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Everything posted by r_Damn_Slow0
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King on Throne
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Topic merged. Lets keep the discussion in 1 place ;)
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:) Making several topics and posts only aggravates the wait for you my friend. But worse is that it sucks more of our time to silly matters at the expense of others with legit query. I advise not to be the guy who cries wolf too much, specially not when you were already given a proper explanation of your warning.
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Thanks for sharing your concern on the matter. Please note that we have already taken a first step and bar banned users from sending gifts with messages. Just like we recently included an option to receiving in-game messages only from friends, we're looking into similar solutions that could be applied to the in-game gift messages system. We'll let you know once the devs have more info about this. In the mean time, all we can suggest is for you to delete the gifts you don't like.
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Post here your issues with lags and server instability
r_Damn_Slow0 replied to theFiringHand in Archive
My own, not faked. Deal with it :p -
It was decided to re-play the battle before the announced time to assure that it goes smooth and all participants can play to their fullest. We believe the technical issues of the original battle were caused by internal attacks on TO servers, so keeping the battle’s real date in secret was the only way to assure it goes well — both for participants, and for the viewers. In the meantime, Tanki’s best programmers are working actively on improving servers’ stability, to make sure the next event’s live stream is held without any issues. We are sorry for the inconvenience, and will do our best to make sure it never happens again.
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topic merged lets keep the discussion in 1 place please
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Hi all. We're really sorry about that. It was a minor slip of the tongue. And since that was a guest and not a trained commentator, that slip out just managed to get picked up on the microphone. For that all my apologies. Our official commentators are well versed into the proper linguistic approach when commentating, you won't have to worry about them ever doing that. Guests are different. We go through a long process of selecting them, and preparing them for that, but as is the case even on national TV at times, slip up happens. We'll try to be more careful about this in future. Thank you so much for raising the issue.
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we're not :unsure: ... we need more calories to give to our girls before the big event, share some potatoes pluuuzzzz :wub:
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Thanks for sharing your opinion with us bob. And we look forward to seeing you pro play with us the noob EN community. I think we can always learn from pros, so yes, looking forward to your enlightening pro's advice :) #sarcasm
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Removed the "noob" quarrel posts. Lets try keep the discussion on the game balance please.
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Thread closed. Please use : → Problem entering servers ←
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Hi. Developers started working on the issue in the past week, and already some measures have already been put in place. There's more to come. There is no specific timeline for this, so the fixes will be applied as soon as they are ready, and you will all be updated about it. Sorry for the inconveniences caused by those server issues. We hope have them running back smoothly again for you all as soon as possible.
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Daily Mission Chains, Improvements in Chats and More
r_Damn_Slow0 replied to semyonkirov in News Archive
To all the confusion around the measures for tracking same IP in same battle : If you play by the Game rules and do not engage in power-levelling, multing or sabotaging, then you have nothing to fear. This applies whether you're playing with family members, from the same school or library with friends and so on. -
double damn !!!! know why??? @Tareq.Jami <--- this guy been calling me daniel for no reason whatsoever for half a year + I already got the damn going .... should have been me getting those vans :(
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Hi This is not a mistake. Please note that the up'd value is not applied as a flat rate across the range. Weapons like rail, rico, twins, thunder, shaft have variable damage rate. That's why their damage property is always listed as a range and not a fixed value. In your particular case the increment of 0.9 is applied in the latter part of the range and progressively decreased across to the other side of the range. Examples : In this case, 0.1 increment only applied to higher end of the range In this case its applied flat out across the range, or so it seem, more on this below ↓ In this case you can see it was only about 0.4 applied in the lower end. What do all these mean? Well to me, it means perhaps tanki should adopt a graph system for such upgrades, I'm pretty sure many of you playing car racing games would be familiar with such graphs, provides a visual indication as to how these upgrades affect the whole range of values and not just the endpoints. What it means for you? More maths if you wanna be a more accurate player :D Its just from now one when using these weapons you'll have to be aware of the min damage point, their max damage points and the average. It does bring a plus experience to your gaming knowing these, specially with rail since the range is so widespread. Most noticeable with RAIL vs WASP (no paint) - Just ask em BP players :) Additionally, these values above are rounded to 1 decimal place. But their real values in the game are more precise than that. Hence why there's more apparent discrepancies in the posted values. Now, before you ask, the full values are not posted and rather rounded up to 1 dp to make things less complicated for the many maths haters out there and things look less like the matrix (game is already very green man) As for the graph thing I mentioned, well its not here cause you have to keep in mind MU weren't a thing in tanki, the initial game code was never developed with this idea in mind, it was only squeezed in later on. Making a whole graph system just to represent these values would have taken much time from devs to cook up while there's been other stuff to work on. But hey, lets hope to see better system for this in next game ;)
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The shooting lock is a known issue and not a critical one. It only happens rarely in normal circumstances when your client has a hard time re-syncing with the game servers. If that happens with you often then there clearly is an issue with the fluidity of your internet connection. Please have it checked by a technician or friend who's knowledgeable enough about those things and do also check out our knowledge base topics on how to reduce this problem. Happy Tanking
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Developers posting deceptive and misleading information
r_Damn_Slow0 replied to FC_BayernMunchen in Archive
Sorry. That was meant to be 4 days of Iron Days celebrations. Notified the devs about it. Apologies for the mistake. As for being deceptive and misinforming, your argument stands no ground since all the details have been clearly put out in the description of how each of these Iron day days are going to be played out. Its very clear its an unintentional mistake and not an attempt at fooling people. Thread closed. -
This weeks "video of the week" is a scam! Report this topic to developers
r_Damn_Slow0 replied to E.Leclerc in Archive
Hi Thanks for raising the issue. As indicated in the screenshot above the right player had already contacted tanki and the problem has already been resolved. Thread closed -
I always wanted to put a Picard facepalm gif, finally found the right occasion On what pc do you play beautiful games with 60 fps but only 20 for tanki!?? :blink: send me a pm with your specs, i'm pretty damn sure there's something else capping you on that fps
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uncapped FPS been my dream for long time here man
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Dunno about you, but I'm expecting no less than 10 of these from my friends from DK :wub: LD better save up some crys for March 4 :wub:
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https://www.youtube.com/watch?v=VJRzvA7oPpQ
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You got it damn right on the "2008" there mate. And this is flash, something old and not really developed for this kind of gaming. And back in the day and up tillvery recently most people had a sub 1080p display. I am myself still using a HD+ res on my lappy. So far, so good. These image size and definition won't be changed in flash, but here's what's coming : (in case you didn't already know) :)
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