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Everything posted by Mihoyo
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To be honest, I think I can express reasonable doubt?
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Great. The server problem in these two days has successfully consumed my precious weekend. Originally, I planned to spend the whole two days and use the holiday bonus to obtain a large number of crystals. As a result, I EVEN ONLY had time to complete my daily tasks, and then I was FORCED to close the game by the constant "RECONNECTION". If the final compensation is still only some gift boxes that can only produce worthless supplies, I think I will regret what I have done recently for this anniversary. On the other hand, this birthday should be unforgettable to all players forever (if the compensation is only what I said above)
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However, on the other hand, you will see that hyperspace players often stand out in the ranking list in the game, and their KD often reaches a shocking level, which is very interesting. In the same Augment, some players can only be at the bottom of the team, while others can use it to reach a height that other players can't reach
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@wolverine848 @TheCongoSpider I think what you said is right. Last night, I tested the hyperspace damage of mk7-0 in the test. When the enemy player does not use the boosted armor and is not equipped with the railgun module, the damage is 2096. When the player uses the boosted armor, as you said, the damage is only slightly more than 1000, which is no problem, but in the actual battle, I can assure you that 3 / 4 of my 4000 HP has indeed disappeared, That's why I call it "inexplicably high". Of course, maybe I mistakenly ignored some key factors at that time. Very good. I think you have explained the essence of the problem. The excessive return of penetration is indeed a problem hidden under the basic damage that may not be "inexplicably high" And a large number of players scattered near their birthplace in each game can give full play to the huge advantages brought by high penetration, which undoubtedly makes the rewards and penalties brought by hyperspace seriously unbalanced@NikmanGT
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As far as I know, hyperspace doesn't seem to cause critical damage, and its basic damage, that is, the damage without the help of any hulls, seems inexplicably high. Especially under the blessing of large maps, the number of players in each game is often filled with all corners of the map, which makes the restriction on the high bonus of hyperspace very small. In a word, I think the change value of hyperspace gain at this stage is too high, and the hyperspace players that will exist in every game and the high KD reflected in them is much higher than that of other players. By the way, I hope developers can consider the balance of the new Augment of "ricochet" in the test . As far as I've experienced, when two ricochet players meet, there will be a supernova explosion of fire between them, and then one of them will turn into debris in a few tenths of a second, which is impossible for any turret except hammer, However, hammer's explosive distance of "face to face" seems to be a joke when ricochet crosses the crossfire distance of half a map.
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Of course, first of all, the least match in the game is 6v6, but recently, I have matched nearly 100 matches. The number of matches in 6v6 is basically negligible compared with the number of matches exceeding it. Therefore, as long as the player has a little fighting consciousness, he can find a good shooting angle anywhere on his own map, let alone if no one helps the hyperspace player, They can burn 3 / 4 of the HP of 9999gs alone. In dozens of SGE games I have played, as long as there are hyperspace players, his KD can always far surpass all players, including the enemy Secondly, when you say "the impact force of you shooting", I can clearly tell you that at this stage, the impact force of hyperspace is like a feather brushing the tip of your hair. Unfortunately, this feather belongs to Anubis, you know? Your life is as fragile as a candle in the wind in front of this feather.
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Sorry, I strongly doubt the rationality of your idea. Just a few hours ago, in an SGE mode battle, as a medium hull of 9000gs, I faced off with a 7000 GS hyperspace player. Of course, I can guarantee that there is nothing else between me and him except air, and there are no two damage icons on the player's head. Then I saw his muzzle glowing. Guess what? Three quarters of my HP has disappeared. I really can't understand what "useless" means. Don't you really think that both the gain of hyperspace and the basic damage are too higher than the average?
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God, no one thinks the damage caused by the transformation of railgun "hyperspace" is too huge? Especially in SGE mode, I mean a group of people gathered like ants, and then a "like the sun hitting the earth" railgun fell on the crowd, and then several five digit or six digit red numbers appeared on the wreckage of the tank. Why do I know so clearly? Because I encounter SGE mode almost every time:) I can't understand why this augment needs to be strengthened. To be honest, its disadvantages are hardly worth mentioning compared with its advantages. As long as the player randomly finds a teammate and shoots behind him, it can cause considerable damage, not to mention a group of "ants" to increase the final number exponentially. As long as someone plays SGE mode several times and presses tab at any time, Focus on the first few hyperspace players on the list, and then look to the right. Do you see the exaggerated KD? A 7000gs player can easily destroy a 9999gs Paladin with aura by taking a few steps and pressing the left mouse button. Developers, is this reasonable? Or if two players of the same level meet, hyperspace can destroy the light hulls at any time - as long as it hits, and I think it's as simple as clicking the left mouse button - or the medium hulls is close to 3 / 4 of the HP. You know, every time I'm hit by such a ray, and then most of the HP disappears or is directly "evaporated", it will aggravate the idea of quitting the game in my heart, Until my Paladin just turned on OD and was inexplicably turned into debris by a light. If being crushed by wasps' N2 or mammoths to make it ineffective, or even overturning on the ground, it didn't make me so angry. Developer!!!
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