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XxStriker

Tanker
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Everything posted by XxStriker

  1. The only thing I miss from the old times is that there was no oneshotting tanks.
  2. XxStriker

    [DestA] Open Tryouts

    Hmm... Isn't there a subforum specific for clans? Why is this here?
  3. XxStriker

    What to buy? Which is better?

    If voltage is the dictator railgun kit, I absolutely recommend the combo, it's insane, especially if you load round destabilization on railgun. It puts my other combos to shame. (To the point where I want to stray from it, as it's mostly high reflexes and quick aiming with my m3 dictator... It moves fast enough)
  4. With the 0.5 reload, you'd have the highest dps in game, higher than even incendiary mix firebird with an insane 1410 (DD kill an heavy in 3 shots..), this means you get a whooping 7050 damage over 4.5 seconds, meanwhile ricochet gets 5000 over 14 seconds. So, by the time ricochet has been able to shoot its entire 28 shots "clip", counting the reload that happens inbetween bullets, shaft has already shot all the projectiles, reloaded, and shot them all again, totaling a 14100 damage. Otherwise with 1 second that puts it on par with ricochet (Actually 5 dps higher than rico, at 705 vs 700), as they have identical max/min ranges, however shaft has hitscan projectiles, that have technically infinite range, ricochet's bullets disappear instead. Reload: This shaft would reload 10 shots in 5 seconds, as you did not state any changes to energy recharge times. Ricochet on the other hand, takes 12 seconds to reload 10 bullets. This is heavily in favor of shaft. They have identical impact force, too... So it seems the only thing rico's got going for it is the vertical auto aim, and the rotation speed. So in the end, this "alteration" would entirely replace ricochet, leaving nothing but a memory of the once famous weapon. Do you want eagle modules literally everywhere, as they are for thunder?
  5. XxStriker

    Let's Discuss Thunder!

    At 150m, or beyond 150m, is the same thing. Let's not spread misinformation, please. "The sledge can be quite far away and still do > 740 damage." then no. It can do 500, but never 740.
  6. XxStriker

    Let's Discuss Thunder!

    You said the average damage drops to 740, when in fact, it drops to 440 past 150 meters. The highest you can deal at over 150m is a mere 510 damage. The ranges go from 740-1020 inside the maximum damage range (which is point blank for sledgehammers) to 370-510 once you are past 150 meters. So no, it cannot do 740 damage from far away.
  7. Come on, the only real downside of shaft is that it's boring to use...
  8. XxStriker

    Let's Discuss Thunder!

    This is a little incorrect, the low damage once you get past 150 meters is 50% of the listed damage, so it can be as low as 370. It can deal 740 even at point blank range if you're unlucky.
  9. XxStriker

    The Support Nanobots Challenge

    Oh I did read those, I was just showing it's possible to make (few) kills. :lol: I'm not a great fan of DM though I usually do well if I focus. I'm not too sure about this, both wasp and hunter have really tall profiles and that doesn't help the next-to-unexistant vertical autoaim the beam has without broadband radiators.
  10. XxStriker

    Let's Discuss Shaft!

    These results don't surprise me.
  11. XxStriker

    The Support Nanobots Challenge

    I can do this though http://prntscr.com/ogzllp (Even though we lost) I carried a viking through the fire of 3-5 enemies and kept him alive... Until I died. :lol: Maybe an isida train would've made us win.
  12. XxStriker

    What to buy? Which is better?

    I mean, I originally bought tornado, and I'm using railgun with everything aside hornet. :lol:
  13. XxStriker

    Let's Discuss Shaft!

    Energy consumption sniping (eng/sec): 1000 for all modifications Stored energy: 1000 for all modifications. So that's telling me it's one second... But I know the wiki has its faults and I don't use shaft often enough to know the actual time.
  14. XxStriker

    The Support Nanobots Challenge

    I am definitely not tempted to try, even with a 17/20 m3 isida. :lol:
  15. XxStriker

    Ideas for Turrets!

    Then it's magnum? :huh: We can put the "completed" tag then :lol:
  16. XxStriker

    Let's Discuss Supplies!

    So everyone knows not to go in that drop spot because 99% there's a mine there? What's the point? :huh:
  17. You forget the fact that it only activates when you collect or utilize a double damage... So 10s or 3s doesn't make much of a difference.
  18. Should be XxRailgun currently... :lol: I believe uranium will change things (I've used it plenty already, but I have different hulls/modules than in that other account), but for these 3 ranks gauss will be my best friend.
  19. Compared to striker locking on with gauss is child's play. And the damage is still devastating enough for me to start to prefer it to striker... I just checked, the original reload is 10 seconds, I assumed it was much more. So in the end it doesn't affect players much, but it adds a time nerf. Oh well.
  20. XxStriker

    Let's Discuss Shaft!

    According to the wiki the charge time is 1 second... And that's a 3300 shot coming your way. So either have eagle, titan/mammoth, or die.
  21. XxStriker

    Let's Discuss Augments

    Well my math on stock m4 rico says it depletes the entire energy in 14.25s, resulting in 28.5 bullets shot with a full bar, with the 29th a 0.6s after. One bullet recharges in 1.2s. With 80% berserk, we have a consumption per shot of 108, which means 216 per second. This results in 6 seconds of fire, with 12 bullets being thrown with a full bar. One bullet in this status takes 2.16s to reload, which is a massive amount of time for something with such a limited range and a low individual projectile damage. Now with 30%, this means the consumption is at 78 per shot. So we have 9.43s to deplete the bar, so we have about 19 bullets. 1.56s to reload a full bullet.
  22. XxStriker

    Let's Discuss Product Kits

    I bought it 2 months ago, so either you missed it by very little, or it's going to come soon. Not sure on how often it cycles.
  23. XxStriker

    Container Project to Learn Reward Probabilities

    Well, the same rarity in crystals in containers is worth 25k instead of 10k of golds, so I can see why he's bummed.
  24. XxStriker

    Blast the weekend to bits

    Perfect chance to get my hands on gauss m2 and start microing it. :) Along with dictator range restoration and the gauss buff it'll be a nice fit.
  25. Guess it's decided that I buy gauss m2 then, literally impossible to lose aim with a 2s grace period now :lol: at first read I assumed they meant the reload time was doubled, but aiming recovery time is just the grace period before you lose charge. Quite sure being able to use the insane damage 3x as often is actually a buff, even if it lasts for 3s instead of 5. What turret needs 5 full seconds to kill something under a 6x damage buff?
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