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readyfireaim

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Everything posted by readyfireaim

  1. Like the idea. It would be very helpful.
  2. readyfireaim

    Ideas for Hulls and Overdrives!

    Of course. This is a great idea. Remove the negative status effects, give it some battle points, and we're good to go.
  3. readyfireaim

    Ideas for Hulls and Overdrives!

    This might sound weird, but hear me out. Might a potential fix (barring the fact that the OD would still require nerfs) be to make it so you get battle points when healing teammates? Yes. I am aware that that's counterintuitive. Why give people more of an incentive to use the OD? But think of it this way. Too many people, myself included, like waiting until there are enemies near to activate the Overdrive. Free kills. Yay. But that's not what Paladin is supposed to be used for. It's supposed to have a team-based Overdrive, just like Dictator. And so, when you use it the way it's supposed to be used, you'll get rewards (namely battle points) for it. Yay! I realize that the OD would still require other nerfs, but I think this might help.
  4. readyfireaim

    Episode 325 of the V-LOG!

    Okay but has anyone considered how cool it would actually be to have a grenade launcher turret? Like, it fires explosives that detonate after a delay. Imagine the strategy required for that. It would be so fun. I&S section here I come. In other news, I didn't actually see the HD skin. Oof.
  5. readyfireaim

    Ideas for Hulls and Overdrives!

    I'd agree with this. The problem isn't that it goes on for so long. The problem is that it's impossible to fight back. Paladin is OP, yes, but it's supposed to be a supporting hull. It's supposed to heal teammates and protect them. They could remove the critical hit defense, but I don't really think it's a good idea to nerf any other part of the bonuses it gives to allies, except slower healing, maybe. What is really problematic is you just can't win. You shoot, it's negated by the healing. You try pressing Shift and get nothing. Cause you can't use the Overdrive cause Jammer. And it's impossible to protect against any turret cause of AP. If it were up to me (who, by the way, loves abusing Paladin's OD right now), I'd remove every negative effect it has on opponents. Basically, it only does good stuff, not bad stuff.
  6. readyfireaim

    Episode 325 of the V-LOG!

    This was a great V-Log. I like the new special modes! They're really fun from what I've played. I'd like to see them become permanent battle modes.
  7. I actually like this special mode. Normally I'm stuck with Isida, Striker, and Tesla over Wasp, Dictator, and Paladin, but not this time. Now I can abuse use any combo! I would definitely like to see this in Pro Battles, Mk7's for everything. Plus, Sandbox Remastered is always a huge bonus.
  8. Please. Please do this. Freeze is now half-EMP. It makes it impossible for you to hit anything. And on top of that, it can decimate anyone in two seconds flat if you put it on top of Hornet. It's too powerful.
  9. readyfireaim

    Ideas for Missions!

    I couldn't agree more. Like, it's a neat idea but why would you suggest something more P2W?
  10. readyfireaim

    Tanki Picture of the Day - Have any?

    They really gotta rename this product kit. I was so confused for a hot second. "Paladin?? But that's a hull - oh."
  11. Another Ultra Weekend? Boring. But at least I'll - oh wait TJR mode mission? I'm out. No UC's for me. I'm not gonna torture myself in my least favorite mode.
  12. Great. I missed the voting deadline. Sad.
  13. readyfireaim

    Tanki Picture of the Day - Have any?

    I did it. Wow. It's been a year and a half. And I did it. Of course, in true me fashion, I missed screenshotting the actual rank up. But I did it.
  14. I love this idea. It would be a super cool augment. And this is a great discussion going on about it too.
  15. Welp, one wrong guess already. Yay. Let's see what happens this time, shall we?
  16. readyfireaim

    Tanki Picture of the Day - Have any?

    How am I this close. After all this time and I'm so darn close to Legend.
  17. readyfireaim

    Tanki Picture of the Day - Have any?

    This was a surprise, to say the least. I would have liked Isida XT, but any skin is welcome. It's a real bummer that I don't use Hornet. Maybe the next hull I'll upgrade? Looking on the bright side, I now have both Hornet and Rail Prime Skin. Something to flex in the next Hornet+Rail Sandbox mode hehehe.
  18. readyfireaim

    Tanki Online V-LOG: Episode 324

    Another week, another V-Log. This one was pretty good. I wonder. . . will we get the gifts thing for Christmas? They mentioned something might happen.
  19. I think I saw you in one of those battles LOL.
  20. Thank you very much for this explanation.
  21. readyfireaim

    Think Tanks

    At first I thought "Oh it's for sure going down. Wayyyyyy less people buying." But then I realized that not everyone is buying the bundles for Crisis. I wouldn't, if I had enough TK. I'd be looking for the fourth module slot. (Sadly I don't have the necessary Tankoins.) The thing is, for buyers, if they don't have Crisis, they won't care about the update. Just go buy six hundred thousand RK's. As for F2Pers, they probably will want Crisis pretty badly. Probably enough to still buy the bundles. Overall, I think the sales will go down, but not as much as you would expect.
  22. It still kinda feels like a buff to me. Fair, but everything else is a nerf... and the amount of Smoky users I see in battle is next to none. I guess all the decreased length stats just drown out the buff.
  23. New Sandbox map is cool, as always. The mode sounds . . . interesting. Let's see how it goes. Special missions? Time to not complete them again, cause I will have no time! (My weekends are always my busiest days.) Can we get a 10-day event next time? Ultra Weekends are boring. But oh well, see y'all on the battlefield.
  24. Everything casually getting a buff be like. Okay, the big issue here is Striker getting ANOTHER buff. I play Striker on a regular basis and I can tell you it's pretty powerful. Even a tiny buff makes it more so. Why would you nerf Smoky again? That poor thing, it's already so obsolete. Maybe I'll upgrade my Smoky just to give it some attention. Hammer's nerf is nice, Twins' buff was to be expected cause of that stupid Cryotron thing, Ricochet's nerf wasn't really needed. A slight nerf to Vulcan is nice, but Thunder probably needed a buff. Shaft's changes make no sense. I'd appreciate it if someone would explain them to me. But as I don't use Shaft I think I'll be fine. And Magnum needed a bigger buff. Although Mortar's nerf is good.
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