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Posts
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Posts posted by Occultus
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can you strengthen OD Gauss+viking? last days was extremely not funny when used OD and one player didnt die after using close OD from my side (enemy: hornet + double def + 50% resistance), second time long distance and enemy had Ares, no chances to kill him, OD on viking+Gauss is rather useless
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Map: Lost Temple
Mode: Flags
Turret: Gauss
Hull: Viking
No dmg shots. Shows 0 point hit when someone has rebirth cover, but no info about dmg (and no dmg) on all players without shield.
First time reload game client helped for moment (after few shots returned to no dmg shots), ealier reload helped but not this time. Game was close to end so I didn't reloaded again.
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Parma looks very nice
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Trade tomorrow:

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TRADE TOMORROW (TODAY I CAN'T) - send prv

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Trade possible tomorrow

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Tomorrow I can trade (today I can't) send me prv:

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TRADEING DUPLICATES FOR THOSE I DONT HAVE (2 arena, barda, serpuhov), send link on priv

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On 5/17/2025 at 6:17 AM, TheCongoSpider said:
Nothing is wrong with it. Again, if this here is not what is happening for you, send a video recording so it can be put forward as a bug report.
thx for sending, I need download something to make video, but should be under 1 sec, on video is over 1 sec
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1. I think dev should write if want video
2. if you say, your aiming time with this module is under 1 sec, you re lucky...
3. if you have programs to make video, you can also make video and proof your words
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On 5/16/2025 at 7:44 PM, TheCongoSpider said:
Please send a video recording of this if possible.
argument: solenoid cooling decrease aiming time 50%, and reload time 50%, if you will take 1.5 sec and 50% is 0.75 s. you can try yourself, is it correct or no,
https://en.tankiwiki.com/Augments#Augments_for_Gauss
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On 5/16/2025 at 5:17 PM, TheCongoSpider said:
Just played with it and nothing is wrong. All Gausses take longer to lock on because Stock now takes longer.
I do not agree, aiming increased 0.5 sec and module aimed maybe in about 1 sec, now it is about 3 sec,
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There is no info, but Gauss with solenoid cooling - it takes a long time to lock target and the damage hasn't changed at all, did someone accidentally change something?
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There were guaranteed Legendary and Exotic rewards from chests, is that still? If so, how it looks now?
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Does any1 know is it my problem or today server problem.

edit: cache cleared - not helped - can't play any match
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@md16 it's often impossible to predict the exact time, everyone wants a quick start, so a little patience

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On 11/21/2024 at 2:03 PM, Marcus said:
«Superconducting Discharge» augment
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Radius of adding ball lightning to the circuit decreased from 20-25 to 1 m.
Just tried this argument and it is useless with using ball lighting, ball lighting move over 1 m in miliseconds (fast) and whole battle couldnt use lighting by ball lighting. Couln't kill anyone using lighting by ball lighting. I used Mammoth and it is slow, maybe with other hulls will be better.
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@destruidor-3000-2014 I will send you tomorrow, today I can't, do you agree?
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@Dumbledore6969 someone was faster, thank you for your interest
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@Dumbledore6969 I need blue tracks, I will prepare link
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/TODAY I MADE TRANSACTION, PLS SEND PRV MSG AND WE CAN EXCHANGE TOMORROW !!!/
PLS Send PM
I give - I need:
NEON tracks - NEON turret
GREEN turret - NEON turret

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Let's Discuss Matchmaking
in Game Mechanics
Posted
Matchmaking - can you make the system of additional players join both sides simultaneously (this means an equal number in teams), today I had a situation twice where the system added one more player to the opposing team, and we did not get a player for about 3 minutes, it is not possible to play like this, e.g. flag mode, the team is pushed to the defensive, moreover, players often leave such a team, because in most cases defense is associated with a large amount of destruction, and consequently also losses in resources (where we mostly get speed from crates) and a negligible chance of winning.