Jump to content
EN
Play

Forum

Me0w_XP

General
  • Posts

    806
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by Me0w_XP

  1. They did this in the latest patch! >:3
  2. We're on the right track with a decrease in the reload penalty though. >:3
  3. OMG- SBE getting some attention? ? Woot! This will be useful in Assault attacking. Legit best update in so long lets goooo
  4. Still better than the initial 250 HP I guess, plus it'd no longer suffer from the 60 second reload. Attacking in Assault may be easier with it... Though I definitely agree that some of the supply-consuming drones need to be toned down a little for F2P players...
  5. I think your idea is pretty good NGL. 50% might be too low/high though.
  6. Me0w_XP

    Let's Discuss Magnum!

    That's uh not Harpoon, that's Adrenaline. Magnum's default angle is 8 deg. Harpoon was never 8 deg, it used to be 3 and then 0 and now 1.
  7. Ooh, that resembles the normal damage based version of Destabilization.
  8. Me0w_XP

    Let's Discuss Magnum!

    I'd still go with Adrenaline, the AP doesn't really work for me currently... Maybe I should record a video and submit it in Bugs and Glitches? ? But yea in my current experience, Adrenaline is the best for horizontal. Gets you a nice increase in damage too. >:3 Fixed at 1 degree.
  9. Me0w_XP

    Let's Discuss Magnum!

    Mortar has been kinda useless for a long time. It actually got a buff in the latest update due to having splash damage again. Harpoon changes your barrel angle to 1 deg. RCG is the most useless right now; it got a price increase to 245k but it is inherently worse than AGLM. In my experience, AP Core doesn't even apply the AP effect on direct hits anymore, it's kind of sad that it just doesn't work. Go for Adrenaline for horizontal play, AGLM for vertical play. Honestly, stay away from buying augments for now. Devs are going crazy with changing settings right now and they're just too pricey.
  10. No no, he has a point here. (joke)
  11. Me0w_XP

    Let's Discuss Augments

    RGC used to be only 149k. Devs buffed it to 245k after the recent Magnum buff. Additionally, AGLM used to have a +10% reload penalty. A lot of people are actually annoyed at the price increase since you're right, it is pretty much a worse version of AGLM. AGLM's reload penalty was removed too, so it has no disadvantages.
  12. Me0w_XP

    YouTubers VS Developers

    Didn't the paints used to be for crystals during Flash War events iirc? Or at least a really low amount of TKs...
  13. Me0w_XP

    YouTubers VS Developers

    Not Ghost chilling in the side and picking stray Devs off with a Shaft while Jumper, Waider, and Bigtanks go in and smoke the defenders LMAO
  14. A modified Stabilized Rounds Railgun not only computes a stable trajectory, it also accelerates the round before it leaves the barrel. The resulting merciless speed of such rounds easily pierces through enemy armor, but the extra acceleration period increases the barrel warmup time. Additionally, smaller caliber rounds are used so as to not overly prolong the acceleration process. Pros: - Maximum/initial critical chance: 100% Cons: - Shot warmup time: +10% - Critical damage: -20% The premise of this augment is that it can deal guaranteed critical damage which is useful against 50% Falcon modules, but the resulting damage is decreased and the extra barrel warmup time is excruciatingly long. Also, it's practically useless against Armadillo.
  15. Wait.... Pulsar but less OP?
  16. Mm yes RK, Mines, Double Armor... I got better stuff from my Daily Mission containers LMAO.
  17. Me0w_XP

    Ideas for Missions!

    "Nope, too kind toward F2P players. Next idea!"
  18. Me0w_XP

    Bugs and Glitches Reports

    I was playing pretty well in a game until I got stuck after dying and not respawning, got removed for "inactivity" and put in a new battle,.. Oh and I get this error if I try to post with an image, I always have to go back to edit the post to add my screenshots.
  19. Me0w_XP

    laser sight

    LMFAO I agree with this. Remember in the mid 2010s when you flipped over, you'd get a popup that said "Use your turret recoil to get back on your tracks or self destruct"? Now it just selfs for you if you don't turn off the setting. Devs really out here heavily implying that players can't follow basic instruction + logic. Plus their reasoning for removing the upgrade button. It's so condescending LOL.
  20. Me0w_XP

    Let's Discuss Hammer!

    Dragon's Breath is dead, welp...
  21. That yellow bar be going down slower than it fills up at this rate. xD
  22. This here. ^ The 50% crit chance was annoying for Eagle users but there was a reason for it. 30% feels a bit low for me and critical shots are so rare that I've switched to Stabilization or Hyperspace which increase normal damage the most. Plus, status rails are dead. The versions that reduced critical damage by 33% but increased chance to 50% were great. I'm also angry about Destabilization- its premise was supposed to increase damage spread. It irritates me that the devs only increased the critical chance for it now, even though the increase in stock damage is lower than the 26% increase you had before. It should increase the chance and the damage, like it was before the 180% normal damage nerf...
  23. It used to be 15 I believe, they changed it to be only 14 lately. O_o So I just open them one at a time. At least I'm getting epic items this way. ?
×
×
  • Create New...