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soldierinduty

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  1. soldierinduty

    Ideas for Missions!

    The idea I'm going to suggest is related to many other areas like game modes and garage/containers. Add a type of a number of daily missions and 1 weekly mission on special category that actually make the player to fulfill the objective of each specific game mode. (Destroy x amount of tanks or Juggernauts, Capture x amount of flags or points, Score x amount of goals, Deliver x amount of flags) And/Or a number of daily missions and 1 weekly mission on special category with the objective to win x amount of battles/maps. The reward could be 2 or 3 epic container keys for each completed daily mission and a % number like 5% or 10% of obtaining a skin container key for the 1 completed weekly mission. Applying this idea would motivate almost all players to move from their base, their hiding/camping spot and even avoidoimg playing passively in order to achieve the objective of the game mode they are in. Also, it would motivate them to play more battles. The part with the suggested % reward came from back when it was possible to earn an x% amount of obtaining a common container key by watching adds on mobile.
  2. Idea for module : A module that protects you specifically from all status effects applied when hit by critical shot from any pulsar augment.
  3. W's (Ranked): Reduced prizes (Fair price for silver contract and amazing for gold) New skin (Expected for a year of waiting) New augments (Expected) New paint (Expected to be for 1st checkpoint) L's (Ranked): Absence of previous skins (Could be at least one more and specifically recent one) Augments not related in any sense with DC skins (New augments could be introduced to another event like New Year's or Tankifund and Isida pulsar should have been a new augment at least for a 5th checkpoint or previous DC skin) Prize of 6th checkpoint Grenades (Should be more in quantity) I was going to grind but not worth it, even the augments will eventually be included to containers
  4. soldierinduty

    CyberTank 2024

    The most affordable mini event of checkpoints/islands. The way rules worked this time was perfect. Getting punished just for 1 step back, made it possible to finish it. Especially the F2P players or those who dont want to waste their tankoins and have a few millions of crystals to spend. On average just 500k to finish a checkpoint was totally worth it. Hopefully you keep it this way for future similar events or if you find an even better one, is always welcome!
  5. Nice idea to change the container section making it more interesting. It needed a somewhat change to stop being a routine. I suggest to remove from epic containers in exotic rarity the 500k crystals and from legendary containers in exotic rarity the 700 tankoins. Or making both items available when you aren't able to get anything else.
  6. soldierinduty

    Arcade (Updated on 05.12)

    I have few questions, some of them might be solved due time. 1. By purchasing the special «Change character» offer, can you choose the faction you want to change or is it randomly? 2. If the faction successfully defends the treasure, is it known/visible what possible reward is? 3. If you change faction and that faction already claimed some treasures, will the player receive them?
  7. soldierinduty

    Secret party is coming!

    I logged in via client and now I cant choose a gift. Cool !
  8. My suggestion is related to the vlog #335, more specifically about the preset idea. Instead of choosing randomly 3 combos for a map we dont know which will be; create a lobby in which players are joining with their already equipped combos for a map which be known. In that lobby after all players have joined, everyone can make suggestion for equipment changes. With that you can also remove the waiting time until the map is filled with maximum players. The reason why is because in almost every mode and MM battle, I see players who dont try to do the objective of the mode they are playing and instead they are playing for themselves, without helping their team.
  9. soldierinduty

    eSports Tanki Fund

    I have a couple of questions and hopefully someone here knows the answers. 1. If I spend less than 8k tankoins will I be a possible winner? 2. If I spend 8k tankoins that guarantees I will a winner? 3. What is the maximum tankoins somebody can get back? (I know the tanki fund formula is sum/8k but that's to determine how many winners will be)
  10. soldierinduty

    September Challenge I

    Whoever thought that 2 weekly containers are better than a skin container, please go back to your cave.
  11. soldierinduty

    July Challenge I

    Will the tankoin pass for the current month, be offered in the shop ? I thought it will be released after price changes
  12. soldierinduty

    Crusader giveaway

    You don't have to lose nothing, so why not trying your luck? Or maybe some players won't benefit them, if they got crusader from ultra containers and already micro upgraded it.
  13. soldierinduty

    Release 628

    Great news. When copy pasting a battle link on client? ?
  14. soldierinduty

    Bracket Masters - CCXIII Playoffs

    Do we have to guess the Champion too?
  15. soldierinduty

    Mad Tanks!

    Do you think that there were less occasions when you were destroyed where you spawned and were consequently completely useless to your team? Yes, the occasions of dying on spawn is drastically reduced. How did the benefit of well-timed overdrives and drones change? I did not notice and difference or a benefit, except of these you have initially mentioned. How did the importance of team gameplay change? "The cause of this update is to make battles more strategically interesting and let you spend more time in the battle itself, rather than spending time respawning." Teamplay did not change or improve. Players now depend more on the double life and "abuse" battle modes. Strategy has changed. Players are using frequently the turrets that have been affected cause of this experiment or turrets that the enemy does not have protection against. Also, in order to be more efficient and helpful for "your team" (because you play for yourself, except if you are in a group), you try to have protections of 50% of the enemy team. Could this experiment change your interest in the game? The interest in the game changed from day 1 of this experiment. I used to play hours on MM after completing missions, because before it was more joyful just to aim the objective of each specific mode. Now, the main objective is to complete the missions, because it takes twice the time of just getting a kill. Do you have any suggestions on how to improve these changes? Teamwork? Make a lobby so that people can call and talk during the battles. Of course, it's players decision if wants to join or not. Dying less on spawn? Yes, you achieved that but you overdid it. At least increase life tanks by 50%, with this way light hulls will almost never be 1 shot or killed on spawn. Affected overdrives. Viking's overdrive is just too powerful now. You can kill the entire enemy team, if you are lucky and they are near you. Also, you can kill 2 JGRs, leaving to chance to second one to do something in order to survive. Reduce it to last 10 seconds. Juggernaut mode. Juggernaut also has to increase its life by the same % that each normal tank has been increased. You can not call yourself "boss", if a wasp/hornet can kill you by itself. 5 mins and 6v6. Not a bad idea. Now its possible to figure out, how many players are in enemy base and to plan a strategy according to the battle mode. Also if you are interested in esports, you can get an idea how clans are thinking. Something also you have to note When you are adding drastic changes or features, do not implement them directly to PRO or private battles. Create an option in map settings, if players are willing to play in accordance with these changes.
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