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Everything posted by splitterpoint
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That made me laugh ^ :lol:
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- 3 days of premium - 10 days of premium
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Well then, those Titans and Mammoths are probably mults, always drug.. one needs to cancel out the other's drugs. The whole concept of drugs is poor I know, it'll come down to pressing the right drug and pray you won't have much encounters during the cooldown. This is why I love Magnum, I sit back where no one can reach me. Now I can safely wait out the cooldown to immediately enable double damage again. About Wasp, ahh yeah.. the speed used to be 12 M/S; it was insane. You could flip yourself when going to fast trough corners without even using recoil weapons. Wasp had very interesting gameplay. The main reason why I use it is because I invested crystals in the Wasp that used to have more speed. Luckely the thing still doesn't skid, I hate that when chasing enemies on obstacle-rich ground or grabbing flags. But right now, Hornet is better in every other aspect. --- Actually I wouldn't use a light hull in the first place; medium hulls are fast enough in most situations. The increase in speed as it is now, does not justify the decrease in health and it's noticable on the battlefield. It used to though.. I think Viking was somewhere at 8 m/s and Wasp was more than 12 m/s. Medium hulls were slower and lighter hulls were faster. Perhaps they should do that again to increase hull variety and probably indirectly map variety aswell. Fast light hulls mean you could lose your flag in an instant when you don't pay attention so defenders with big hulls will become more important too. Speculations, speculations, speculations..
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Yeah it is, but they will cut down the drugs in the game. Less spawn killing sessions by a group of overdriven enemies. Do you know the different upcoming alts for all hulls?
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Ahhhh so familiar indeed, from the moment the blue light shows up.. They bring all those supplies in your base and start spawn killing the hell out of your team aswell. Hulls became pretty fast. For 80% of the players, a medium hull would be do well for flag capturing. A group of Vikings on overdrive will reach your base within no time. It now comes down to gathering your team up around someone who has a star above their tank and to storm the enemy base. All these consumables consumables consusmmables conshsdumables consmasdasgshagfdh..
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I know right! Like a 3rd eye... it's magnumificent
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What happened? :huh:
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A lot of that has to do with server latency; or ping. This is the result of the distance to the server.. now I don't know where you live but the further you are from the server, the longer it takes for a cluster of information to go from your PC to the server back here in Amsterdam. The client to me, is the most reliable way to use the game. The only downside is that I cannot use mouse controls trough scope mode with Shaft. But server lag is not really an issue for me, not anymore atleast. It used to be absolutely terrible a year ago with mouse controls enabled. Constantly getting disconnected from first minute of joining a match. After many months, all the sudden it magically stopped. This bug fix solved all my issues and the game had been pretty stable since they did it. The worst updates so far; from my perspective, are Magnum, missions, overdrives and supplies. Those 4 things kill map variety and cause blowouts in all game modes. We had much more map variety a few years back and I blame overdrives for the increase in blowout battles lately.
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It is extremely ambitious to let mobile and desktop players play the same game I'll to you that. No way that a touchscreen wins from keyboard controls... I'm very excited on how this'll turn out. It's a change and it is nice to see that development has gone outside the browser environment which T.O. has always been in. Rumors will always be there before something big happens but one can only truly judge an update once it's finished.
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I guess so, I've Prodigi at 42% and they cut down more than 50% of my health when I don't use double armor. Railgun's alt is extremely powerful. But as always; the standard situation is drugged... always drug, cancel out the other's drugs. Aslong as you use drugs and the other doesn't you will win 742% of the time. Remember to drug and the Railers won't get you. Drug...
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And Twins stands out once again, the dumbest turret with the lowest learning curve gets away with it. Protection based on % is flawed.
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Thank you to all my buddy Magnums
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One thing's for sure though, this whole chain system doesn't make sense anymore after the update. It's now a left-over, money is wasted in designing the chain system and programming it. Still; I think they may overhaul it once more in the future. So now they've planned matchmaking in favor of the destroyed balance due to overdrive and the missions themselves. I'm pretty sure it'll do good to the game, I mean; it can't be any worse than what is happening now with all the blowouts. But I believe they could've saved quite a bit of time and money if they didn't developed the missions in the first place but instead focused on the actual battle fund and calculate the rewards in there. It should be the main source of income. You play -> you earn. Alternative stuff like missions should be used for special items, not for main currency and supplies.
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Nora
- 238 replies
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- 10
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Drones? No my man! That's the 4,17 liter 4 cylinder TURBODIESEL engine that they fit into Hornet M1. It was the only engine fitted with a compressor. But I have a better one in my arsenal: There it is... Machinegun, or; Vulcan as we know today, originated as a 4 cylinder in-line turbodiesel engine in it's testing phase in the test server. The engine produced 183 HP and had 780 NM of torque. It is known for it's use in Wasp M1. The same engine was fitted in Wasp M2 with 2 turbos and had 206 HP. The engine had a displacement of 4,955 liters. Test versions were later abruptly transformed into a Vulcan. Only a select group of tankers got their hold of this engine. Those who upgrade to Wasp M3 will have the engine removed. An all new 6 cylinder turbodiesel will now take its place but it will not be visible in the garage.
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Today I got disconnected 2 times and I lost my progress. Normally I get redirected back into the game when I refresh but now it goes straight to the lobby-chat. How do I fix it?
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Magnum
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You don't need antivirus programs. People need to think twice before downloading something or visiting sites that I will not describe in detail. They don't do nothing more than to eat up RAM. A complete waste of money.
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The only real difference between Twins and Rico is the user itself. Only noobs choose to use Twins; Ricochet has much more potential, especially with the alteration.
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I know right. :lol: I simply don't like doing them. This is why I love the new chain system. The pressure is off now. From the point of logging in; I can just start doing the battles I like. The only missions I finish are part of the XP and crystals I gain during playing. I skip box missions and I absolutely skip DM missions.
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Blaze ziet er werkelijk waar fantastisch uit, van harte!
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To what extent is this allowed? We're talking about possible advertisements and stuff..
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I record with Shadowplay from the day I installed my GPU; it came with Geforce Experience. OBS works great too as said above^. It should record straight from the GPU with a similar encoder as Nvidia uses. The only limiting factor in game performance would be your harddrive. It helps to have your clips being written to an external HDD or an internal HDD where the OS is not installed on. Boy I am talking about sluggish harddrives.. SDD's is the stuff you want my dear. I have 6 harddrives in my build but that's more for my work as photographer and harddrives are cheap per GB.
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