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Tanker-Arthur

Tanker
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Everything posted by Tanker-Arthur

  1. Tanker-Arthur

    [Forum Game] True or False?

    True, I give players goldboxes PUM eats vegetables
  2. Tanker-Arthur

    [Forum Game] One word story

    forever
  3. Tanker-Arthur

    Your Opinion about tanki

    Well, it's been a drugger game ever since overdrive was added. I still like the game, but.... increase the cooldown of each supply please!!!! Druggers win battles too easily now which is kind of unfair to others!!!
  4. Tanker-Arthur

    What Happened on Black Friday...

    I never caught a black box. I only saw one fell and it was on the island map, but a player using titan caught it. Really disappointed. :( :( :( :( :( :(
  5. Tanker-Arthur

    Ideas for Supplies and Drones!

    Besides, a lot of M0 turrets cost around 300
  6. Tanker-Arthur

    Backlash of the new missions

    It took me 3 days to complete the “Take one of the Top 3 places in the winner’s team” mission. Why? Because either the team is winning, but the top 3 are SUPER PROS or, I’m in the top 3 of the LOSING TEAM. I’d like it if they took the word “winner’s” out of the mission objective. It’ll be more worth the reward, which I got about 40 supplies. That mission is harder than it looks. Trust me.
  7. Tanker-Arthur

    What is a noob and what is a pro.

    Noob= A player at the rank WO1 or higher who doesn’t know how to turn the turret, druggers who don’t know how to turn their turret, person who uses fire/mammoth on large maps, person who uses a repair kit when flipped upside down, player who overdrives by themself (except in DM), player who doesn’t know about overdrive, a gold-digger (those who say gold was, or something like that), player who overdrives only when a gold drops, player who prevents teammates from capping flags, drugger who prevents teammates from collecting bonus boxes, and my personal favorite; someone who uses dictator. Pro= druggers who use supplies carefully and conservatively, players who use skilled tactics to destroy enemies, those who help others, those who chooses equipment based on efficiency, not cost, non-buyers (a non-buyer pro is a TRUE pro), non-druggers (a non-drugger pro is also a TRUE pro), player who is able to catch multiple golds in a non-pro battle (not using dictator, cause that means they are a gold-digger), a person who ends up as one of the top-three players at the end of a battle, person with 0.95 k/d or higher (joining the losing team may cause this), player who joins the team with lower ranks, player who joins the losing team without auto balance influencing them, and my personal favorite, a gold killer (someone who uses golds to kill enemies or cap points or flags)
  8. Tanker-Arthur

    Ideas for Maps!

    Red team will have the advantage, not the blue team. Remember Magnum???
  9. Tanker-Arthur

    Ideas for Maps!

    Nice map. It looks like a cross between future and skyscrapers It looks interesting, I would like to play on it.
  10. Tanker-Arthur

    Ideas for Missions!

    With the new Assault Mode in the game, I thought of ASL missions. Capture * flags on the in ASL mode (Capping flags is easy in ASL, so the * should be a 3 or higher) Successfully defend the base in ASL mode (this mission basically means “You get a reward if you are in the blue team in ASL mode and the blue team wins” Because many players will join at the last few seconds of the battle to complete this mission, there should be a system where a player must be in the blue team for the ENTIRE battle to complete it. Also, they only have to win one battle.
  11. Tanker-Arthur

    Protective shields for hulls

    If this is added to the game, expect a lot more railgun and magnum users
  12. Hello, I don’t know if the devs will like my idea or not, but I’m proposing that clan leaders (supreme commanders) should have the ability to give their clan to another player. What I mean is pass their Supreme Commander status to someone else, so that they are no longer the owner of the clan. I am proposing this because I have read some player’s content in the in-game chat saying that their clan leader isn’t active anymore. What’s a clan without its leader? My idea is to allow the clan leader to have the choice to give someone their clan by calling on the nickname, and pressing “Promote as clan leader”. Or typing the nickname into an insertion point (Kind of like where you type in the nickname of a player to send a friend request). When the player receives the request to become the new clan leader, he or she can either accept or decline. Of course, the original owner will receive a warning before he or she passes the clan to someone else, in case if they accidentally do it. Also, to further prevent accidental passing of clan ownership, one the player clicks “yes” on the warning notification, the player has to enter their password to proceed.
  13. Tanker-Arthur

    what keeps you up at night?

    Same here
  14. Tanker-Arthur

    What are your goals in Tanki for 2018?

    In this topic, you can say what your goals in Tanki for the new year are. I’ll start: I want to make at least 500 thousand crystals and get the Prometheus Kit. I also want to raise my K/D past 1.00 What’s Yours???
  15. Tanker-Arthur

    Let's Discuss Isida!

    A team with at least 2 or 3 Isidas has a very high chance to win. The isidas heal fellow teammates and they can heal each other. Isida is also pretty good in DM mode because of its high damage.
  16. Tanker-Arthur

    Ideas for Paints!

    I like the idea, but I wonder what will happen if you were shot by a firebird or overheating with Vulcan.
  17. Tanker-Arthur

    Ideas for Augments!

    Striker Alteration M1: Powered Rocket Thrusters Striker’s misslies travel at a faster velocity by siphoning power from the turret’s rotation engines. Allows easier targeting for single missile mode. Pros: Missiles fly 60% faster. Cons: Rotation speed decreased by 20%. Striker Alteration M2: Thermal Sensors Striker’s salvo mode can target enemies even when they are hiding behind objects. Pros: Much easier to lock onto enemies Cons: Lock on time increased by 1.5 seconds, risk of missiles being blocked by buildings and other objects. Targeting laser only detects enemies through a single object (ex. 1 building only, cannot detect through multiple objects).
  18. Tanker-Arthur

    Ideas for Augments!

    Magnum Alteration M1: Fixed Barrel Magnum can no longer position its barrel at 20 degrees or less or at 80 degrees or more. Pros: Greatly decreased risk of self-damage. Cons: Limited turret rotation. Magnum Alteration M2: Napalm Shells Shells are filled with napalm to produce a far-larger explosion. Pros: Blast radius increased by 50%. Cons: Increased risk of self-damage.
  19. Tanker-Arthur

    Ideas for Augments!

    I was thinking of the same thing
  20. Tanker-Arthur

    Ideas for Game Modes!

    Tanki is already making a mode like this, they named it “Rugby” mode. Watch the last 2 v-logs
  21. Tanker-Arthur

    Ideas for Game Modes!

    Onslaught Mode (OST) There are 4 teams; red, blue, green, and white. Onlslaught mode is basically CTF and CP in one battle. Rules: Red team and blue team are against each other, and at their bases are points. They fight each other to control as many points as they can (max is two), meaning the team that controls both points will win, until the other team retains control. (It’s the same mechanics as CP mode) Green team and White team are against each other, an at their bases are flags. They fight each other to capture as many flags as they can (one flag captured gives the team 10 points). (Same mechanics as CTF mode) Here’s the catch, say you are on the green team, you are able to destroy players on the white team, AND players on the red and blue team as well, even though capping points is not your objective. The same goes for all other teams. Each team has 5 players (because of the new update on maps). 2 should defend, 1 should counter-attack/ attack, and the other 2/3 should attack. Since you can destroy other players that are not on your objective, it will be quite hard getting to the main enemy base. The game ends when time is up, and the team with the highest score wins (max is 100), or when one team is the first to receive 100 points. NOTE: The points at the blue and red base are neutral at the start of the battle, and are up for grabs by the red or blue team. The green and white team cannot interfere with the points, even thought their players are within the capping range of the points. The same goes for the red and blue team, their players cannot pick up or return the green and white team’s flags. The bases will be set up in this layout: think of the map as a square. The two opposite sides will be the red and blue base, with one point in each; the green and white bases will be in the other two sides, opposite from each other, with their corresponding flags in each base. The winning team(s) will receive far more crystals than the losing teams. Hopefully the devs will take this into consideration. Thank you.
  22. Tanker-Arthur

    Ideas for Supplies and Drones!

    I haven’t read the entire topic, so I don’t know whether these are taken or not, but these are my ideas Clockwork Supply: Allows the user’s turret to recharge 45% faster, lasts for 15 seconds. Costs 75 crystals because of its effect with double damage. The bonus box will be blue with a clock on it. Activated using the 7 key. Proximity Mine: Explodes like a regular mine, but does area damage. Also, an enemy will trigger it not just be driving over it, but by going near it. (about 3 meters) Deals 75% damage as the regular mine and protection against mines also affects it. When planting, the mine requires 10 seconds to arm itself, in those 10 seconds, it will not explode no matter what. It costs 150 crystals, and it has a 1 minute cool down. It’s apperance would be the regular mine, but sized up 3x. Activated using the 8 key. Respawn Supply: This Supply can only be activated when the player is flipped either sideways or upside-down. When activated using the 9 key, it will reflip the player’s tank back to the normal position. It’s great for avoiding self-destruct. However, the player’s health will not be restored. It has no cool down; can be activated whenever the player has been flipped. It costs 50 crystals. EMP Supply: Activated using the 0 key. It stuns all enemies within the player’s radius of 15 meters by 1 second. It also disables any enemy supplies and activates the cool downs, meaning the enemies affected by the blast can not activate supplies for a short period of time. Any teammates within the blast will receive 10% speed and 200 health points, and the player who activates the EMP will have all Supply cool downs decreased by 20%, allowing that player to use supplies more often for 1 minute. Unfortunately upon activating this, the player has to wait 5 mins before using it again. The Supply costs 200 crystals, and when activated, it produces a blue-green colored ring that will spread outward from the player’s tank.
  23. Tanker-Arthur

    What Did You Get From The Containers?

    Everyone who got a container got either crystals or a paint (or both) I got 125 repair kits, 100 of each supply, and 2 days of premium. I really wanted crystals or paints, but it is random after all.
  24. Tanker-Arthur

    Whats your miserable moment in tanki online?

    I know how you feel... Wow! Every single thing listed here also happens to me!
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