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Everything posted by splitterpoint
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It sure eats away my double damage supplies; it enables me to kill ALL medium hulls with exactly 3000HP.. that sure is a sweet spot. Also arcade shots will do 1100 average damage when drugged, the same as a stock M3 Thunder and with higher firing rate.
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Yeah, team mates become your own enemy. A lot of Shoe M3's were on the battlefield with the gold rains last week. Salvo is pretty usable in Serpuhov on the elevated base. Enemies can't hide so much in the open center and you can sail missiles over team mates.
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As soon as I saw the topic title I could hear CJ saying it haha Welcome back Montano, good to see you around again. Mr.Arcohhs is indeed a nice guy. I miss him around on Youtube, he didn't get the views he deserved.
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I played with my old Smoky M4 yesterday, it wasn't as bad as I thought it would be; at all.. Perhaps my aim has significantly improved since I started using Striker more often. The thing still packs a punch, you really notice its quirks against Ricochet though.
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Even light hulls will do because they can sit in the base; it's just a matter of picking the right map. Everyone uses medium hulls anyway. I agree, I will leave the missions aswell when I can get productive results without them.
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It is definitely a chore. But remember that everyone is going trough this; the boundry is set higher meaning you'll be way ahead of those who don't finish their missions. I personally hate them but PRO battles are becoming extinct because everyone sets to finish missions. I am obligated to finish the missions in order to keep up with the supplies. Finishing 1 mission each day to complete the mission chain should give you just enough supplies to compete, atleast that is what I experienced. Doing all 3 everyday will get you plenty of supplies and crystals. If you want to be really efficient; stop playing after completing the last mission for optimal XP/crystal ratio. As said above by Mr.Gorgoblesk.. Isida does not require drugs at all.. it is so massively overpowered in such a way that it requires no effort in gaining XP. Simply heal people, even in blowout matches where you can get huge amounts of XP because every teammate is taking damage.
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Who deleted my post and why?
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Ahh yeah, I regret not being online at the time, the texture is really nice.
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Haha yeah, like naval artillery! -- Edit: Two 100% blowout battles, one massive loss, one massive win; but the Magnum thrives whatsoever!
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I knew I shouldn't have moved with the target at all. This was an exaggeration of the flawed aiming system that Striker has. Salvo as slow as it locks on; would be a waste of time and rockets since the enemy gets damaged by my other teammates already. Whereas single shots wouldn't do the trick either because of a combination of height difference, travel speed and the auto aim cone. You made valid points on the salvo mode.. it requires lock-on for action. Without that lock-on, you're wasting time pointing the stupid laser. I think this is the crucial aspect of Striker; whether to use salvo or not.. currently salvo is very powerfull but clunky and slow to put in action. I constantly face this dilemma when using Striker. The stuff Guido shows are too specific. The guy is full of his own idealism anyway.
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Daar zit inderdaad ook wel weer wat in..
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Volgende week 20+ graden!
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It is, I use medium hulls most of the time because I swap camp spots regularly. Arcade shots are definitely put to better use when you have something faster than Mammoth or Titan. Mammoth suits Shaft on some occasions though. I have it equipped in Massacre because of the higher turret placement. I can't peek trough the concrete block in the base with Viking.
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Why am I a fool for not having the right hull in that particular moment?
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I'd say Pixel.. it has nicely balanced aqua/green colors, the even texture fits on every hull. Fracture, Red Urban, Tundra, Sandstone are similar to this regard. Orange is also really nice, it's so rare on the battlefield. Probably because everyone would see you coming. :lol:
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I never found the recoil particularly annoying; the thing is fixed on my hull anyway.
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I would like to get my mission progress reset to what it was before the server crash, What to do?
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Well it may very well be that I just lost my mission chain..
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You can hold the right mouse button to stop the laser from moving while you can still move the scope around; it's so useful once you get to know how the mouse behaves trough Tanki; really it has much better aim. You can also hold the right mouse button outside scope mode to lock the turret from moving; it'll allow you to quickly scan the environment while keeping the turret still. Really, all I use are mouse controls with Shaft.. it only seems to work trough the Standalone currently, everything else fails miserably.
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Where's your action to justify the word?
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Met Paypal kan je inderdaad je geld terug vragen.. Staat Tanki Online dan boven de wet om je vervolgens een perma block te geven, of zie ik dat verkeerd?
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