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Entropy

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Everything posted by Entropy

  1. Entropy

    eSports Tanki Fund

    damn why skins must help me in battle? answer pls if i buy skin, i'm buying it for cOsMeTiCs, gotcha? cause i LIKE it, etc. visual content - that should have been priority for devs, instead of paid augments
  2. Entropy

    eSports Tanki Fund

    none of them have vacuum and swarm augments, neither hammer Lc, hope it'll give them enough motivation
  3. Entropy

    eSports Tanki Fund

    they should put one of the rest actual lc skins, some another crazy desperate from dying game
  4. last time i bought second pass, it sum up days on top remaining
  5. Entropy

    eSports Tanki Fund

    we might have enough buyers to purchase mid-bundle multiple times
  6. Entropy

    eSports Tanki Fund

    solely for collection? understood 25k supps is nothing for this crap, believe me devs should reduce consumstion to 1, to make it playable for all
  7. Entropy

    eSports Tanki Fund

    why you even want it? inadequate consume of supplies make it unplayable for majority non-buyers got it very early after release, and just now decided to upgrade it
  8. Entropy

    eSports Tanki Fund

    hope for 11 millions finally interesting augment, not some status based bs lvl 12 not so good, it just striker or idk pulsars are cancer in any way, screw them
  9. another pulsar aug? gamedesign skill issue
  10. may be rico range buff next time?
  11. Entropy

    Tanki Online turns 13!

    50 free ultras, that's neet but so sad MU only 50/50, but not 50/70, armadillo would be soo expensive
  12. they force us to play roulette, like we don't have enough gambling in scam-boxes
  13. clueless opex-nut don't understand that rail should kill mid-hulls with 2 shots, with such idiotic timings, but he stubbornly continue to forse s-tty critical feature, thus unreliable and gambling-like critical must be critical, like juggernaut - low chance, but huuge damage nah he won't listen - take you absurd damage 990 and you won't kill mid hulls most of the time, screw it, im enraged again
  14. ow wow, one lucky shot and you appealing that railgun is ok? beside the fact for only one augment cruel joke
  15. isnt it supposed to be that? what do you want from protective OD? you still can apply statuses, and even make damage for guys under dome wth everyone find everything "ToXiC"
  16. exactly, i've reported earlier to bugs topic, but @Spy still did not respond
  17. Entropy

    Bugs and Glitches Reports

    @Spy well usually i'm too lazy for that, but this case is soo blatant, is it even tested? here you go: 6:30 od clearly not working about a half of fully charged shots is no damage as well during the battle upd: harpoon augment updd: may be other augs have same issue
  18. Entropy

    Bugs and Glitches Reports

    try yourself, augment - harpoon
  19. Entropy

    Bugs and Glitches Reports

    often bug: magnum's damage is not registered, or boosted damage not registered, barely playable occurs often if you fully accumulated charge, e.g. during viking od most shots are non-damage
  20. yeah, but in majority of cases you refresh your cooldowns via respawn ?
  21. crusader xt in special bundle? what a joke, give me helios
  22. just a topic with suggestions, I'm not sure that it will be accepted, in the ru locale there was a topic discussing the balance, but the Opex closed it
  23. btw, is it possible to create topic with balance suggestions? or they gonna be deleted?
  24. should be fine, if increase duration emp is way too powerful, AP looks like a joke after new medkit mechanic i think soft nerf is needed, game already turned in huge mess of extremes, no near balance
  25. i suggest subtle change in EMP status effect for now it turn off supplies completely, from my point of view it should only disable them, like freeze's status disable boosted damage to counterbalance it possible to increase duration of emp to old values small addition: make supply icon dimmer, while it is disabled
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