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Everything posted by FRU1TY
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Well I can give you a list of somethings developers took into consideration from players feed backs. 1. Hornets OD Nerf 2. Added Ap immunity because many complained about hornets OD though to be fair old hornets OD was OP. 3. They nerfed hopper. From the start it was OP but its fine now. They did listen to players by nerfing the stun . And other characteristics such as fast strafing, and its OD got nerfed due to heavy player feed back from forum. 4. Added jammer immunity to solve hopper stealing golds. But also prevented others from using OD. Many did complain about hoppers OD. (This is how this useless status effect happened.) 5. Many people complained about some status augments being too weak after the crit update. So they decided to buff some status augments with crit chance. Theres alot more I can list but I dont wanna flood here.
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What is this idea. This game is tanki online not COD warzone. XD Common people this is Alternativa games not Activision.
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Buy weasel, tanks are easy kills because not many are using weasel.
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Hopper I dont see many of them as much as I have seen Vikings. The only time i see them if they are using the three drones. But other than that I dont see many. Wasp I dont see many maybe one or two per team but they are easily destroyed by long range turret class.
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Hornets OD doesnt work well with Ap status unless its line of sight within a certain radius. Crusader, its OD damage is low and theres no guarantee that youll always hit the target with its OD. It misses targets from afar. Hoppers only way to be effective in battle is with those three drones I clearly listed. Lastly I have clearly stated that it was balanced Prior to ODs. But now you still did not clearly explain why its still being Overused Today after the OD's was introduced. How can you still JUSTIFY its usage in this current state? At this point it is still seen as a balance issue. In this perticular case.
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Actually after the few nerfs for hopper I didnt mind it but after the stun was cut to 1 second and stun no longer makes players drop balls or flags its garbage unless I use the three drones I just listed.
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There are few to no counters for its OD. (Well now a days we have jammer but its still useless against higher ranks or people with more experience.) The only thing that can counter a vikings OD is titan. But sometimes tanks can still get destroyed from this OD despite being under titans protection dome. Actually Im kinda glad titans OD exist to counter such an annoying OD from viking.
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Hopper was nerfed to the ground with acceleration, Strafing, lost the ability to charge instantly after scoring goals and capture flags. Jump is pretty garbage without speed boosts, its reverse acceleration is nerfed, they also nerfed the stun from 3 seconds to 1 second, after the stun nerf now hoppers ability to stun is garbage plus it does not make enemies drop flags or balls anymore. Its strafing is worse than crusader and ares now. The only thing I see hopper is good for is catching golds. The only thing that makes hopper good in battles are defender, trickster, and crisis... Without these drones hopper is easy pray against other turrets and its garbage. As for wasps OD, it gives three seconds to get away, thats plenty enough time for hulls to escape except for heavy hulls. The only time the wasps od is annoying is when the user uses shock freeze and places the N-2 bomb but other than that wasps OD is easy to escape. Despite wasps N-2 bomb getting status effects it actually made it more decent to use in battles. Before it got status effects wasps bomb was pretty useless since most enemies can get away. Plus wasps weren't even used a lot in MM that much anymore. Now status effects for it made it decent and playable to play in MM In this time frame.
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Actually Vikings OD can go more than 2 times a match depending on user. Sure you may say it has a slow charge but thats for passive charge. When you get 6 or more kills charge is actually fast. 0.5 charge per point. Of course its gonna be slow charge if you are just camping and hiding in corners and not landing kills. So you asked "Whats OP about it?" The duration with its damage multiplier and status augments used when active and its increased fire rate. 7 Seconds is too long for its OD practically has no counters against it if they have advantage with range. Secondly you have not supported your claim why it is not OP. How can you justify its usage. More simply put, how can you justify why vikings OD isnt OP despite the stats showing that it is the most overused hull. And please dont give me because of it looks good. (I am aware of its usage before its OD release and it was balanced in usage but after the OD release it became more unbalanced.) Now please tell me how can you justify its uses till this day.
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Well apparently your chances are better in regular containers than ultra containers. Ive pulled more epics, legendarys, and exotics such as xt skins from my regular containers than my ultra containers. The most I pulled as for an exotic is XT crusader from my UC. Its my favorite skin.
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Imagine getting 125 x4 mines and 125 speed boosts x3 in all your special mission ultra containers. (Exactly what I got from grinding) XD ???
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Please no more 5k battle point mission in a short time span without drones or ODs. Its really hard to earn those points. And the rewards i got from my special missions were garbage for the time I spent grinding. Though I cant help myself because I like to play the game but the mission was very tedious.
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After reading the patch notes....Ima see more vikings then ever since its base OD multiplier went from 200% to now 400% with fire freeze and isida...And shafts crits increased to 20% that indirectly buffs Rapid Fire Augment for shaft. Yay more updates with more vikings soon rolling into matches more than ever.
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Actually not a bad idea when you put it that way.
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Though I do like the sound of the idea, I highly doubt that the developers would wanna put the prizes as listed above. Since it has to keep its rarity. Buy I really do love the clan involvment in this case.
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Actually this version does sound better. More clan involvement and incentive to play if you like to be very competitive. Now this is what I call a fun idea. Even though that the trade off is not earning stars for battle pass, I would wanna try to earn one of the grand prizes in this mode.
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Well I kinda liked it. I love competitive play. I miss that feeling. Oh well....lol I knew it wasn't gonna last forever.
- 72 replies
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That was back then before Drones and ODs were introduced so of course its gonna be OP back then. Now since we have drones, ODs, Status effects, and more its not OP in this time frame. Now you have way more recourses to counter isida players even with the vampire nanobots augment.
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I mean bc tanki x didn't have enough platforms to support the game. Since its only tanki now it can work.
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Okay why not explain yourself instead of using someone else's statement. Secondly theres loopholes in your source that I can exploit. 1. The statements I wrote is an improvement on how it will work. 2. If you dont like the penalty system dont play ranked matches, its for competitive use. 3. Just play regular MM if you dont like to compete, you can abuse the leave button if you want. 4. Im sorry bud but Im afraid you have to explain more detailed information. Lol nice try finding loop holes in my statements. But its gonna take more than that if you are trying to debate against me.
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Did you not read my explanation correctly. That there are two buttons and I explained in further detail that it wont effect regular MM its for Ranked Matches ONLY...
- 72 replies
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Well I also have this augment it doesn't land crits, decent without a drone but not OP, the ones that really cause an issue are the ones using defender or crisis with it. I would use lifeguard as a stalling tactic with it. But everyone has their own playing style. As for the second statement, the balance against an isida user would be long ranged turrets since isida doesnt have reach compared to other range classes.
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I would simply add a time threshold meaning if a player is gone fore more than 1 min and 30 seconds the system will penalize. But if the player reconnects within the time limit they won't get penalized.
- 72 replies
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Try using max lifeguard drone with this augment. Its pretty strong and fun lol. As you are self healing if someone tries to one hit you your life guard is an insurance. But if your skilled enough, you can actually keep cycling repairs and reuse the drone again if you stall long enough. Lol. Thats how I would use this augment, on lifeguard.
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Good so the abuse can stop.
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