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Me0w_XP

Tanker
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Everything posted by Me0w_XP

  1. If you're on Windows 10 or 11, use Win + G to open Xbox Game Bar which is a built in screen rec software for Windows.
  2. What does GT stand for.
  3. Are you happy about Autocannon at least?
  4. Looks like Destabilization will be good again. ? Lots of buffs today. Glad the shot warmup time is shortened. Scout has 1.02 sec delay and LCR has 1.5 sec delay which is still shorter than the previous 1.6. Scout: 1139 normal, 1589 critical, 2.04 sec reload LCR: 1782 normal, 2487 critical, 3 sec reload RDS: 670 normal, 2244 critical
  5. Me0w_XP

    What to buy? Which is better?

    +35% damage boost isn't little, and it's quite helpful. The critical damage with it is also very strong. Like you said, it makes Shaft's arcade shots viable in close to medium range combat. Long range critical hits are also satisfying. The quickscopes you can pull off with the boosted minimum sniping damage is also useful. Even though your arcade reload is longer, the increased arcade and minimum sniping damage makes Shaft more aggressive with quickscopes and close combat.
  6. Me0w_XP

    What to buy? Which is better?

    At MAX Shaft, you do 670x3 damage = 2010 which is just enough to down a light hull. With double damage, that's 4020. With RFM, you have to drug often and/or use damage boosting drones to stay on top. You should pick your fights somewhat carefully and take out damage enemies. RFM might not seem too strong, but (especially with supplies/drones) it's effective at taking out damaged opponents/weakening targets.
  7. Me0w_XP

    What to buy? Which is better?

    It's pretty good but somewhat niche. You get to release 3 shots almost instantly and reload faster than stock. In return, your 3 shots take up all your energy and your sniping mode is nerfed to the ground. It's a good pick if you enjoy playing aggressively with Shaft arcade. Camping of any sort with this augment is discouraged. Personally I love using it a lot in small/medium maps or sometimes attacking on large maps, but I prefer Short Band Emitters when it comes to more casual play.
  8. I think they are planning to replace current equipment changing with this.
  9. Average Opera GX user trying to advertise their browser. (jk xD)
  10. It doesn't change reload time anymore. Only -30% warmup time.
  11. Me0w_XP

    striker cyclone bug

    Instead of fixing the bug, they just padded it with a longer reacquisition time? xD
  12. So... does it decrease reload anymore? Or just warmup time?
  13. I noticed that too... seems the buffs were too good to be true. :<
  14. Damn, what did they do to Scout that they didn't mention here. That thing is not -50% reload anymore.
  15. I honestly appreciate that RS is getting some niche uses including stable critical chance and now stable ranged damage. It's really come far from being a useless esports augment.
  16. I'm hoping this change will make Railgun more comfortable at midfield and smaller maps. Long range sniping was always kind of hard for me anyway. Scout and LCR changes looking kinda... ',:) if you know what I mean. ?
  17. Heck, buff the warmup time to be shorter and we'll get something that can compete with Scorpion. ?
  18. Toxic copy/paste augment. Not a fan. And I was just talking about it last week. Good catch but unfortunate for AR lovers. Wh. At least we're getting a damage increase. I'm not sure how this will affect gameplay though... To be fair, you are correct in saying that Railgun was pretty strong long-range but weak as heck in close combat. Hopefully that damage increase will make it stronger in closer range battles... Sad to see RS get hit down to 1200 damage. I hope it's worth the extra range. If I'm reading this right... this is a massive buff. I'm expecting a range nerf to this. A net gain in damage for RDS. However, the critical chance is still pathetic. As for LCR, the normal damage breaks 1500 and the critical damage breaks 2000. With the reload buff, perhaps this will become my main Railgun augment once again instead of RS. Again, it depends on how the new range-dependent Railgun plays. ...No comment. Finally, some interface changes! Looking forward to seeing it tomorrow. ? Because dead bodies weren't annoying enough... ok lmao.
  19. Me0w_XP

    Fix Striker - Bug

    I think this is because status effects and damage boosts don't apply when you're dead. So a Stun Striker and Booster user will deal unboosted damage and no stun on a postmortal hit.
  20. The drone itself is somewhat pricey. In terms of upgrades, it costs as much as other drones, including Crisis. I have it close to max from Black Friday sales, and I didn't even have to buy it- I got it from an Epic tier container. It's quite powerful and I'd say being able to use supplies like parkour mode is worth it. You said that you didn't upgrade it, so your impression of it is skewed because it's not strong until later upgrade levels.
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