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Everything posted by ThirdOnion
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The submenus are the same as in the current missions tab. Possibly placeholder text. Seem to be only visible in the garage, not the lobby.
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Screenshots of new UI concept.
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Even if the new interface retains the same general layout as the current one, I still wholeheartedly welcome it since it still looks far better and more modern than the current one. There also seems to be a new "Contracts" section, where it looks like rewards can be bought for stars. Could be that the current Challenge system will be revamped. Congratulations, you have made yourself an enemy of every web dev in existence.
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buying stuff with dogecoin when
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Are you sure they are not just changing equipment?
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Developers literally a week ago: "we currently don't see a reason to decrease the maneuverability of hovering hulls." Developers today: decrease the maneuverability of hovering hulls. At least Gauss's aiming retention period has finally been nerfed, two years overdue.
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What Is Your Opinion About the Current State of Tanki Online?
ThirdOnion replied to Maf in Game Discussion
The developers said in a stream last year that the earliest any news about the iOS version would be shared would be this fall. Anyway I can understand why it isn't a priority for them since iOS only makes up about 20% of the mobile market. It's "random" because its created by Wiki editors who don't really have insider knowledge. It's no different than if a random player made a "development plans" section. -
Upload a video to a video-sharing site (YouTube, Vimeo) and post it to the Bugs and Glitches Reports thread.
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My opinion: Flying monkey Increased number of players in battles Augments Rank spreads Stun status effect
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valid A Crew System For Tanki (Idea)
ThirdOnion replied to 1VeryPointyShrub in Ideas and Suggestions
But why? -
What Is Your Opinion About the Current State of Tanki Online?
ThirdOnion replied to Maf in Game Discussion
You are taking that list way too seriously. Whenever the developers mention something even in passing in a v-log the Wiki editors just add it to that list. And there are a lot of things that the developers do not mention in v-logs. It is not representative of actual plans. How many of the five most recent major updates (drone changes, critical damage, Railgun augments, Shards, Smoky changes) were on that list? Zero. -
What Is Your Opinion About the Current State of Tanki Online?
ThirdOnion replied to Maf in Game Discussion
I've been complaining about this since Mad Tanks. Optimization problems bring unacceptable FPS drops even on powerful hardware. When spawning dust takes up 50% of your frametime you know there's a big problem. -
Those were placeholder effects. The final version will likely be different.
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10 000 players is the number of players online at a given time. Throughout a single day the total number of players who log on is probably close to 50 000 or more.
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In practice negative probabilities simply map to a 0% chance. The average critical hit rate for Rail is about 36%.
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This is a summary of the recent Russian developer Q&A video. Terminator and Juggernaut will receive HD skins. In addition, a hovering version of Juggernaut will be added so that players using hovering hulls will not have to change their control scheme upon becoming the Juggernaut. GS-based matchmaking will not be implemented. The developers believe the rank-based matchmaking is fairer and incentivizes players to upgrade their equipment. There are plans to implement voice chat, but likely for communication between members of battle groups or clans only. The ability to view missions and claim mission rewards mid-battle will not be added. The developers want players to finish battles rather than leave them as soon as they complete missions. There are changes planned for TO mobile that will allow entering battles from the PRO battle list. Adding HD versions of every turret and hull is estimated to take at least one year. The developers currently do not see any need to change the movement mechanics of hovering hulls besides Hopper. The developers are examining ways to address the Hopper problem, though they seem to be more interested in implementing counters to Hopper rather than changing the characteristics of its overdrive. One idea is making it so that tanks inside an enemy Titan's dome will not be able to activate overdrives. Another idea is providing a mechanism for interrupting a Hopper's flight. There are no plans to reduce battle durations; on the contrary, the developers are considering increasing them, starting with battle durations in event modes. There are plans to update the profile system, reinstate the gift system, and implement a new achievement system. Additional information based on answers by the TO YouTube channel to comments under the video: It may be possible in the future to alter the in-game interface. Work is underway updating HTML5's graphics.
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Often times MM places me in the same exact maps several times in a row - and not just small ones. This occurs way too often to be a coincidence or a result of low player numbers. Something is up with the MM map pool.
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To be honest, the quickest way to gain EXP is just to get kills. Destroying a tank gives 40 EXP - which is the same amount of EXP you get from capturing a flag, scoring a touchdown, or neutralizing and capturing a point. JGR can be quite profitable - assuming you spawn as the juggernaut and don't immediately die.
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you don't need to be a child to be dumb
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do you take everyone younger than you for literal infants or something
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The original supply names began with the modifier "double:" "Double Armour," not "Armour Doubled." Thus it makes sense for the new names to similarly begin with modifier "boosted:" "Boosted Armour," not "Armour Boost."
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Regardless, your machine may not support WebGL.
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What Is Your Opinion About the Current State of Tanki Online?
ThirdOnion replied to Maf in Game Discussion
Fixed it for you. -
These screenshots suggest an issue with WebGL. Check if your browser supports WebGL here: https://get.webgl.org/ If it does, then make sure you have hardware acceleration enabled.
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