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Everything posted by DragonKnight
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patch notes Patch Update #671 - Released 3rd December 2021
DragonKnight replied to Marcus in News Archive
people say remove hoppers from the game what the devs did, was much worse. its best to remove this hull before it hurts someone's pride -
patch notes Patch Update #671 - Released 3rd December 2021
DragonKnight replied to Marcus in News Archive
its like a living nightmare they shouldnt have touched the hopper's physics, it was fine as it is man can't fly, yet here we are with our modern technology and the introduction with aerial vehicles -
patch notes Patch Update #671 - Released 3rd December 2021
DragonKnight replied to Marcus in News Archive
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patch notes Patch Update #671 - Released 3rd December 2021
DragonKnight replied to Marcus in News Archive
total around 15 times, rip my KD ratio -
patch notes Patch Update #671 - Released 3rd December 2021
DragonKnight replied to Marcus in News Archive
Welcome to Tanki Online, we are happy to have you here!!! ? -
patch notes Patch Update #671 - Released 3rd December 2021
DragonKnight replied to Marcus in News Archive
indeed. it feels like they clipped our wings. we are now flightless hoppers ? -
We should add a self gluing mechanisms as well cuz whenever i use glue, i always gets stuck somewhere
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I'm surprised that you didn't fall down more frequently from recoil i need to learn some skills from somewhere ?
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I hope that doesn't gets removed. It's a strategic place for me to destroy enemy juggernauts using cyclone missiles. And besides you can kill those people on the ledge using magnums or shafts. It's not that hard!!!! Your friends must have bought luck from somewhere ?
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i never knew such a figure existed, ive never seen him/her in person he/she was always a myth for me.
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well kinda sad tho that if you dont reach that island before the event gets over your firebird wasp tanki will fall into oblivion, and that will be the end of your horror story.
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indeed ?
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maybe you need less you need lady luck to be at your side
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high hopes u have!!!!
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Feels like this nightmare story what the Juggernaut is telling, might come a reality ?
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i wanted to use Maf's special combo rico-hopper-crisis (except i dont have crisis, so trickster will have to do ?)
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they should use GG_reg's voice. very soothing it is. ?
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TDM stands for Team Deathmatch mode TJR stands for Team Juggernaut mode they r both different modes while capping flags is same for CTF and ASL since your capping the flag, if its like get kills or deal damage (if they didnt specify which mode to play) then it counts.
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since B0-NK players can one shot kill the JGR players, the OD for JGR will help to thwart the zombified tanks before they get bonked. The B0-NK players can take the Nuclear supply box in order to prevent the JGR to use its OD and becomes vulnerable to the zombies.
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limit the area of playing as well there r some jgr players who goes like on the border of the map where the dead trees r there, its impossible for bonk users to reach there
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20 SPECIAL MISSIONS!!!! r u jokin?? i mean not all of us can spend time on this game 24 hrs, missions r good for now in my opinion
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Good news, everyone who has been tryharding to become jgr. well now you can The B0-NK turret now deals 199999....... something damage, which can easily one shot kill the jgr whereas the jgr needs 2 shots to kill the zombies. ig its safe to say that the balance has been restored.
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Congrats @Venerable for becoming THE FIRST wiki content writer on the helper team Good luck for your future endeavors ?
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thnx guys i will do my best in whatever i do best ?
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