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Everything posted by Tokamak
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your life first, tanki second, and e-sport last e-sport players are just all talks anyway.
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Still pointless... nobody lays 100 mines in one battle and if he does not all of them are triggered. If a light hulls come in it's like using a TNT baton to blew up a mail boxe. At least a tnt baton would have some visual effect, I am pretty sure this will looks like a wet firecracker.
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Railgun: Default damage now ranges from 450 (Mk1) to 900 (Mk7+); Added critical damage: 800 (Mk1) up to 1600 (Mk7+) with a fixed 50% chance; ? ?
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It is not a huge nerf, because when the damages is high is it statically more likely to be too much as you could have killed the tank with far less HPD. The 9999 HPD 1% is just a ridiculous mechanics. When it happens 1 in out of 100 times it is basically a pointless mechanics, you cannot utilise it.
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Mine: 99% chance 1500 HPD and 1% chance to deal 9999 HPD ? . Nani? same as Wasp N2-bomb!
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Main driver for this % critical damages it to sale a new protection module and more Augment. But more likely when damage start to be all the same, then there is new opportunity to introduce new mechanics that can be also sold for €. I am thinking about armour plate on the tank hull that will have increased armor and other that have less armor (e.g. side and back), this of course would beneficiate those who can pay and not wait. Seems like new mechanics innovation is now purely to sustain a stained cash flow regardless of the gameplay: it creates a temporary advantage for a certain amount of time until the introduction of a new powerful mechanics that render everything else obsolete.
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lol, it is a nice idea. Kudos. At first I thought it would be driven on the side like crabs normally walk (that would have been fun :D ). But the idea that it can be controlled like hover tank is way better (good for mobile users). The alternate mode aka planted mode is quite innovative. You lose mobility but gain rotation of the turret plus some added strength. Not being part of the Overdrive is smart as it can be done any time, however I think it should be part of the Overdrive. The overdrive is quite nice too. However it needs more perks, it should include the alternate mode specs too. So the protective wall, the slow motion zone for ennemy and the 5 big immunities. I can see a lot of new and interesting strategies with that hull.
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It is quite powerful if you have Crisis or Booster drones. The least powerful are Hornet and Titan Overdrives.
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The change is to make the augment wirh special effect work on all turrets with shooting ability and with only one shooting mode. With the critical mechanics the effect would not be happening with every shot but randomly/in cycle (every x shots). This to make more augment and mo' money...
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It would be strong has very few player will have a protection against it for a while. It has 2 fire mode, so quite versatile. If augments are available then it woukd be evne more powerful.
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not quite... more likely Hazel messing up with the mechanics of turrets damage.
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The main problem here is 100% your gambling habit. Stop wasting your own time, and take control of your own life now because you can, while you can't control tanki or make change their mind anyway with your "wish".
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fame at last!
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In this special event International Women's Day 2021 you have to complet all the missions below: «Knight's feat», «The bouquet has been purchased!», «Bodyguard», «Behind a stone wall» and «A fleeting vision» in order to complete the super mission For the lovely ladies! Super mission: For the lovely ladies! Task: Complete «Knight's feat», «The bouquet has been purchased!», «Bodyguard», «Behind a stone wall» and «A fleeting vision» missions. As you complet the standard mission you will see the completion bar of the super mission progressing.
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Most pathetic view: Chronos Drone and GS9999 against GS6000 players
Tokamak replied to TinBoxGunner in Archive
Where can I get zis new fancy Chronos drone? It ain't in the wiki, who I need to bribe to get my hands on it? Is Chronos drone from a parallel universe? -
The mechanics is called EMP (ElectroMagnetic Pulse) and it is delivered via the ElectroMagnetic Salvo Turret Augment See Augments for Gauss for more details Name Description Effects Electromagnetic salvo Replaces the standard explosive projectile with an EMP projectile that deactivates any active supplies of enemy tanks hit by the electromagnetic salvo. The projectile loses its splash damage effect in normal shooting mode, and damage is reduced while using the electromagnetic accelerator. However, the projectile travels at a higher speed and recharges much faster. EMP duration: 5s EMP radius: 14m Sniping reload -50% Arcade projectile shot speed +50% Sniping damage -25% EMP effect only in sniping mode Arcade shot splash damage removed Arcade shot self damage removed To protect yourself against it you need the Hull augment: EMP immunity (Augment for Hull). see Augments for Hulls for more details EMP Immunity 4 990 TK Makes your tank immune to the effects of Electromagnetic Pulses. This includes Hunter's Overdrive, which will be unable to deactivate your Supplies. Supplies are not removed by EMP More Turrets will get EMP augment in the future, so be prepared.
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They come to the forum and spil their guts.
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Not native. Despite practicing it a lot English remains a total mystery to me.
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I did not listed hull augment of the Crusader because it doesn't affect the OD. I am not sure why you mention it here. By drones, I meant the ones that increase damages of the turret (Crisis and Booster) because they additionally increase damage output of the Crusader Icicle. It is true it also work with Viking OD, but the Viking OD is already so potent that you could use the OD without the drone. Booster drone make any turret stronger, but who among the players use them the most? It is a good hull, but the OD is not for weak player (as in "they won't get the most of it").
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Yeah me too, where did the good old frumpy tanki go? A Hovering Tanker photographed off Cornish coast by walker!
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