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Everything posted by XxStriker
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I'd get either incendiary or cryo depending on if you want a little extra damage or to completely freeze your target/important enemies such as flag carriers. Possibly either supercumulative or high precision could do well during the overdrive, but I'm not sure if they compare to the first two.
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Actually, if isida is m4 and has support nanobots active with double damage, it can heal exactly 20000 hp before running out of energy. So it should be fine :D
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I've used viking a lot. It handles like the tracks are made of soap, and it can't take a single impact for the life of it without turning 90 degrees and then bumping into a wall. What's worse is that it also has worse than horrible acceleration, so it takes at least 4 seconds to even move off that wall and get back on track, by the time of which you're usually dead. And due to this it also literally can't escape from wasp bombs (m3 11/20, still can't) unless it was already moving away from it, despite being the fastest of the medium hulls. Ironic. Plus it's extremely prone to flipping if you dare slightly hit an obstacle during a jump. If you really want a damaging overdrive take dictator and enjoy both defense and offense along with a much easier to handle hull.
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I mean, it's confirmed already, the V-Log was already posted before you said this. I am interested in the team mode, so I can heal juggernauts with my almost m4 isida.
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It was said that once a juggernaut in a team dies, another played in the team is chosen as next juggernaut. I am quite interested in the mode, support nanobots is going to be huge in that one.
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You really take a nearly year old video to talk of the balance? Are you aware balance changes exist? Tell that to the hundreds of rapid fire shafts at legend ranks obliterating everything. I've seen literally one SBE and one of the capacitator things after nearly 100 rapid fire. And those wretched things top the boards 99% of the time.
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There goes another viking user complaining about the slippery slipperness of the hull. Change it, do yourself a favour.
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I deal 125/250 per tick without double damage, but 247 with dd vs da.
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This is weird... My isida at 17/20 with brutus (1.9%) should deal exactly 1000 dps. It rightfully does under regular situations... But when I activate double damage, I get 247/494. This makes the drone entirely useless for my isida and I've wasted batteries...
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Just as the site entered maintenance, I was in battle. The screen turned entirely gray, and I couldn't partecipate anymore for my team. Luckily I did not refresh or I would've lost what I had obtained...
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60 fps - That's great. About the camera, I much prefer this snappy one to the one on the older html5 which struggled to follow your turret. Garage hotkey doesn't work in battle, you have to find the menu in the top right and press garage. I hope it'll work in the future. So far, it's good. I'll try it out more. Edit: I've found something... We require the module % to be shown next to the enemy players name. It's crucial to know immediately, I can't check the scoreboard everytime I see an enemy. Edit for the edit: Apparently the number is there. My browser loaded it incorrectly the first time. Edit2: As the post has been moved to this topic, I suggest to make the protection amount stand out more next to the enemy names. Currently it's of nearly the same color, and it's hard to tell what number it is at a glance. The same icon as flash currently has would stand out greatly for immediate recognition.
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Either he found a box or he got buffed by 2 dictators at once... I'm assuming there isn't driver drone in the mix.
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For one, firebird's is incendiary mix, and you can't argue with it. +350 dps, 2x energy bar. Literally 1050 dps, the highest in all game. Up to 4200 with viking overdrive and DD... This is 2 seconds to fry an heavy hull with DA. Isida: Best is broadband radiators, which still retains the offensive capability but allows for easy aim. Support nanobots is how actual alterations should be, a change in playstyle, and not an upgrade. I use it every day, but if I am going to go for the offensive, broadband radiators is where it's at. Striker: You actually should change cyclone with hunter. Literally nobody is going to sit idle and let you aim a full cyclone salvo, aside titans in their domes. Hunter allows for a overall faster reload time for single shots, adding autoaim to them. The others are basically the OP alterations of this balance so yeah.
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My accounts... Are really on hold as long as @UAV1997 has premium and battle pass. It has some uncoordinated combos, which don't really go great in anyway... Viking m3/Titan m3 as hulls, and Gauss m3/Isida m3/Magnum m3 as weapons Falcon/Lion/Ocelot as the only m3 modules and the only ones with an adequate % of protection. With the battle pass and premium I should be able to get something to finally replace the slideking, perhaps Hunter. I know my turrets probably fit better on Dictator, but isida becomes almost impossible to use support nanobots on. However I am also desperate to get grizzly, eagle and griffin... Those weapons have the potential to make you rage. especially sledgehammer thunders which just pummel your tank to a pulp. And I would know, I used it. Not even 35% is enough protection.
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Move your tank.
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Wow I actually read it for once and it's basically what you're saying. What kind of advice is ignore daily missions anyway, you switch the one hoping for a crystal one but you should do all of them.
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Valid Change the descriptions of Alterations that were buffed/nerfed in the past.
XxStriker replied to TheCongoSpider in Ideas and Suggestions
In the html5 test version, there are a few stats listed on the alteration... Instead of the vague description, but it doesn't seem fully implemented yet as some info is still missing. -
Yeah no I suggest to avoid viking entirely, even an m3 at 11/20 doesn't compete with dictator m2 at 5/10 on how much score I make with it.
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Often times not even 38% is enough protection. You need at the minimum 45% to sort of tank railguns, and even then, without DA, you're still taking massive damage.
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I enjoy TO, what I don't enjoy is the crash frequency of the client, I literally had to switch over to browser to play comfortably.
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Yes, there were specific combination of turrets that did not exist, so you couldn't protect exactly how you wanted to. The modules are pricy but they are definitely worth over another weapon or hull if you're already geared up...
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I still find great use of dictator's OD, double the uptime on double damage is a massive boon for long range weapons. Plus it can restore the situation after an hunter hits, as I can restore all of my allies drugs and we can dispatch the hunter and go on our way.
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Express your blind absolute rage of the overpowered Hunter Tank
XxStriker replied to simpleone in Archive
Back when isida was a life stealer I could defend the blue side with absolutely 0 problems, with an actually functioning viking and no magnums to literally kill the entire blue team. They were balanced matches. Blue had the advantage of being able to jump down to capture while reds are forced to travel the entire way back up. Blue can control the middle just as easily as red can. Well, could. Now you get oneshot by magnums. -
Express your blind absolute rage of the overpowered Hunter Tank
XxStriker replied to simpleone in Archive
It was a great map before magnum. Like 700k of my marshal account exp is done in noise. -
There are more owl modules at marshal, and fighting m4s with a stock m3 isn't exactly great.. I haven't found anything that gauss does at marshal that I can't do better with RGC magnum. The only ones that seem to wreck people are the ones spamming the hell out of maxed boosters, which end up oneshotting even DA heavies. But that's a booster problem, not gauss.
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