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Everything posted by splitterpoint
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Mine is M4 actually; they say the buff is most noticable on higher modifications. I don't see or feel the buff, if they wouldn't have told us they adjusted Striker; I probably would never have noticed the improvement.
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Quite the contrary actually, salvo mode sucks in most confrontations with the enemy. Targeting takes 9237 years with a big bright laser shining down on the enemy; instantly revealing your position. Only the obvious kills in the far far open ground can be killed by salvo mode. A bug in the salvo makes atleast two of the rockets miss in 20-30% of all firing. Sometimes none make the hit but sail behind the enemy; missed by a wide but constant margain. It's like there's an offset and when the enemy moves during the time rockets are still on their way; the offset gets fixed or delayed or something. A few months ago, I started training myself using Striker as the only turret for weeks. I got better at it and I must say the arcade shots are useful and sometimes overpowered but only in flat maps. Iran and Desert are the best ones. As soon as you fire on moving targets from height difference, the auto aim system becomes flawed and you are just wasting time trying to shoot an enemy. I stopped using Striker for a while and then tried it out again.. I sucked! Totally lost my feeling leading targets etc. I figured it'll take me months to get back to a level of skill that I lost in a week or two. Could be me... but for now I am only using it when MM decides to put me in either Desert or Iran lol.
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True that, clearly capturing flags is not my job as a Wasp.
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Le Wasp:
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Does going in and out of fullscreen help? I think I have experienced this bug aswell when using mouse controls on the Standalone. Flag and CP icons moved when I turned the turret but the skybox was static.
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I leave 60% of the battles, I kinda see it as a strategy to earn more crystals per hour.
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Not overpowered at all, Look at Twins DPS wise, or Isida XP-wise... it's the short range guns on medium hulls that are extremely overpowered. Smoky needed that range buff big time.
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I can't hear sounds when my camera is elevated.
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I didn't signed up for the stability issues though. Back when I bought Viking it was still a stable low platform hull paired with my favorite Smoky turret. And then they swapped stats when I got it on M4.. just like that. But Viking has more speed, I think you can counter lack of stability better than lack of speed. I can use short range turrets just as easily, it's absurd. I'm very used to Viking now being that it's my only medium hull. I miss the old Smoky Viking combination though, they paired perfectly.
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Is anyone going to forward this to the developers at all? Are they aware of the situation? I am stating the same thing for over four years and I feel like I am just annoying them. And I also believe no one uses mouse controls because they are either incredibly ignorant or they don't use them because their first experience with them is absolute rubbish. Well I don't know about you guys but the arrow keys are extremely limited in comparison with mouse controls; especially with Shaft and Striker.
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It seems no one has acknowledged the fact that mouse controls are inaccurate in continuous small adjustment in flash player and there hasn't been a good solution since it came out in 2014 or something? It's been 4 and a half years and it doesn't work as it should; I mean look at Tanki X.. the Unity engine handles mouse movement much better than this worthless old Flash Player engine. You are running your game on a 15-something year old engine and it's definitely time to leave it behind. If I were a developer, I'd bring out the whole crew and focus on the HTML5 progress. Please get rid of flash player, You've been telling us that the HTML5 version is being worked on but it's taking too long... It is taking too long.... It is taking too damn long! And that's not even the end of it because HTML5 testing still has the similar lags in mouse controls so that needs to be sorted out aswell. ---- Mouse controls in the client do not work. They are just about usable in the Standalone Flash player. What's the cause of this difference? When will I be able to use mouse controls to full potential in the client itself? I am using Striker and Shaft with the mouse controls and they are much better than the standard arrow keys but the occasional lags are so annoying in the Standalone Flash and it's impossible to use in the client.
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We played in Gage or something with our band in 2013, a local bar pretty close near the shore. I don't live there myself but I have relatives living on the southern side. I met Stephen perkins from Janes Addiction during our 3-day visit in Illinois it was pretty cool.
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If you run out of supplies, try Isida. The charts are XP based and you can cheaply sit back and relax in the base while healing everyone. I use the nanobot alt; basically a prolonged double damage.. boring but saves me supplies. Shaft is pretty power hungry, it eats up double damage because you want to kill people straight away. It's not that good DPS wise either. I can't keep up with the double damage demand when I use Shaft. If you're not on double damage then the experience is miserable in this game full of stupid short range turrets and protection modules.
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It started with the most recent update, I think that was 2 days ago. I however haven't been in a match straight after the update though, this is from today.
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I think that'll come down to designing a completely new map. The extreme height difference is the main feature of Noise. Noise was a great map up until Magnum got introduced. The whole flow in Noise changed completely. Magnum protection is a must have. Protection modules are strong though.. Magnums are not so dangerous to the attacker if they use protection. But there's only space for 3 protections so a compromise has to be made. Thunder users can use splash damage, Smoky can knock enemies over in mid air and Ricochet is great in the tunnels. And then there are Firebird, Freeze and Isida.. Isida's are so overpowered when they are accompanied by other short range weapons. The magnum cannot hold down these players especially if they have Magnum protection. I still find this map rigged. You can't get around gravity.. once players get the flag on the high base they can basically jump off straight onto their base flag and capture it without facing obstacles. That sort of makes up for the limited view that they have in their base I guess.
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I face continuous resource errors after loading a first battle on 4G, on wifi it's fine. How can I fix this? I am with Vodafone and the connection is good. I tried restarting the app and it loads the interface and everything but as soon as I hit play the errors start popping up again.
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I indeed use C for mines so I can poop them while driving. I disabled my gold box supply.
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I bought Tundra today and I forgot how cool this paint looks.. atleast on the desktop version. On mobile every paint texture is more zoomed in. There Tundra reminds me of the old Clay paint before it got changed in 2012.
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Completed my 7th M4 item today trough pure 50% sale MU's. Ahh this is great, I always save up a lot of crystals for this particular sale.
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Time to roll out the Wasp again! Feeling is all lost though, man I suck. But my favorite turret Smoky is back for sure. This particular buff fits the mid-fielder.
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Love the new Freeze XT design, the Mastodon fits it perfectly.
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I barely use my Shaft anymore, it is only until after the update that I realise arcade shots were more than just secondary attack. It needed a nerf for sure but not this way; The weak damage now is worthless and just impractical. I am not giving up my position just to get closer to deal some reasonable damage.. that's stupid. It sucks because I'll have to sit there and stare at enemies in mid range while the reloading bar slowly fills itself again, it's a constant dilemma. It reminds me of Striker's salvo mode. I'll let it sit in the garage until they do something about it and keep on using the Magnum.
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