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Everything posted by krokorok
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merge Magnum’s Place in Tanki Classic — A Community‑Backed, Era‑Accurate Proposal
krokorok replied to cheddarboogercheze12 in Ideas and Suggestions
Nah, Magnum was not a good addition, it was a failure meant to be an anticamping solution, that actually exacerbated the camping problem even more, to this day being incredibly problematic in a sense that it does not have to get in line of sight to hit targets. It single handedly destroyed gameplay on certain maps with different height levels like Gravity and Noise that have basically disappeared from gameplay, and it continued to be heavily problematic for several years. Its still a bad, and annoying camper turret that is often times way too rewarding without being forced to take natural risks coming from peeking or exposing your tank. And that comes from someone who used to main Magnum xD. -
It got discontinued like 6 years ago just like Polish community likely due to falling numbers in that locale, with the difference that they also had their own servers located in SA that got shut down. I believe Amanda (BR CM) also appeared in some Vlog talking about it, but I might just be imagining that.
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update Patch Update #837 - Released 17th July 2026
krokorok replied to Marcus in News and Announcements
Lol, yes we should totally close our eyes to whats happening in battles and just pretend that range is definitely enough to consider these close range turrets balanced XD. Meanwhile, the reality is that Isida (even though its mostly just one or two offensive augments) and Freeze continue to easily dominate so many battles. Most people are blind to it because of the monstrosities like Needle gun and Tsunami augments that are taking the complaining spotlight rn, but literally any special mode DM is Vampire Isida/Defender/ hovering hull with 50/4 KD ratio, and Freeze being close behind, and this being the thing even in many regular MM maps. Perhaps lets not pretend that the changes they made to Isida werent bad, like no reload on offense and complete destruction of defensive healing Isidas, and the OPness of Freeze effect for literal years. I understand that Freeze was a lot in the shadow of Firebird in the past, but its hella clear that the DD removal effect was extreme overshot and should have been tweaked down bit by bit until some balanced form was reached. But its not surprising, their balancing is usually super weird. Just like HE Shaft, it was literally left as a top augment for like 4 years, and then they just nuked it completely with healing score nerf, so I dont really expect anything from them anymore when it comes to balancing. -
Wasnt this a thing already some years ago?
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Tanki: Deletes old accounts to make the game "comfortable for active players" Also Tanki: Lets nonstop repeat this useless event where active players create 10 alternate accounts they will never use again
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declined Give players the option to play matchmaking without gaining xp.
krokorok replied to arcadius in Archive
Even on legend rank, this makes no sense because there are no specific limitations for early or late legend ranks, the MM still simply considers you as a plain "legend" regardless of being Legend 2 or Legend 100. So you would simply be purchasing a pass for being attracted to some digit, which is just such a weird niche pass to even bother implementing. As for lower ranks, it would only be implemented for real life currency, tankoins, because for them its more profitable to push you quickly through ranks and making you comparatibly weaker than people on the higher ranks as this stimulates you to buy to equalize the power difference. -
Yeah, I remember some mod or whoever bringing this explanation and how incredibly illogical it was. Like even if they somehow added every single available map into MM, nobody is/was forcing them to make every single remastered copy of those maps. And it was even more ilogical given that they dont even have capacity to balance this game or (at least stuff that has been broken/overperforming/dead for years if we leave out the newest toys for buyers), let alone working on stuff like TC, remastered maps and other stuff.
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Finally that boring Stadium camping haven is gone. I would not mind if you at least rotated some maps in MM like Deathtrack, Courage, Atra, Esplanade, Factory, Fort Knox, Gubakha, Kolhoz, Novel, Opposition, Pass, Rift.. You have so many good maps that should be available at least in the OG modes like CTF, TDM, CP. I have so many good memories on these maps that you just never see around because PRO battles are dead. I dont mind you staying with the current list of permanent MM maps, but why dont you at least try to rotate some maps every couple of months in some modes to liven up the extremely boring MM. It feels like I am playing the same 3 maps over and over again and this seems like an extemely easy and readily available way to bring at least some life to this game.
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Well surprise, surprise, it seems they send the rewards just now, and it only took them 24 days to figure out
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You should ask tech support directly https://pages.tankionline.com/forms/free/?lang=en
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When will the rewards be given for the last "challenge accepted" (the one which ended mid of this june)?
krokorok replied to daudiii in Archive
https://tankionline.com/en/2026/06/cancellation-of-the-challenge-accepted-event/ -
Nothing new, they are so incompetent they still havent distributed Challenge accepted rewards from 15 days ago xD
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I am, just not a fan of having more useless junk in containers again. If you wanna buy them individually in a shop or something, be my guest.
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I contacted them and they told me they have some technical issues.
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If i am not mistaken, premium special mission now gives 7 containers once a week, instead of 1 container daily.
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No, we dont.
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The desperation is real... some buyers will go to lengths to challenge another credit card warrior to a fight for some gold sprinkled doodoo, braging rights and a chance to make a youtube video with 150 views.
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Nerfing one of the counterplays to these drones is basically an indirect buff to them. We are still talking about augment that is used by like less than 0.1% of players and does not even provide any incredible boost other than removing the effect of certain drones and mostly useless effect of blocking OD. And sure it does it 100% of times, but its still comparatively much weaker and less devastating than EMP, AP or Freeze effect. Asking for Jammer nerf is like asking for a Dictator nerf in 2026. Trying to nerf something that is mostly useless and almost never used while we all know that both Defender and Trickster work exceptionally well (if not being busted actually) despite Jammers existence. We all see how both Trickster and Defender are aiding certain combinations in being toxic and constantly on top of the scoring table, but you will hardly ever see Jammer used or breaking any score records.
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nah Jammer is already completely underwhelming augment, and neither Defender nor Trickster need any boost, both are ruining the game in their own way.
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Imagine all the broken stuff rampaging for months and completely dead stuff not being buffed or reworked for years and this being their patch updates
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When I try to purchase it in browser it demands me to tick the confirmation of understanding the terms of presale for special offers. Once you do that the grey button changes to Buy button.
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Not to crap on your idea or anything, but the MM is already such a pain to play with all the unaddressed overpowered stuff that makes 80% of people look like a target practice dummies to add yet another way to hinder an already bad experience playing this game. Perhaps as a special mode with different parameters compared to regular MM.
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