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I think I would like this RANDOM mode or some other variation of the ARMS RACE mode. What I enjoy with the current ARMS RACE mode is that both me and my opponents are forced to play with equipment one are not familiar with. It opens up variation compared to everyone using their preferred tank, and the possibility to find a new favorite turret. So my reason for playing ARMS RACE is not the BONK turret, it is the other turrets. What I don't like with the current ARMS RACE mode is that you always get to play with and against the older turrets (like Smokey), but you may not always be able to play with and against the newer turrets (like Scorpion). Other alternatives could be a "reversed" ARMS RACE mode where one start with Scorpion and go towards Smokey before getting BONK (after all BONK is an old turret). a "random" ARMS RACE mode where the order of turrets is random either the same random order for all players in the match or separate random order for each player.
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valid The nuclear energy box should not be missing in CP, SGE and RGB versions of maps
what_no2000 replied to what_no2000 in Ideas and Suggestions
I think drop box locations can be adjusted per mode, since in Assault the nuclear energy box is nearly always relocated to a position near the defending team. So for nuclear energy drop box the usual configuration is: TDM, CTF, TJR: Usually in a central location. ASL: Relocated near the defending team. CP, SGE, RGB: Usually missing, and the central location has a control point or ball drop zone. In these cases it should be relocated also. This have become more significant after the daily mission change, since one of the daily missions is to use overdrive, which favors TDM, CTF, TJR and ASL as defenders. -
valid The nuclear energy box should not be missing in CP, SGE and RGB versions of maps
what_no2000 replied to what_no2000 in The nuclear energy box should not be missing in CP, SGE and RGB versions of maps Ideas and Suggestions
The nuclear energy box should not be missing in CP, SGE and RGB versions of maps. The nuclear energy box is often located in the center of the map. In such cases the nuclear energy box location is often replaced by a control point (in control point and siege version of the map) or a ball drop location (in rugby version of the map). It would be better if the nuclear energy box is relocated slightly in those modes. -
I like that you now can see all the arguments you do own yet... but I agree that the arguments that you do not own should be marked somehow in the icon. This should be easy to fix: For arguments that you do not own, but can by bought with crystals or tank coins, this is already marked with the cost to buy in the icon. Likewise the arguments you do not own, and that can not be bought with with crystals or tank coins (but can be obtained from for example containers), should be marked with a lock in the icon. Alternatively the icon can be greyed out similar to paints that can not be bought.
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What the issue is (something not working, or working not the way it's supposed to) In Juggernaute mode as a firebird player: After getting killed as joggurnate and returning as firebird the energy tank will instantly be empty when starting to fire. What action (or series of actions) did you do to make it happen? On PC, html version. Play Joggurnate mode. Play as Firebird. Become Joggurnate. Get killed and return as Firebird. Bug: Fire as firebird will empty energy tank completely/instantly. Even if the energy tank fills up fully, a new fire will instantly empty it. Getting killed as firebird does not fix the issue. Does it happen every time you do this action, or was is a one-time event? Does not happen all the time I think, but regularly.
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