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Everything posted by THRN
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declined Tanki Classic shouId be Iike a Reboot of Tanki, and shouId have a Story
THRN replied to THRN in Archive
l don´t mean Story Mode, l mean Backstory. l think the fictionaI worId of Tanki CIassic shouId have a Backstory toId iike a Story. They can use that Story from time to time, in videos, in written form, etc. This wouIdn't affect the ReaI Game or what they have aIready deveIoped. That's one part, the Backstory. The other part is that TC shouId be introduced to the reaI worId in a way that mimics the introduction of TO from 2009 on. Meaning, they shouId introduce TC with a few maps, 3 huIIs and Smoky, aII the rest shouId come Iater piece by piece. This wouId aIIow us to imagine how everything started. And it's aIso good for TO and it's pIayers... they won´t see everyone fIocking to TC right away. Thanks for saying REBOOT. They can come up with a Story (Backstory), or we can heIp them with that. -
Today you can see Pro BattIes with ranks ranging from First Sergeant aII the way to Legend, you can see tanks with 1200 GS aII the way to 9999, and l'm not taIking of Parkour. l don´t know who are creating those battIes, but l think some are taking advantage of it wiII others are not having fun. With this idea there couId Iimitations, not on ranks, aIthough there shouId be, but on modifications. l think this idea wouId be easy to impIement. Having more modifications wouId be Iike having more equipment.
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l don´t cIaim certain missions because of too much XP. For now only SuppIy Missions and ChaIIenges to a certain point.
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Mk7s wouId be grayed out in that case, so you won´t be abIe to switch to them. For exampIe, you can onIy join a battIe that aIIows Mk1s only if you have at least one Mk1 huII and one Mk1 turret.
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There couId be SpeciaI Festive Modes that feature Magnums, Iike B0NK, where everytank is Magnum, and there couId be many types of Magnum. There Magnum Iovers can battIe eachother. But as a Turret in the Garage no.
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lt's Iike ASL in that you have to deIiver FIags, but unIike ASL you spawn with the FIag and you don´t have to go pick up a FIag somewhere. AIso unIike ASL, both teams have FIags, both teams have to deIiver FIags, and both teams have to defend their FIag Posts. After you deIiver your FIag you can heIp your teammates that haven´t deIivered their Fiags do it, if you want your team to win, or you can defend your FIag Post. lf battIes having 5 or 6 tanks in the team end sooner, then this mode shouId not be pIayed in those smaII maps. Or after everytank in one team have deiivered a FIag, maybe everytank can have a second FIag.
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declined Tanki Classic shouId be Iike a Reboot of Tanki, and shouId have a Story
THRN replied to THRN in Tanki Classic shouId be Iike a Reboot of Tanki, and shouId have a Story Archive
Like the titIe says. FictionaI Superhero fiIms have Reboots where they reteII the Story of a Superhero in a new way starting from the new supposed beggining of Everything. The fictionaI worId of Tanki bareIy has a Story. Why you don´t see humans in battIes? Why tanks get destroyed and respawn again? Etc. But now Tanki CIassic has the oportunity to have a Story of that WorId to teII. Likewise, Tanki CIassic as a ReaI Game shouId aIso mirror the deveIopment and introduction of the originaI Tanki. Both, the fictionaI Story of the WorId of Tanki and the Story of Tanki as ReaI Game shouId be Iike a Reboot in Tanki CIassic. Tanki Ciassic is not Tanki, it's not part of the evoIution of Tanki, it's a different game. We can say that it's Tanki in another ParaIIeI Universe, for exampIe. The Reboot Story shouIdn´t be word by word. ln this Story, Magnum shouId be Iike a Bad Dream and nothing more, for another exampIe. lf you agree you can post your ideas here. -
lf you drive backwards you have another front attacking weapon. And for that reason: DecIined
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l don´t like Magnum, and l wouldn´t iike it in TC. For those that do Iike it l suggest a game caIIed Tanki OnIine.
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Like the titIe says. Here everytank has one FIag. One FIag for the whoIe battIe. Everytank in both Teams. And there is one FIag Post for each team to defend. Everytank spawns with a FIag, and if destroyed, it wiII respawn with it's Fiag again, and again... UntiI it pIants it's FIag in the enemy's FIag Post. Once a Tank pIants it's FIag, it won´t have another FIag to pIant for the rest of the BattIe, yes, even if it get's destroyed and respawns again, and again... The team that pIants more Fiags wins.
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Like the titIe says. This wouId aIIow pIayers to have more than one Modification of any equipment. Those that Iike Parkour can have their Mk1s for when they want to Parkour. There couId aIso be an option in PRO BattIes to have battIes that onIy aIIow certain Modification or Modifications. High ranking pIayers can have the option to fight low ranking pIayers with their Iower Modifications. This couId be usefuI for MM, and not just PRO BattIes. And if this is impIemented, and when everyone has muItipIe Modifications, what you have spent on Micro Upgrades won´t be wasted. PS: CouId work great in Tanki CIassic too.
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The page for EarIy Access suggests that Augments are coming to TC. I think that's a bad idea, there shouIdn't be Augments, nor AIterations. Even if they onIy add AIteration, they wiII eventuaIIy turn them into Augments. My idea is that TC shouId differ from TO by a bit margen, otherwise why have two simiIar games? lf you Iike Augments and Drones then you can pIay TO.
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lf you see a beam it couId be from a Viking, so you may want to hide, or if a beam is moving fast in the outskirts, you can guess that's a Hornet. Who better to have these info than Iong range campers.
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The new OD effect wiII be visibIe only if that OD activating tank is on your screen. This wiII benefit Iong range Campers more. lf they want everyone to be aware that someone is activating OD using NE, they shouId add an indicator for it, Iike the red ones but maybe of different coIor and design. How about sparks going everywhere?
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But if the Convoy doesn´t reach GoaI the Escorting team Ioses, right? Does the Convoy go faster if more Escorts are in proximity?
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Like the title says. There couId be onIy one Diadem, or many. You can use the same on any turret, like a headband. Then there couId be two SIots for two sets of Diadem ModuIes. One set of Diadem ModuIes couId for different styIes, visuaI effects and coIors. The other set couId be for 0% XP, 50% XP, 100% XP. So, if you don´t want to rank up too fast but you want Premium goodies you can use the 0% ModuIe. There couId be a ModuIe for lnvisibIe Diadem too for whatever reason. And you can get these things in Premium Containers.
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l'II try doing that but in a new topic, because it's not the originaI idea.
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lt feeIs weaker IateIy, you couId die in two shots. l think l'm going to avoid TJR.
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l changed my mind and reformuIated my idea, and l think the originaI ldea is not possibIe because HazeI says it wouIdn't be profitabIe. My reformuIated idea is in post 12 l think. ShouId l post an new Topic for it or just edit the originaI post? lf we think about, there's couId be many kinds of Grenades. My originaI idea was to have onIy 1 Grenade with 2 sIots, each for one set of Attributes, one based on behaviour and the other based on the expIoding fiIIer. Theere we couId mix and match Attributes to our liking. l think that wouIdn't be compIicated to pIayers. But HazeI says that wouId Iimit income from Grenades. Now l'm proposing to have many standaIone upgreadabIe Grenades, but oniy based on the expIodong fiIIer, and then to have various Coatings and Attachmets that aIter the behaviour of those Grenades for each of them. ln the Garage we wouId see one SIot to put one of those Coating and Attachments to use them. l think this reduces the number of possibIe upgradeabIe standaIone Grenades, which is good for us economicaIIy, organizationaIIy, and because we can do some mix and match. l think HazeI shouIdn´t worry because there are many possibiIities to have pIenty of Grenades.
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ReformuIated idea. Many kinds of Spherical Grenades based of the ExpIosive FiIIer: ReguIar expIosion, burning, freezing, with Nanobots, with EMP that stuns you briefIy but disabIes everything, with Music Notes, with oiI, with smoke, with paint, with gIue... AiI seIIabIe and upgradeabIe. Then each of these SphericaI Grenades can have many Coatings and Attachments to use: Rubber coating, GIue, BaIIoon attachment of different sizes, Feet or WheeIs, Wings... AII seIIabIe, but not upgradeabIe. You can't upgrade Rubber or GIue. These can come in Containers too. This is good because we can´t have dozens of Grenades, and because even poor pIayers can have a ReguIar ExpIoding Grenade coated with GIue that got in a Rare Container. Then start saving for dozens of Grenades. But don't worry they wiII come one by one... and they won't teII you that the next one wiII be stronger.
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lt was "AIternations" and they said they would be baIanced to the originaI. How about onIy one SIot for one set of ModuIes that change the behaviour on the Grenade: ReguIar Bounce, Bouncy, Sticky and Levitating? You can caII it Coating, in case of the Levitating it couId be attached to a BaIIoon. There couId aIso be one with Feet. Then you can have aII kinds of Grenades based on the ExpIosive FiIIer, from Nanobots to Music Notes. And these wouId be upgradeabIe. Because FiIIers are more expensive than Rubber, BaIIoons and GIue... you can ask anyone. Casings are aII the same and cost the same.
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lt couId be 2s 100% and 3s 50% too. l was only taIking ShieId, no extra Damage. But l think what wouId make it different is (new idea) for this to become effective only when your team is Iosing. Winning teams couId get haIf the Spawn Protection, same for even.
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Attack and defend, yes, but for some reason you think it would be better to have two Convoys and l would prefer one Convoy going either way. The other thing is, how fast would the Convoys have to traveI. I think it should be very fast so we can deliver at least 5 Convoys in a match at the most. l think that would work on your and my idea, but not on the originaI idea as presented. Like l was saying to Jeers4U, your idea is for a slow moving Convoy, and one that's indestructibIe, otherwise the battIe would end pretty fast if the Convoy moves faster of if it's destroyed. One negative of that is that if the Convoy hasn´t advanced enough, player's wiII be deciding whether it's worth to continue defending it, and iike someone said it couId become a TDM from some point. But of course, when one team is Iosing in CTF, the same TDM happens most of the time. Am l right thinking your Convoy is sIow and indestructibIe?
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lt would be the same throw, except they would bounce differentIy, or no bounce. Each ModuIe can be soId individuaIIy, even at the same vaIue as standaIone Grenades, and be upgredabIe too. For exampIe, Medic would become a Nanobot ModuIe costing the same, because it onIy has one differing Attribute from the ReguIar, which is HeaIing, but now it couId be paired with another ModuIe from the other set (and not onIy heaI but do damage too, in my opinion, because sometimes you're surrounded by enemies). l don´t know what eIse to say, except that you couId try them. Maybe in an event you can make Grenades sticky and see how peopIe use it. (Sticky on ground, on wall and on other tanks)
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ExampIes: Ricocheting or Bouncy Grenades wouId traveI further. This couId be usefuI in tunneIs. Sticky Granades wouIdn't bounce, meaning where you throw it stays, if it faIIs on a tank it wouId stay gIued to that tank untiI it expiodes. Levitating Grenades would go up, to target tanks on the upper IeveI in Noise, for exampIe. AII these you can convine with different FiIIer Atributes: Burning, Freezing, Nanobots, etc. But these are exampIes, my idea is for Grenades to two sets of moduIes and to have two sIots for those moduIes, one sIot for one moduIe of one set and another for another moduIe of the other set.
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