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Everything posted by TargetXAcquired
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A honest answer to that that question would be.............Like they care, as long as buyers still spend wads of cash on the latest OP update. About your shot effects. Valid point, but there are more important issues in the game to address than dumb shot effects.
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What Is Your Opinion About the Current State of Tanki Online?
TargetXAcquired replied to Maf in Game Discussion
First off when did this become "YOUR TOPIC", although I think the added text gives players more scope to understand and reply accordingly. 1-Augments-Agree. 2-Supplies are easier now to obtain and I think most players have enough to get by. 3-Updates-Agree, apart from your last comment, it has not improved at all. 4-Mobile- I understand why it's in the game but that being said, I have no time for any of them and enjoy greatly destroying them in battle. 5-crits and drones- I think this comment is now obsolete as all turrets have the ability to 1 shot anything, saboteur is not as game changing as it might once have been. 6-Totally and irrevocably agree, although again your last comment is way off, the devs never, ever act on sensible, well thought out posts that are written by anyone over the age of 7. 7-No comment, not bothered. 8-Thunder now is the opposite to "sucks". Don't know how or why you took over this topic but for me it makes sense. A adult with a understanding of most things in the game is what is needed to help players get their valid points across, whether they be critical or in favour of what the devs do. I think everyone knows my thoughts on TO and until NO.6 is acted on, this game will continue to go downhill with every OP update the devs bring out. I will reiterate one last time concerning the appalling MM system that has never worked since day one. Here is my solution "AGAIN" to improve it across the ranks that are most affected by it. 1- More CRY to XP is needed for low to mid rank players all the way to marshal. Ratio of 3-1 should suffice. 2-The XP needed to rank should be at least 2X more and I would say 3-4X more from recruit to major. After major you should be well versed in the game and should have been able to upgrade your garage to a good level for the higher ranks that are to come, where having a good, solid garage is a must. 3-This is a new one AND NOT MY IDEA. Give new players more than 1 turret/hull at the beginning, this will increase the enjoyment for new players and stop the boredom and tedious game time confined to one boring combo. 4-This is also a new point and I somewhat agree with the devs on this one (no, I have not lost the plot) Bringing in "bots" WILL help the rank spreads, but only "IF" NO.1 and NO.2 are introduced into the game. Bots on there own will not improve MM. 5-TO THE DEVS;- If you really want to rescue your MM and make the experience of TO that much better, at least for the ranks between recruit and marshal, then these idea's I believe are the solution. -
I would train them to go after paladin rejects and upon encountering said reject immediately transform into G-O-D-M-O-D-E with the speed of a jug, equipped with a maxed crisis and it's turrets converted into twins with Viking overdrive, that should just about do it. Nerf, buff, copy, paste. Make as much cash as possible, with as little balance as possible, in a failed MM system. Heads up, it's already very "PREDICTABLE". My solution to alleviate the MM problem has obviously not been taken into consideration, if it even got read, so bring on the bots and lets see what happens. Either way I do not think it will affect END GAME maxed legends and what it certainly will not do, is do any favours to low and mid rank players. Devs think they have found the solution, but like their failed MM it will not solve the problem of low G/S players ranking to quickly and the status quo will remain intact, which means nothing will change. Yes this might be the case, but the problem of ranking to quickly without the funds to upgrade your garage still remains and that means underpowered low G/S players getting thumped in battle and being of no use whatsoever to their team mates, apart from getting in the way and being annoying.
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Totally agree. The reason their explanations are lost on most players is because they are 1- Trying to explain to younger players who either don't understand, are just don't care. They just want to play the game. 2- The mechanics of the game are way to complicated and there are far to many of them to remember. 3-They change parameters to often, further confusing players. Number 3 is mostly done when a augment associated with a particular turret has lost it's cash value and is released to the masses, fav trick of the devs. The game as a whole has lost it's identity. By that I mean there is no longer any uniqueness separating turrets. In their quest to extract as much cash as possible from the gullible, weak willed and "I HAVE TO BE THE BEST" they have just copy/pasted each turret and on a whim given a particular turret/hull/overdrive/augment OP abilities to make sure the cash keeps rolling in. I thought shaft healing was dumb, now they have given it to thunder. I am no longer surprised by anything the devs do and that includes their wayward and misleading information they give out on a regular basis.
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All well and good, but how many players study any turret and all the baggage that comes with it before going into battle? Yes they might read a little on it and take on board what other players might think, but actually studying and dissecting parameters, augments, shot warm-up time, crit chances, etc, etc is rather boring for most players. I personally take a interest in your posts, but for many I rather think it goes over their head.
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There is and never has been "GAME BALANCE". All part of the strategy to fleece players out of cash as much as they can. This is why they continually copy and paste augments for turrets, make OP augments for one turret then move onto the next and players just buy into it, literally. TO has went down the pan. Just wait until these "bots" appear in the game, it will do absolutely nothing for low to mid rank players as they will still rank far to quickly, not have enough crystals to upgrade and be of no use to anyone in battle. They will be far to weak to put up any resistance and fall further behind with each subsequent rank they attain. To solve the MM problem bots will not be the answer. As for scorpion, it's the new OP turret if you have the right augment.
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Every time they bring out a update or a special event lag intensifies ten fold. Being kicked from battles and entering a battle, but not being able to spawn is a common problem that never seems to get fixed. When will you (the devs) fix this annoying problem,
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I gave you a "THANKS" because you said what I have been saying for a very long time. TO has always had "MASSIVE POTENTIAL" but like you said, there utter greed and the contempt they show towards the players is on another level. TX was doomed to failure as far as I was concerned when they did not allow players to transfer accounts over to it. Having to start over again and pour massive amounts of time, effort and cash to pick up where you left the old TO was never going to happen, at least not from me. You really have to ask.
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update Patch Update #712 - Released 13th January 2023
TargetXAcquired replied to Marcus in News Archive
Of course they can, silly me. Like crisis and armadillo that cost fortunes in crystals to upgrade, yeah silly me, non buyers are now on a par with buyers, come back to planet earth and wake up, smell the coffee and take your head out of the clouds. Positive updates are rare and vastly outnumbered by the negative ones. Shop prices. container nerf. Constant nerf/buff/nerf cycle. Cry/XP ratio way off. MM is a farce, never worked since day 1. Bringing out new turrets with no protection against them. Giving the masses Helios, Vampire isida, etc then promptly nerfing them. There are way more than this and all these have a negative affect on players in battle. Care to list all these positives that have a "positive" outcome for players in battle. Constant lag that never gets fixed. Turrets doing no damage, never gets sorted. So my complaints have no merit and by the way there is no such word as that. Also I have every right to be pessimistic. The appalling updates the devs have brought into the game over the years have ruined it beyond repair. I appear to be the only one who tells it how it is. Over 10 years a player and with each update they screw players over, especially the non buyers. -
update Patch Update #712 - Released 13th January 2023
TargetXAcquired replied to Marcus in News Archive
I never said it was erased, I said it was off putting to the point that I can't hit a damn thing when I want to. My skill remains intact but it is hindered greatly by this useless indicator. And before you say it, no I do not want to re-learn magnum all over again just because of a stupid childish add on and no I will never get used to it, because I do not want it. -
update Patch Update #712 - Released 13th January 2023
TargetXAcquired replied to Marcus in News Archive
We have a difference of opinion. I'm right and your very wrong. Totally fine with that, but at the same time it takes away the skill element to a large degree imo. Again wrong. Your very good at being wrong, at least your consistent. I have played magnum for years now and I do not need any indicators of any kind to help me in battle, none whatsoever, at all, ever. There is a difference between players like you and players like me. I rely on skill, anticipation, memory, knowledge of the game, maps, buildings, etc. Lets just reiterate all of this. I and many like me DO NOT NEED any assistance in aiming whatsoever, PC players with experience and skill gained over many years do not need it. -
update Patch Update #712 - Released 13th January 2023
TargetXAcquired replied to Marcus in News Archive
And be ultra quick at releasing the shot are you miss your target completely, not to mention it obscures objects in front of you along with all the unwanted text walls of players names. This imo has been done for the little kiddies on their mobiles, PC players do not want it because we do not need it. I spent weeks perfecting magnum and along with skill, a little luck and the ability to memorise when to release the shot at any given time has served me well. The devs bringing in this unwanted and glorified childlike aiming system has ruined gameplay for magnum, making it useless and redundant for PC players. Like I said you can keep it all to yourself, which suits me just fine. -
update Patch Update #712 - Released 13th January 2023
TargetXAcquired replied to Marcus in News Archive
Not needed. You like it you can keep it but players should have the option to turn it off, It's annoying just like the text walls of players names and notifications we get in battle, very off putting and not wanted. -
Attempt to make MM Fun for Players having a Low Rank and/or Low GS
TargetXAcquired replied to Venerable in Archive
I addressed the problem months ago and this change is very necessary as it would solve the rank spread in battles to a large degree. Also as I have said multiple times before, the devs have never acted on genuine player feedback when they have pointed out a major flaw/update that affects gameplay. Magnum's ridiculous aiming system is not wanted, it hinders the players ability to hit the target. If mobile players want it then they can keep it, but give PC players the option to get rid of it. This should not be a problem to implement. -
Your deliberately missing the point as is usual for most of the mods, either that are something else.
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As you can see.......CRYSTAL CLEAR, no obstructions whatsoever.
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So many rules yet so few answers or solutions to valid gameplay questions. Same old, same old.
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update Patch Update #712 - Released 13th January 2023
TargetXAcquired replied to Marcus in News Archive
You usually have to repeat questions to those who need it. You say the update to magnum is ok, you are in the minority, the update is useless and not needed. Again in the minority. That word is a alien concept to the devs. yes, they have a system for that in forum Your very good at being in the minority, also very wrong. I think that should be diaper rather than socks. The trouble with teens and children is that they have no coherent though process, they think then dribble. -
I think it's your cry to xp ratio that determines efficiency and probs getting in the top 3 on the winning team contributes to it as well. I asked this question years ago and the devs said that they could not explain it because the algorithm was to complicated. I countered by saying that I wasn't interested in what algorithm they used are how it worked, but rather what a player needed to do in battle to further increase his efficiency. I never did get a reply to that question. If you look at the efficiency ratings you will notice that every player in the top 100 is a legend except 1. This player is a gizmo and I could never work out how he managed this. When I ranked from gizmo to legend I was just under 93 K and after ranking I went to over 94.300, as your efficiency goes up after each rank up. I think the bottom line is you consistently need more cry to XP by a large margin to see increases on a regular basis in your efficiency, I do not think K/D has anything to do with it.
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update Patch Update #712 - Released 13th January 2023
TargetXAcquired replied to Marcus in News Archive
Are you serious. Magnum is now pathetic, can't hit anything. The useless indicator does nothing but hinder your aiming along with the useless notifications that are splattered all over the screen. You want indicators fine, let the moronic mobile players have them, pc players don't want them or need them. -
update Patch Update #712 - Released 13th January 2023
TargetXAcquired replied to Marcus in News Archive
@ImAtWork And your thick as bull crap @soviet.reunion So very wrong Totally agree, do not even have to read the rest of your post, just the first line. Well said. I have mentioned a poll a lot of times, but of course the devs will never do it because the vast majority of their updates would never be supported by the players. The devs main objective is to squeeze as much cash out of players as they can. Balance and acting on player feedback that makes sense to even a three year old is alien to them. Unfortunately that will never happen. The shop prices have rocketed beyond all reason and premium has went up massively. TO is a complete mess and gets worse with every update they bring in. Updates = lag, negative feedback from players, getting kicked repeatedly from battles, wasting supplies because of getting kicked from battles and in the case of the latest update regarding magnum, being forced to use another turret because their pathetic indicator has made it unplayable, only I choose to quit rather than use another turret, as magnum was my go-to in battle. Conclusion. The devs never, ever, ever act on player feedback, EVER. I'm just waiting for a bedroom warrior mod to say they do. -
Attempt to make MM Fun for Players having a Low Rank and/or Low GS
TargetXAcquired replied to Venerable in Archive
I addressed this problem with a sound and valid idea on how to make MM more even amongst the low to mid ranks. -
Attempt to make MM Fun for Players having a Low Rank and/or Low GS
TargetXAcquired replied to Venerable in Archive
@Venerable Here is a good idea. Why don't the devs listen to player feedback and act on the sensible ones that make sense to the game. Sounds like a plan to me. -
update Patch Update #712 - Released 13th January 2023
TargetXAcquired replied to Marcus in News Archive
The game is a farce. Just played another battle, left after 3 mins, unable to see a damn thing. Complete joke and a shambles of a game. Pathetic, ta,ta. -
update Patch Update #712 - Released 13th January 2023
TargetXAcquired replied to Marcus in News Archive
So along with the text wall that blocks most of the enemy from view, you have now given magnum a nonsensical chevron of arrows to indicate when to fire. GET RID of both of these useless things. Magnum is now unplayable to any degree of skill. Listen to player feedback for once and act on it, we know what we are talking about when it comes to actual game play. Get rid of names above players and all notifications in battle and lose the useless arrows on magnum.
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