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Posts
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Everything posted by Mirza7
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? Why is everyone thinking it is illogical for non-overheating Vulcan to ignite target? ? Heat immunity only keeps your HULL from being affected by heat, TURRET still produce heat after reaching firing limit. ? TO has a very funny and immature way of balancing the game. first they create a monster. then sale monster proof equipment. that makes the monster look like ?.
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I came back to this game not so long ago. I did not realize that this player count was normal. But how are mapping this? you work at tanki or something?
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It seems to me that they are slaughtering the chicken that lays golden eggs. Past few days I have seen player count as low as ~ 2k and high ~ 17k to 18k. it take more time to start battle when player count is low. I just hope this is not the end of this free to play game because I would never pay to play any poorly designed game. unfortunately online games like TO are not easy to find, most require downloading large files or buying the game. if anyone know fun f2p games similar to TO, not necessarily tank based, tell me.
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Hunter's OD is too OP they should lower its charge rate just like viking OD loads very slow.
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Unfortunately current state of TO has made isida's healing unnecessary and it provides no significant score. less deaths will save isida from becoming obsolete. As for healing let me give you an example: gauss is very popular right now in games like CTF. gauss's sniping mode with hornet OD + double damage can leave almost anyone with too low HP, what good will a isida with very slow healing do to save flag holder running for life. the best choice will be to use repair box instead. Isida only dies in the process of healing others and than they just use supplies continuously to stay alive. Poor isida just lost its reason for existence. No one need isida's healing. Killing is the only salvation now. But to do that it needs to survive then there is double armor and protection module. firebird and freez only work in current TO because of special effects. Sorry for writing so much I used to use isida before in other account but I lost hope because of low score all the time. ?
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Just like how firebird has heating effect and freez has slowdown effect. similarly the effect that works best for isida is absorbing HP or self healing while attacking in exchange of either healing teammates or amount of self healing subtracted from damage/sec. It can be slow but surly make isida much more interesting to use.
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Perhaps they can kill TDM mode from MM, after JGR mode TDM is not fun anymore, and add something similar to XP/BP in MM. That should fix the problem right?
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Don't put that much stress on your tiny brain and relax. There is no such thing as a free product.
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Personally, I would rather not try to raise my rank if I can not get crystals to upgrade my equipment.
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Not that I want to insult you but are you an *****!. what you just described is the functionality of private battles and it comes with the choice for player to select which battle they want to join. All the info about battle is public. and its not like a recruit can join a same battle as legend. When many friends play with each other to give advantage to some of them (this is not even practical), losing players can also ask for such favor. it goes both ways. You decide what you do in private battles. But in MM you can not even choose map. TO is pushing players out of private battles because players count is not large enough to fill all MM battles and private battles. They should have ended private battles when they started MM with the exception of clan's private battles.
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After spending $$:
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They need to make an augment for isida to make it as good as other close combat turrets, I suggested an idea for isida augment but seems nobody liked it. I like isida but can not use in MM battles. Isida have a huge damage/sec. hence the protection
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Move on to latest topic guys this has grown to big.
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How do you play against yourself without four hands. if another person is using your account than there are two players playing and one deliberately losing. beside, it not gonna raise enough crystals like that to make the effort worth it. Its clear that TO's actual objective is to push free to play players out of private battles and into MM, to create a place for paying players to dominate the battle and enjoy superiority they bought. after all buyers are never is majority. they can not play alone. and with only buyers in a game they won't have fun because they have to feel that buying made them successful in game. Unfortunately MM was not originally tanki's default mode.
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Everyone can not compete in MM. Its a blood bath in there. if player is not used to supplies its impossible to play MM. Moreover, if a hardcore buyer ends up in the same game teamwork becomes pointless. If score is not good crystals player get are too few to make MM worth playing. I only play MM now because of missions. but when mission is over I don't feel like playing it since there is no fun or good teamwork and I have a very limited amount of supplies.
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Honestly I feel sorry for this game. I still like to play it time to time during special missions. TO administration doesn't understand how to be clever with implementing system for earning from players. They are suppose to make game fun for everyone. Just like flowers attract bees, you need to give players an amusing and fulfilling experience. I'm afraid this game will keep losing players and one day it will shutdown. I won't be able to play it again. ?
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? What balance, everything TO does through gameplay out of balance. ? Why do they keep using this reasoning about rail and thunder, throwing oil on my burning tank, but they never do anything to help rail/thunder, are they burying those two dead bodies and offering consolation to there sibling (HULLS). I am pretty sure fixed unique overdrives raised value of all hulls in gameplay enough to fix that issue. Just delete protection modules and all the balance will return to game, you can do whatever with augments. alterations were not that great before to begin with. and even now they are not worth as much as they are charged for. not for me at least. I understand TO needs to make money, it not a welfare organization, its business. But there is a limit to how much advantage you can give to buyers, they are always in minority.
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This is not a compromise its an Illusion. What they did again as always give unfair advantage to crazy players who spend lots of real currency. Do they really not have any sense of fairness. Players: Bring back alterations! Tanki: Buyers:
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This is not a compromise its an Illusion. What they did again as always give unfair advantage to crazy players who spend lots of real currency. Do they really not have any sense of fairness. Players: Bring back alterations! Tanki: Buyers:
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Why are you talking as if 90% of players are Legend??? at that level its basically a competition to see who can spend more supplies efficiently. I won;t stick around for that long at this rate.
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I appreciate that you took action based on player's feedback but let me just say this WHAT IS WRONG WITH YOU. Now augments are luxury items, any rich toddler can buy them but not many players can. Why is this system so biased against not so rich players?. I am currently 3rd Lieutenant, total amount of crystals I have made in my entire playtime is "159 229". all of which can hardly afford equipment micro upgrades. My only hope of getting useful augments is now from containers. assuming they are still available in containers as stated in quoted line above. Well played tanki! ?
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Only augments for fire and freez are new. Nothing for isida?
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Never! most of the time i get 3500 crystals. but I got two hull augments from special mission containers, ? of course for hulls that never work for me.
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Have anyone seen augment coming out of weekly container? ? this is suspicious.
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