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Jeers4U

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Everything posted by Jeers4U

  1. Any reason given as to why there is no trophy mission with it?
  2. Has anyone pointed out that there is no trophy mission yet? Or is that coming?
  3. Me -- as jug-- getting phased into by a bot on a flat and lever surface. Then, bot phases back into solid and flips my tank over -- remember I'm jug. jug flipped over by a bot tank. That HAS to be--among all the other stupidest sights in tanki today--THE stupidest sight in tanki today.
  4. Wondering if you have plans to make dead tanks last even longer after they're destroyed? Like, 2 minutes or longer?
  5. Jeers4U

    What to buy? Which is better?

    Since the topic is 'what to buy', I would like to suggest that tanki buy better servers.
  6. I got kicked out of the same game 3 times today. Awesome tanki experience.
  7. Part 1: Is there a certain score differential (winning team vs losing team) that you're looking for when you programmed the winning bots to essentially stop shooting at the enemy and instead shoot at walls (or stop shooting at all)? Part 2: Does that same score differential trigger the losing bots to actually 'start' inflicting more damage and more direct hits?
  8. Why did you program the bots to shoot at enemy bots only some of the time?
  9. so.... yes? the servers are in a tragic state...?
  10. Jeers4U

    Bots

    Can I ask why you are so sure of this statement?
  11. Jeers4U

    Bots

    So you think that there are no other bots in the game other than the ones with the characteristics you have listed. Have you come across any developer saying this or any piece of literature here that confirms your theory? I'm just asking. Because I have not.
  12. If this is true... ...then I should never be banned, because... It's perfectly fine for me to spread toxicity because I am the tank...
  13. Jeers4U

    Bots

    Can I ask why you believe this to be true?
  14. I thought my life was complete when they added dust. But I was wrong. NOW--with fog--it's complete.
  15. Jeers4U

    A Day in the Life...

    ...Of a tanki player. 1. Enter game. Play for 2 minutes. Notice bot not moving because you are winning... Still not moving. Notice bots bonking into one another. Still not moving. Still not moving. Get kicked out. Sigh. Start again. Repeat.
  16. (I know. Perhaps I should have used the wording 'voice your opinion' instead. I have nothing but mad respect for Congo's efforts. I would never get that level of involved in an online game. They always disappoint in the end.)
  17. It's fun to watch you learn how tanki actually works beyond the +1/-1's.
  18. Jeers4U

    Banning Mults and Poor Game Play

    Some here seem to be...
  19. And I'm accusing you of also being a troll with the same talking points I stopped listening to last time. LOL!!!! Ok, bud. They're all on the first page of your profile. But I guess you don't want to acknowledge that. Trolls be trolling. The time duration of troll behavior is irrelevant. Notice how 'time' is not included in the definition...? Again. I owe you zero explanation. I really about what you think of me or my posts. I think this is what you fail to understand. So, at this point, it's attention getting behaviors and you don't care if it's positive attention or negative attention. You can reply to this, but I'm stopping reading the insanity of the supreme irrelevance of this discussion. This applies to anything you write in future. (see how easy it is to not read someone's posts. I'll show you...)
  20. We keep on forgetting to include bot algorithms as a factor that can make the game more imbalanced and has nothing to do with player Gear Scores. So even if the GS appear close, the behavior of the bots influence the games' outcome.
  21. I'm not even sure augments are taken into consideration when making MM teams (we'd need congo in here to tell us if they do). But I've been on a team where only 2 players had hull augments and the other team had 10 augments (out of 12 players). Needless to say, the other team won by a landslide.
  22. One of my suggestions was to limit the number of F2P turrets/hulls to just 3 or 4 of them (each). After you paid a subscription (or per turret, or whatever) you'd get access to more of them. But after you bought a 'subscription-turret/hull', you'd be playing with the P2W players and not the free players. I thought that was a good idea, but as I stated earlier, I don't know all the business aspects of tanki's income streams.
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