go for that one in the sight of many snipers. At first glance, it doesn't look like Vulcan will fare greatly there since there is so much cover all over the enemy base but I have not experienced it there yet. Until then, I would say that Shaft can potentially be great there although given the distance, it would be easier to miss the shot than in other maps. The map (Stadium) looks like it's suited for 10 v 10 and not 8 v 8 though.
  6. Kill_the_Propaganda2

    What to buy? Which is better?

    I won't blame him. Although Stock Striker works quite fine in the mid-ranks, Uranium does yield higher results. And I treat every Striker I see these days as a Uranium Striker since that is what i get most of the time.
  7. Kill_the_Propaganda2

    Let's Discuss Drones!

    I would have assumed that a drone named "Brutus" would look intimidating. This looks more funny than intimidating.
  8. Kill_the_Propaganda2

    Veteran player coming back after a three year hiatus

    Yes, Smoky can freeze enemies from far with its critical shot when it has a particular alteration equipped. You can find more information about the different alterations for each topic here. The PRO battle pass is located here:
  9. Kill_the_Propaganda2

    Let's Discuss Overdrives

    I don't like the unpredictability of them sometimes. I would see a Viking looking at me and it would shoot a shot at me. But you notice in the short amount of time you have left that the damage it did was rather heavy. You see them shoot you again almost immediately after and then you see the aura around the Viking. I have hated that since the Overdrives' implementation. Hornet can fit in here as well since they would look normal and then activate their Overdrive right before they shoot. At least they know how to get the most out of the Overdrive.
  10. Kill_the_Propaganda2

    Let's Discuss Overdrives

    Like @FrozenRailgun said, they may have been on low HP. And as @Truthteller said, an ally Hornet could have its Overdrive enabled and the players would see how much health the tank had. If they're on low health, they would target the tank. Your M4 Twins (assuming that it's not a Heavy Plasmagun Twins, would deal 57-66 damage to unprotected enemies inside of the dome. M4 Twins has a reload time of 0.27 seconds. Each tick of healing in the dome happens every 0.25 seconds. So you're healing faster than the damage comes. But that is only if the Twins is attacking the Titan alone. Most often, there are many players attacking the in-dome enemies. So the Twins itself would be negating the healing while the others actually do the damage. And then you have Viking's Overdrive. It's riskier to use it on the players in the dome than to do it using Hornet, but it definitely kills them unless they have protection.
  11. Kill_the_Propaganda2

    Veteran player coming back after a three year hiatus

    PRO Battle passes are unlocked at now cost a specific number of crystals depending on your rank. At your rank, , it would cost 4,100 crystals. Missions can no longer be completed in PRO battles. They can only be completed in Matchmaking battles.
  12. Kill_the_Propaganda2

    Let's Discuss Overdrives

    It takes multiple tanks if the tank inside the has double armour enabled. If they don't then it's much easier. My Shaft deals I think 804 damage for a maximum charged on an enemy without double armour in the dome. A Twins can negate the healing if it's upgraded enough. Sure I can survive, but I won't call it a win if I don't get a kill or two before the dome wears off. Balance™
  13. Kill_the_Propaganda2

    Questions & Answers - FAQ - Tanki Online Forum

    What in tarnation is going on here? I checked up to #9 and they all have either no score or crystals earned this week or less than 31 score except Offing, he seems legitimate. Achievement seems suspicious although it may be possible for him to get that since he could only join gold ranks up in his/her ranks. I think this is the highest number I've seen from the lowest rank as well. It has only been a bit more than half a week.
  14. Kill_the_Propaganda2

    Firebird burn

    Incendiary Band or Incendiary Mix?
  15. Kill_the_Propaganda2

    New drone, and MM versions for Stadium and Chernobyl!

    Just to let you know, I mean "worse" as in it is more powerful or deadly there, not that it is less useful. I don't wanna take chances here. I expect to see many Magnums there because they're flooding the battlefield these days. Timing those shots and getting the right calculations is going to test players' patience and they may just switch to Thunder or some other hulls. I'm wondering how melee-ranged turrets are going to fare there. Stadium seems like a map where mid-long range turrets would thrive. I want to see Chernobyl in MM and now it's finally coming. I hope they shrunk it because it seems too big right now. They should have at least added a few more if it was possible.
  16. Kill_the_Propaganda2

    Let's Discuss Overdrives

    Well, I wouldn't want a Mammoth to be TOTALLY invincible. There must be something to fight against it. It can't be, "Oh, that Mammoth has the ball. Oh, he used his Overdrive close to the capture point. Well, nothing I can do about that" Sure it doesn't dominate like other hulls in modes outside of Rugby or Assault but it shouldn't be totally invincible. It does suck that its main counter has the fastest charging Overdrive and the hull is abundant. I would count Thunder in with the OP. Was playing on one of my long-time accounts yesterday and an M2 Thunder that activated its Overdrive made my 2,329 HP Dictator go down to 1 HP from 1 shot. That's me being unprotected. Its firing rate was fast as well and against a group, it demolishes. Since the boost is at least 2x damage, it basically negates the protection modules players have against it. The only Strikers I see using Viking's Overdrive are Uranium Strikers. For Magnums, they usually have to go into the enemy base to use theirs and they do pretty good with it if they aim properly. It's a different story for Reinforced Gun Carriage Magnums though. They can't adjust their aim when using Viking's Overdrive. Hammer seems powerful with it as well. It took me almost my entire Viking Overdrive just to kill one enemy with Vulcan. That's bad, Shafts with it a very powerful but yeah, they have to get up close just like Hammer. Kind of. To be honest, the freeze effect doesn't last as long as I think it will and they can kill me after 2 seconds of being frozen. Keep in mind that you have to get in close, 15 meters to be exact. That is the range of M0 Firebird. I've died many times trying to utilise that Overdrive solo. I prefer to use it to give my teammates their Overdrive than to use it selfishly in the enemy base. Giving players their Overdrives + supplies just makes me feel so satisfied when they teamwipe the enemy or defend against a strong push. This doesn't happen often but some players actually saw me going to the Overdrive box, stopped and let me take it. Many others would see me and still take it for themselves....probably because of the War of Super Powers mission. Well its counters recharge the fastest so it could be negated often. If I spawn and the dome was up for 10 seconds already, I wouldn't use my Hunter's Overdrive on it since there would be no point to unless the dome is harbouring many enemies and they have the ball or flag. Hunter's and Hornets can demolish them if they stay together. And if the Hunter is smart, they would kill the Dictator first before moving on to the Titans. But I don't even see that type of teamwork and I don't think I will for a while.
  17. Kill_the_Propaganda2

    New drone, and MM versions for Stadium and Chernobyl!

    Well it's a new map so the Magnums have to get accustomed to it first and then have to remember the correct angles and powers from different vantage points to hit different spots on the map. I am sure that Shaft is worse than Magnum there.
  18. Kill_the_Propaganda2

    War of Super Powers

    So you decided to vent here and not in real life? That's interesting.
  19. Kill_the_Propaganda2

    Balance changes for Turrets, Alterations and Overdrives

    Well I made sure to put it on both ends of the spectrum (short charge times to long charge times). It was just to show that some Overdrives should take longer because they have a greater impact on the tide of battles than others. So are easier to gain from than others. Some can be used universally while others need more specific conditions met. Hunter is the cure for all diseases. Since Overdrives can be used anytime the players want, then having them at the same charging rate would make Hunter's Overdrive less useful since it would only stop one <-- and this is assuming that the Overdrives' fixed charging rate is slow like Viking's. If they were fixed to being as fast as Hunter's then Hunter can take care of a good set (if lucky) but then many others would use their Overdrive quickly after and the Hunter cannot stop them.
  20. Kill_the_Propaganda2

    Balance changes for Turrets, Alterations and Overdrives

    Do you really want Viking's Overdrive to charge at the same rate as Hunter's Overdrive? Do you want every other hull's Overdrive to charge at the same rate as Viking's Overdrive? It makes sense that each Overdrive has a different charge rate as they have different impacts on battles. You certainly wouldn't want a Viking having its Overdrive every minute or every minute and some seconds. You wouldn't want the cure (Hunter's Overdrive) for all sicknesses (other Overdrives) to recharge slowly. There would be no order and too much chaos. You said it there, "in Rugby, or Flag battles will win." What about TDM? or CP? or Solo modes? They are the slowest so you'd be able to kill them from far. Hunter's can stop them in their tracks for 30% of the Overdrive's duration and then by the time they're unfrozen, enemies (or allies in this case) would be far away from it and it would need to take 40% of its Overdrive duration to actually reach someone. I don't see them much in the other modes. Other Overdrives' maximum potential seems universal while theirs seem limited to those game modes. Unless the DM battle is in a moshpit like Sandal, or maybe Sandbox, then you're not going to get much out of it. And even when I use it to try to kill someone, they easily run away and I spend my entire Overdrive trying to get them because no one else is in sight. Seriously, an Overdriven Mammoth isn't as fast as a medium hull with speed boost. Hulls even jump off cliffs to avoid me because they know I can't catch them when I, myself, jump off as well.
  21. Kill_the_Propaganda2

    Let's Discuss Firebird!

    There seems to be something weird about Incendiary Mix going on (misrepresented stats and all that) and I expect it to get changed when enough sales have been made since players are catching on to its power. The feeling was at its worst back in November/December last year. I was so frustrated at Firebird at the time that its alterations' balance just didn't make any sense.
  22. Kill_the_Propaganda2

    Let's Discuss Magnum!

    A generous Magnum player told me these 3 angles and powers when you're on the Blue team in Noise. These were supposed to hit the heart of the enemy base up top. I can't remember where you have to shoot each one but I know that one of them, you need to be here: Angles: Powers: 57 35 89 100 56 35 Although I don't use anything other than Reinforced Gun Carriage since I bought it and tried it out again, I'd take these into consideration. Also, just before this may get lost in memory, a 100% velocity shot from the 5 degree angle RGC Magnum could reach from the edge of one base in Parma to the edge of the other. I wiped out so many enemies like that from my own base. Can't do that anymore though. :(
  23. Kill_the_Propaganda2

    Let's Discuss Striker!

    I'm thinking of purchasing this alteration on Tanki's Birthday. For me, it's kind of hard to get used to. It seems as if you'd need to play a lot of battle with it first to get a proper gist of the missiles' increasing velocity and stuff. There is a video of player using it and dominating (with the help of Hornet's Overdrive of course). I can't find the post right now and I'm assuming it got taken down for breaching one of the rules so I'll just show it here. I doubt this would be one of the alterations to tweak since it's so expensive and seemingly less practical than Uranium. If anything, they would buff it to draw attention to it and to increase the sales and presence of it.
  24. Kill_the_Propaganda2

    Container Project to Learn Reward Probabilities

    7 Containers on a Warrant Officer 4 account. Electrohive on the first opening. 125x Double Armours (Single Opening) 3,500 Crystals 125x Speed Boosts (Single opening) 5x Gold Boxes Night Paint Emerald Paint Azure Paint My luckiest 5-container opening and 3 of them are paints. :lol: Hey, something is better than nothing.
  25. Kill_the_Propaganda2

    Let's Discuss Firebird!

    Didn't they say that it was 10% even though we said it was 50%? 10% would have been somewhat underwhelming. Maybe 20-25% would have been nice but 50% + double the maximum capacity is way too much. Isida has the advantage of not having damage drop off and less protection modules against it but I've seen that thing eat through 50% protection modules. How do you feel knowing that that Firebird can negate the entire 1,000 health your repair kit gave you in 0.5 seconds? When this thing sneaks up on you, you can only give yourself wholy to it. I had a Yorkshire battle a while back (some weeks ago) where an M4 Hornet + Incendiary Mix came up to my team from behind, activated its Overdrive and demolished ALL of use in less then 10 seconds (It was Assault and we were packed closely together.
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