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Everything posted by Tanker-Arthur
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Well, time to wreck these Firebirds and Freezes with my Striker.
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"Flying hack", as in Hoppers, or people using actual Flying hacks? (cause, yeah, I did see some people using jump/flying hacks in the past couple weeks).
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Lol if they were lower than the Marshal rank, they would've only gotten a Crusader that was maxed out based on their rank. So if one of them happens to be a Recruit, they would've gotten a Crusader Mk1 10/10.
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You will always see your drone and the enemy drones above the tanks unless..... The drone is on cooldown/recharging. You disabled the drone visualizer in the settings menu.
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Brawl Stars' Bounty Mode in a nutshell.
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Quick question.... Does the "Spider" Protection Module (The module that reduces damage from mines) also reduce damage from the mines spawned by Magnum's Mortar Alteration? Or do you need a "Griffin" (Magnum module) to protect yourself from the Mortar's mines?
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Update: These snowmen are biased. I decided to use Vulcan today and a snowman joined the battle and spawned next to me. He let me kill him lol. Didn't do anything at all to protect himself.
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What positive things do you want to see in Tanki Online?
Tanker-Arthur replied to KariWolves2 in Archive
I am a Hunter. And it's hard to survive the firepower of 5 enemies shooting at you altogether. Only when I'm backed up by at least 2 or 3 other teammates, or if the map allows me to dive-bomb into the point from above, do I get the chance to easily disable the shields. But you're right. There's barely any Hunters in Siege. -
What positive things do you want to see in Tanki Online?
Tanker-Arthur replied to KariWolves2 in Archive
I meant the Isida that had a higher healing than current Isida.....and it's damage wasn't as high as current Isida....like @simofigooo said. True. I was thinking of more like a rework for Siege mode. In Siege, Titan determines which team wins or loses. The team with more Titans is much more likely to win. Of course, this doesn't happen in the lower ranks, as in those ranks, people tend to camp rather than attack the point.... But around Brigadier-Legend, it's basically just shield-spamming. Most of the time, the team with more shields will win. -
What positive things do you want to see in Tanki Online?
Tanker-Arthur replied to KariWolves2 in Archive
For 2021...I would like to see..... A major rework of the game's balance. Nerf overpowered Alterations (examples include Gauss' EMP Salvo, Hammer's High Capacity Ammo, Magnum's Mortar) Nerf Hull Augments / Remove them entirely / Make them easy to obtain for all players Nerf Gauss Nerf Hopper Buff Freeze If Hull Augments are staying, buff Firebird Isida rework (perhaps revert it to the 2018 version and turn the current version into an Alteration that increases damage but reduces healing) The turret lacks utility nowadays unless you buy the support nanorobots alteration....in which you lack offensive power. Titan's Overdrive nerf / rework A new Turret(s) Tesla :D Clan improvements Make a 40 dollar clan actually worth its 40 dollar cost Make it fairly easier for players to join their desired clan New Game Mode Quality of life changes to the HTML5 interface Optimization of the Android version so that I can actually play it on my phone without a lag spike happening every 3 seconds. Pro Battle Improvements Quality of life changes to daily and weekly missions -
I knew these snowmen were "biased"!!!! ? The ones I fought tended to kill the Striker and Gauss players first (me included XD, cause I was using Striker (Not with the Cyclone alt by the way)). I kept on being the only one salvo-ed while a bunch of Railguns, Hammers, Freezes, and Ricochets sat next to the snowmen and shot them.
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Just delete Augments and only keep Alterations. Boom, a year of imbalance solved.
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The thing about Hunter's stun is that it also disables the enemy overdrives. It can effectively disable the overdrives of any other hull except Crusader. (yeah, it can disable Ares' lightning ball if you time the stun right) Honestly, I feel like the whole idea of being able to disable enemy overdrives is strong enough for Hunter. It doesn't need to drop flags or balls. Sure, Viking, Ares, and Wasp can inadvertently drop the enemy's flag/ball when they kill them, but Hunter can stop the Viking, Ares, and Wasp from doing so with a well timed overdrive.
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For clarification.... There is no paint to be rewarded. The only reward we'll get is Containers and Ultra Containers.
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I wished we had a turret that shot freezing Icicles.
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The snowman paint looks way to similar to the paint "Team VK" I'm gonna have a hard time telling the difference. Maybe I should equip "Team VK" and be a fake snowman to throw off people.
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So...I decided to save up containers.....and I finally got this: Finally! After getting THREE augments for my Viking MK1, I finally get something for my favorite hull!!!!
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To me, Firebird's are pretty self-explanatory.... Based on Matchmaking battles centered around the Legend Rank.... Best Augment/Alteration: High Pressure Pump - Overall, a jack of all trades. The cone angle reduction won't bother most skilled Legend players, and the turret still retains all of it's prior stats, including a range boost of 10% for overall range, and a massive 100% boost for maximum damage range. This alt has great direct damage potential for mowing down enemies...and should it face a player without Heat Immunity, it has the burn effect (which by the way, is a bit easier to inflict due to the 10% range increase). Full Energy/Ammo Full Burning Effect Increased Range Rather difficult to hit multiple targets at a time...but is still doable Second Best Augment/Alteration: Incendiary Mix - A great counter for the heat immunity augment, it brings Firebird's direct damage potential up to be on-par with Freeze's....possibly even more. It's great for melting away enemy tanks....however, it lacks the burning effect to take care of them after you die, so it's best to use this augment/alteration while under protection with Double Armor or other factors in order to deal constant, and massive damage. Greatly increased direct damage potential Increased damage per second Decreased energy consumption (more ammo) No burning effect.....may or may not be a hindrance, depending on what the opponents have equipped. Third Best (aka Worst) Augment/Alteration: Compact Fuel Tanks - In a world plagued by Heat Immunity, Firebird protection modules, and long ranged turrets such as Gauss, Vulcan, and Magnum, trading away half your energy (ammo...aka...direct damage) for a burn effect that can be easily removed by a hull augment, or a repair kit (everyone at Legend uses that as if they have an infinite supply) is not ideal at all. Only extremely lucky tankers who are placed in a battle where matchmaking is in their favor will prevail with this augment/alteration. Additionally, this augment/alteration greatly loses it's efficiency the more leveled-up the Firebird is, due to an in-game mechanic that forces all burning effects to burn for no longer than 10 seconds (without interference), no matter what turret or augment/alteration is equipped. As such, it is not worth equipping this with an Mk7 (M3) Firebird. Easier to inflict the burning effect For lower modifications of Firebird, will greatly increase the maximum burning duration Higher leveled modifications of Firebird will still have the same max burn duration, regardless if Compact Fuel Tanks is equipped or not Massive reduction of direct damage. Much faster energy consumption = less ammo = inability to destroy heavily armored opponents in a single charge Can be completely nullified by the Repair Kit Major downgrade against Heat Immunity users But yeah....I honestly want to see a ranking of Striker's Augments/Alterations. They're all pretty balanced with each other (except for......sigh.....Remote Rocket Explosives).
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It's nice that the friend gets more rewards than the person who submitted the form XD
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You're right XD. Thanks for the feedback. I made the alt back when Vulcan was a trash turret lol. 4 seconds to fully freeze seemed decent for the time, but nowadays, Vulcan is too strong for that.
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These turret augments aren't "horrible" if they also have a negative effect to the turret. Back in January 2019, I actually created an "Alteration" for Vulcan that's exactly like that lol. Edit: Nevermind, just realized it's not exactly the same. Mine doesn't freeze enemies.
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