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arcadius

Tanker
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  1. arcadius

    Ideas for Game Modes!

    How? Introduce the following rules to the selection algorithm: Selection is completely random, unless point (2) applies. If a player is selected who has already spawned, they auto self-destruct without losing a life. If someone has already been the juggernaut once, they cannot become juggernaut again unless the entire team has already played as juggernaut. Bots cannot become juggernauts. Why? At its height, TJR was imao by far the most interesting mode in the game. Experienced players who became the juggernaut could leverage their skill to make their team win a lot more than the other team. Moreover, the entire course of the battle could suddenly shift depending on who became the juggernaut. A losing team could recover on the back of a single player's killstreak, while even seemingly tied games could often be won if you were prepared to be opportunistic and take the right risks. However, TJR was never without its issues and at present I would say there are two main aspects which make the mode frustrating to play. Despite the selection algorithm receiving some adjustments over the years, the first issue has somehow remained since the mode's very inception: that is, that the next juggernaut on each team is selected from a pool of players who have just died. This might not seem like a big deal on the face of it, but it actually has a massive impact on gameplay. Good players don't tend to ... die, that much, or even at all sometimes. Instead, the most likely people to become the juggernaut are the weak players, atrocious K/Ds, often contributing little if anything to the team. Now don't get me wrong, I have nothing against weak players and I think they should be given the opportunity to play as the juggernaut so they can learn and improve. However, there is a bit of a limit to this. After all, experienced players deserve to be valued as members of the community too. Currently, the system punishes those who play well, forcing them to watch their juggernaut undergo a series of excruciatingly inept reincarnations. This isn't fun for anyone in the battle, least of all the weak player themself, who is left feeling as if they have single-handedly made their team lose. The second issue is more recent yet has substantial parallels to the first issue. Bots are, by design, essentially weak players, albeit with maxed out equipment. Allowing them to play as the juggernaut therefore once again throws all of the nuance and strategy of the mode out the window, turning it instead into a senseless slug-fest as the entire enemy team opens fire on your juggernaut who "decides" that it would be interesting to park in the middle of their base. But this is actually worse than the first issue: because the bot doesn't learn anything from the experience so the pattern simply repeats itself again and again and again and your suffering has meant nothing. Some games are won or lost solely on the basis of one side having a human juggernaut who plays sensibly and strategically, and the other side cycling through a series of kamikaze bot juggernauts and being powerless to do anything about it. The changes I have suggested are simple and should be relatively straightforward to implement. With a few targeted tweaks I think this mode will shine once more.
  2. Devs I don't know if you'll read this, but removing/changing the tankoins economy would transform this game overnight. I appreciate the need to incentivise in-game purchases, but most successful video games manage to do this while making it realistically possible for non-buyers to compete on equal terms with buyers. Currently, tanki OBJECTIVELY does not do this. Tankoin-kits give buyers better equipment earlier in the rank system, which when MUed simply puts them on a different level entirely to those using equipment that they've just unlocked. Saying tankers can 'techinically' save sufficient tankoins for a kit is simply inaccurate. Tankoins are unlocked through xp missions- by the time someone had generated sufficient xp to save for a takoin kit... they'd be at legend rank, by which time all kits would be completely meaningless! Please change this, or at least admit this truth. Otherwise, you do a disservice to your free-to-play community. :)
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