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Everything posted by readyfireaim
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Well I had no idea I would actually get a chance to find a gold box, let alone take the screenshot with the Holiday paint, but as it turns out, I got that chance. And I submitted. I won't win, but at least I now have a shot. https://imgur.com/a/LVP3G8r
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Bro these skins... they're so creepy, almost. And that glow... it's awesome!
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Tanks in Space go brr. Okay, this is definitely gonna be another buyer-related thing. RIP. Hopefully I can make it to the first bridge.
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Well that took way too long but I did it! Lessee whether I get more mines or crystals from those UC's. Edit: update: I got more crystals. Only thing good was Gold shot effect for Twins. And literally nothing else. That's... nice.
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Wonderful idea! I mean, I rarely played on Flash but still. And yes, let's definitely do this. ?
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Yes, Smoky+Wasp! Yes! Shoot that giant pumpkin ghost with candy! How wonderful. Beat him! Woohoo!
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Look at that! They reintroduced Tanks in Space. I wonder what it'll be like this time. Good luck y'all!
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I feel you... I had a perfect shot and then I was wearing my new favorite paint, not the Halloween paint.
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Say you have, say, Miner level 0, which preserves 10 mines. You go around placing mines, and as it turns out, you place 22. And then you die. How does the drone decide to prioritize mines? Will it prioritize the mines closest to you? Or farthest away? Or the mines you placed first, or last? Or something else entirely?
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Bro, chill. They're working on it. The devs have a lot of stuff to do.
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Hey hey! The event mode is balanced now. Very nice. Thank you very much.
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Yep I know that's why I wrote "XD" at the end.
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What's wrong is we're playing Tanki, not Minecraft XD.
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Interesting episode. A lot of expectation for the next event(s). Should be fun.
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Just saw @GrayWolf8733 in a battle. Had a nice convo and I now know which turret to upgrade for the sale tomorrow. Thanks again!
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See, the sad thing is, the mode itself isn't bad. It's just the fact that unless you're the Juggernaut, you simply canNOT win. At all. Like, the mode would be great if it was DM on HIghlands. Something not SJR and small. HEY TANKI DEVS! Can we get that next time? Please?
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Plot twist! Your Overdrive isn't gonna charge up. That's exclusively for the Juggernaut. Just so you know.
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Dang. Three battles in the special mode and I'm done. I joined the first one with like three minutes left, and everything looked fine. Sure, maybe the results were a bit skewed, but everything was fiiiiiine. I'm playing with B0-NK! Whee! Battle #2. Huh. 15 minutes, top guy gets like 75 kills, then dies. This is odd. And then the next guy gets 75 kills. Battle #3. And boom. This sucks. The leader never dies. I can't get kills. The hull is too slow. I'm out. I really thought this mode had potential. And it does! But... not with a juggernaut who can one-shot everyone else. No one stands a chance. I won't be playing this mode.
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Oop. I cannot unsee that now that you've pointed it out. Aaaaaand you have a point. Also, I changed my mind. The special mode isn't fun. B0-NK is boring, the map's too big, and whoever is the Juggernaut is always gonna get 75+ kills in five minutes. No supplies, the hull is too slow... dang. Pass.
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Do... do I have the wrong game? Jk. This looks cool as heck! And the new special mode... played for two seconds, having fun.
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category Ideas for Hulls and Overdrives!
readyfireaim replied to Ilia.ArchangeI in Ideas and Suggestions
These are good ideas IMO. They make sense, they're not game-breaking, they work. -
Oop almost forgot about Firebird HD.
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Smoky HD is the best. Wasp HD I actually think comes second.
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Maybe I'll try this. I don't know. I've never done it before. I've got 12k mines... should be enough, I think. Time to go get a Miner drone.
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There are a ridiculous amount of status effects in the game now. We all know this. And there's not a lot of ways to counter them. Hull augments (which protect you from just one effect at a time), Mammoth's OD, and... um... Here's an idea. Isida could use some spice. Vampire Nanobots has kinda worn off. So how about a team-based augment? Enter Status-sensing Nanobots. (Or some other title. I suck at titles.) If you're healing a teammate who has a status effect applied to them, you automatically remove one second of the effect per tick, instead of healing. After all the status effects have been removed, healing works normally. Advantages: Removes status effects, one second per tick. Damage per tick is multiplied by 2. Energy consumption is divided by 2. Disadvantages: Ticks are decreased from four per second to two per second. Healing is impossible if the tank being healed has a status effect applied. Does not affect Supercharge. Let me explain. So, naturally, the thing removes status effects, I've said that already. But only one effect at a time. If need be, there can be a "status effect hierarchy," such as, the augment prioritizes AP, then EMP, then Stun, then Jammer, then Burning, then Freezing. What about the damage things though? This is where the real stuff comes in. The healing/damage ticks, instead of, for example, doing 50 damage every quarter second, will do 100 damage every half-second. So you remove one second of a status effect every half-second. In addition, the augment prioritizes status effects over health, so you can't heal anyone with a status effect applied. Supercharge is unaffected, as are the status effects of your enemies. What do y'all think?
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