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numericable

Tanker
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Everything posted by numericable

  1. numericable

    Episode 313 of the V-LOG!

    Crusader's OD bugs: -crashes on the ground for no reason making OD wasted for nothing♧ - aim at nearby allies♧ -doesn't have horizontal or vertical aim ♧ -make self destruct ennemies (this one is good but we gain no score from doing so) ♧ - make sometimes error when people shoot with it ♧ all the bug i marked with this symbol means that the devs said in patch notes, that they fixed them when they actually didn't, i don't know why they lied about it, maybe they were fixed on pc? Idk.
  2. numericable

    Episode 313 of the V-LOG!

    It is immune to all status effects XD
  3. numericable

    Episode 313 of the V-LOG!

    Its OD seems really OP, i guess time to stop using crusader because its OD is full of bugs that dont get fixed on mobile, sadly ;(
  4. numericable

    Episode 312 of the V-LOG!

    It is not that, the "laser" is healing all nearby allies and giving AP + small damage to nearby ennemies, the OD laqt for 20 seconds.
  5. numericable

    Tanki Picture of the Day - Have any?

    Got lucky today :P 300k free crystals
  6. numericable

    Episode 312 of the V-LOG!

    Maybe they will talk about release BONK all along with the new hull
  7. numericable

    Episode 312 of the V-LOG!

    Flying hull is good for mobile i like it, i just wish its overdrive was different..
  8. That doesnt mean that you'll be matched with 9k gears, that means that the total amount of gear of the 2 teams would be more or less the same, i would love to be thrown in a battle like this.
  9. numericable

    September Challenge II

    Skin cont was my heart, it was my soul, i will keep it shining everywhere i go...
  10. numericable

    September Challenge II

    I never said it was based on it, i said it reminds me of that paint.
  11. numericable

    September Challenge II

    The animated paints remind me of an old one that is called "fall leafs", i think they chose the paint according to the season, and the leaf that fall down
  12. numericable

    September Challenge II

    Great news, i always play gauss rather than tesla because i find tesla weaker than emp gauss, i hope that this augment will make it better
  13. numericable

    September Challenge II

    I really hope that the final tier won't be 100 tankoins for the buyer tier.
  14. numericable

    September Challenge II

    I was waiting for you ?????
  15. numericable

    September Challenge II

    Their mechanics don't offer too many option to make them some status augments
  16. numericable

    September Challenge II

    Which status effect has that Tesla augment, heat? Also, again an old animated paints and nothing new... good bye forever skin container??
  17. numericable

    eSports Tanki Fund

    I like the green one, it is the best looking one
  18. numericable

    September Challenge I

    Tesla Electroturret would be a good choice, or even vampire isida.
  19. numericable

    September Challenge I

    Ah! That's because you tried it on a low rank account and paired with an overdrive, hornet or dictator, alone without nothing to take advantage of and in legend rank it sucks really, emp and ap hammer are way better.
  20. numericable

    September Challenge I

    I think you never tried it, it is a noob augment, damage is totally random no matter how close you are to ennemies, it is an overated augment, really, there are way better ones that this one. Ps: blunderbuss used to be good in the past, now it doesnt anymore
  21. 1. CP 20/20 intense mode, hard to predict winning team sometimes 2. TDM<- chilling mode, high chance of winning for me lol 17/20 3. RUGBY 15/20 4. SIEGE 14/20 5. ASSAULT 10/20 6. CTF <- old favourite but ruined by FM 4/20 7. JGR <- hard to control jgr on mobile and easy abuse of jgn for the whole battle 0/20
  22. numericable

    Tanker's Day

    That means an average of 240 golds each minutes?
  23. numericable

    Tanker's Day

    4-5 gold each seconds? Are you serious?
  24. If this, get to be implemented, all tracked hulls should be hovering too firstly because the choice is too small for mobile players like we only have one for each category: light/medium(maybe soon 2?)/heavy. Also, it would be so weird to see an hovering mammoth, it can't just be in only one side. Secondly, why not just putting off the mouse controls? I know, the hull is strafing and it is annoying, then we should propose for strafing mode to be off when mouse controls would be off.
  25. numericable

    September Challenge I

    Do you guys think that tommorow we'll see either mysterious red shot effect for vulcan or violeNt gauss in the prize pools ? (I hope)
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