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Posts
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Everything posted by ThirdOnion
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Remember when Wasp was actually fast? Good times.
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more like generally asking if anyone is willing to be friendly
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I meant that one should have at least 1 hull and 1 turret, worst case scenario. Not saying that is necessarily the norm or recommended.
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anyone peace? (as in no kill)
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Seems like there will be a lot of entries to check . . . is it feasible?
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If you remember one of the major points I made was that M2 progression was fairly forgiving compared to M1, which is why I find it strange that someone has no M2s by the last M2 rank. Also, I do not have a full fleshed-out solution. I offered some general ideas, that is it. I would say 1 M2 turret and 1 hull by the last M2 rank is completely reasonable.
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The economy system has got nothing to do with it. There's literally no reason you shouldn't have at least 2 M2s by Colonel.
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OnionMan's Viking is the only M3 equipment he has.
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https://wotblitz.com/en/#/
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Please teach new players, No injuries do not pick up repair kit on the ground.
ThirdOnion replied to r_sky91 in Archive
does not justify hurting their own team, in my opinion -
There isn't. It's not the same guy. The names are extremely similar, but because lowercase "L" and uppercase "i" look practically identical in Tanki it's easy to mistake them for the same nick.
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I don't get what you are trying to show. Here is the profile of the M3 player: http://ratings.tankionline.com/en/user/blktop-kiev/ The difference is that one spells the name with an uppercase "i" and the other with a lowercase "L."
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Ah yes, we need atuo-aim for the turret with the biggest splash radius in the game.
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Because Smoky has a very high rate of fire, you can easily disrupt the repair kit progress. A competent Smoky player will not allow an opponent to heal themselves to full HP.
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don't buy magnum. please.
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Really hate that they will be balancing hulls around overdrives. You can have a hull that is bad, but since it has a good OD, according to the devs it's fine. Except that you will be using OD only a few times per battle, while you will be driving around during the entirety of the game.
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Why do you find this surprising? Would you not prioritize things that happen in your homeland?
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Your friend got 36 kills? Should we give him a medal? Thank you for proving my point. People use it not because it is powerful but because there are few protections against it. And for the nth time, eSports are a completely separate realm from normal battles. Very rarely are changes applied based on performance in eSports.
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Toggle precise turning I think this is increased turning acceleration - it now takes less time for the hull to reach its maximum traverse speed, and consequentially less time for it to stop turning. However, the Wiki shows no change in this value. The vlog described it as applying a force in the direction opposite to the turn when the turn stops.
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I'd imagine because the topic is being merged it doesn't matter.
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no food, no fat
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PRO battles are not intended to be fair. They are a place for people to do whatever.
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i am in agreement. we will m8ke a ROCK NATION!!!! topic and shove down the throats of nonbelievers proclaim the glory of the ROCK! night fury and yisroel will be our gr8te and mighty mults leaders instructing us in da wey of da ROCK!
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I played the game for 3 years and I don't know how to rock my hull. Of course. Vertical auto-aim registers when your turret is at the same horizontal position as an enemy tank. Of course you have to rock your hull to hit targets at different elevations, but humans are not perfect and it's practically impossible (sometimes physically impossible, due to game physics) to point straight at the enemy consistently (not including flat ground). That is why auto-aim exists. Now, if you are using Striker, you will rarely be aiming at the same horizontal position as the tank, because you have to lead ahead. As a consequence, auto-aim doesn't register. I suppose it's the same with Twins and Rico, except with those turrets you barely need to aim ahead, you can spam plasma all over the place, you rarely fight at the ranges Striker fights, and the auto-aim is better. It is quite strange though. Striker has the same auto-aim as the hitscan turrets, besides Railgun, but worse auto-aim than the non-hitscan turrets.
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How can tanks be poisoned?
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