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Entropy

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Everything posted by Entropy

  1. Entropy

    eSports Tanki Fund

    confirm just today trolled group of 3 crisis users with jam freeze, it was so funny when they ran away, crisis is really good at it, since i cant catch them with trickster but if you finally manage to hold, then drone becomes truly useless; disabled garage helped as well but this did not stop them from breaking away from everyone by 30 kills lmao also crossed with @Maf and trolled him as well little bit ?
  2. Entropy

    eSports Tanki Fund

    lmao, you're wrong by a magnitude
  3. Entropy

    eSports Tanki Fund

    i hope anything but not range/fire rate less damage? ok reload? ok it still would be fun but we know - opex reaally like to kill fun, fun is not allowed
  4. whoa what a blazing don't worry i also paid enough to be called buyer, maybe not as much as the cost of the car, but nonetheless ? also why trolling is being rude, just teasing
  5. lmao, bet you're angry for freezes that easily counter your paladin+crisis? ? buff freeze more pls, at least one f2p turret that can resist op buyers
  6. so that's why programmers get paid isn't it? ? the main factor should be perfomance, if its not laggy, so why not implementation seems easy, they have temperature system, so you just tie damage with t, and thats it (i'm programmer believe me xd)
  7. Entropy

    eSports Tanki Fund

    it's a lie, even with crisis it was 7800 damage, so you couldn't do it with booster against defender, not to talk about crisis in armore mode, and no oneshotting heavy hulls why to argue, if you even cant remember proper numbers
  8. wow hello ? created topic in I&S:
  9. Entropy

    eSports Tanki Fund

    yeah agree, devs force us to buy all, and honestly it works, sad part is that more than a half of full mk8 garage is trash, covered with dust disagree, crusader now is veery powerful, you could oneshot any paladin, any heavy hull, no matter of they drone, boosted armore, etc, and absolutely huge blast range, love it
  10. Entropy

    eSports Tanki Fund

    tbh there are plenty of ways to snap this combo freeze or smth else with jammer, but especially freeze, up or emp immunity, 50% resistance and they'r done
  11. Entropy

    eSports Tanki Fund

    only gauss is barely playable other turrets fairly good, blunderbuss for example with crisis almost oneshot me even with armadillo, really strong
  12. Entropy

    freezing status effect improvement

    as the freezing status applying gradually i suggest the same gradual boosted damage reduction what i mean: if target freezed to a half of the maximum (half of round indicator filled), so than damage reduced in a half and vice versa when you thaw: as soon as you partially unfroze, your damage gradually restores for now freezing is way too powerful - one puff and you have no damage at all
  13. opex extremely good with making game uncomfortable you can even use really op combo, but the same time it could be unpleasant to play alternativa pls hire me for gamedesign part time ?
  14. exaclty, mfs is for super long range, and it is only comfortable aug for this moment, but lacking any features short time after release jammer augment was same long ranged, until it was cut to standard other variations suffer greatly, even basic combo like in the video sample is no longer possible btw what "merge" tag mean? and "valid" i saw from neighbour gauss buff topic
  15. 've created topic, hope for cooperation, since on ru forum no one care, despite larger auditory
  16. the title speaks for itself: after release 672 ricochet has severely lacking range, for performing complex, or even basic bouncing combo patchnote: samples with demonstration of lacking range: prior update 672, i.e. always, ricochet was able to hit target from same positions problem arised especially badly with new augment - magnetron and it's older counterpart - piercing augment, since both require bouncing to trigger status for now it is possible only with very close range, thus making them ineficcient and uncomfortable so 50 meters range is insufficient for performing main feature of the turret i want to propose to increase it to old 70, or even 80m range, may be with damage dropout, since statuses/crits would give full damage despite damage drop also twins deserves same attention, since it's range also was heavily reduced, hammer as well was touched, but update with massive amount of pellets per shot leveled problem sorry for bad eng/sorry for bandicam label
  17. @frederik123456, @NikmanGT please
  18. i'm desperate, i cant see rico like this, used to be my best turret why the heck reduce range from 80m to 50, it killed main feature - damn bouncing from walls, pile of crap m gonna search for this damned patch note here we go: @Marcus for twins and ricochet this patch should be reverted, especially for ricochet
  19. @Marcus as i know only you here have access to devs can you send the developer a proposal to increase the range of ricochet? i have few examples and more than enough gaming expirience on this turret (mine 210hrs vs opex's only 14hrs on rico) examples: bounce based status augments for emp and pierce they severely lacking potential, because many walls appears way too far, even for basic bounce-trigger statuses, but it is their core function, i think range should be increased other ricochet augs and base version have same issue, but not so blatantly very please, i dont know how to tell opex this through other ways, ricochet remains like this for more than half a year i can provide video, if needed, right a way found at least three places to prove
  20. Entropy

    Scorpion. Early access.

    isn't it obvious? ?
  21. Entropy

    eSports Tanki Fund

    interesting enough - what would devs do if we reach tesla pulsar nerf it badly? delete from game?
  22. Entropy

    Summer Sport Games 2022

    it already nerfed twice
  23. Entropy

    eSports Tanki Fund

    yeah lets neglect bunch of new augments mentioned earlier, i love how peoples unable to make constructive argue
  24. that's pile of cringe ? ACCEPTED!!! WHOA no one cares idle talk
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