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Let's Discuss Control Points [CP]!


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Control Points [CP] Rank  

28 members have voted

  1. 1. Where would you rank CP in relation to all the other game modes?

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Teams fight for control over certain points on the map. A team gets points for every second they control a point. The more points captured, the more points the team gets. The winner is the team with the most points. Team spawn points are close to their bases. The only exception is the Madness map, where there are additional spawn points in certain areas.

In order to successfully capture an enemy point, it is necessary to create at least a small numerical advantage over the opposing team at that point.

When the battle starts, you need to capture as many neutral points as possible. On large maps with 5-7 points, it’s enough to send one player to capture the closest points. At the same time, other players should start capturing the next point.

The successful capture of a third neutral point on a 5-point map gives the team a significant advantage, both strategically and psychologically. Usually, there is an odd number of points in a map, so in order to win, it’s enough to capture one point more than the other team.

Then, together with your team-mates, you should try to drive the enemy out of the remaining points, and to lock them inside their own base.

It should be noted that in the CP mode, each member of a team plays a very important role. Usually, a team with fewer players, or with players who are unable to work together, rapidly begins to lose.

 

Source: Tanki Online Wiki

Edited by HUGHIY

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My idea CP is best team game. Because not only side-side match, "sabotaur" is bit hard and good for all guns. 

 

İn TDM,  players who enter the game after starting, can lose battle. And much kill? My idea not much important. But anti-kill steak system is best static for TDM. This is special for TDM.

 

İn CTF, too much laggy and sabotaur is much. And at last, winning teams teammates fightning for capture flag.

 

İn CP, most big threat no-time battles. İn this battles you can lose battle all time but, you can try time matches. Druggers more effective for this mode so it is really dangerous.

 

My idea: CP

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If u win a good CP with 200 cp's  and you are 1-3 place be sure that u get more than 1k. Thats because i like it.

Edited by aom112

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CP is less interesting compared to CTF. In CTF you can use strategy, stealth, teamwork, tank maneuvering skill etc. to win the flags. In CP the only deciding factor is how strong your tanks are compared to the other team. It's like a TDM match, but with a physical goal on the map. Meh... 

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This mode, especially in Pro matches, would have to be a tie with CTF matches for first place for me. After all, I earn the bulk of my crystal from this game mode. In one match alone, I normally earn any where from 1K to 3K crystal if we win. *Cough, cough, oh wait. I mean, "when" we win.*  :P

Edited by 7919zola

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I normally earn any where from 1K to 3K crystal if we win. *Cough, cough, oh wait. I mean, "when" we win.*  :P

I see what you did there....

 

I've made a topic like this before, it got closed.

This mode is so underrated, everyone needs to get their heads out of Silence and Serpuhov CTFs.

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Polygon CP is cool.

 

But a CP in some underrated maps like Massacre or 2042 is very cool.

I have never played in a Massacre CP match. Does everyone there mostly use heavy hulls like in Polygon, or is it more of a mix of lighter hulls since it is a larger map?

Edited by 7919zola

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Polygon CP rocks! It will be nice to have some kind of guide from the more experienced players on CP.

pick a stable hull,

pick a multi damaging weap like thunder or fire-freeze

 

and kill the people in the middle and be sure to be capper :)

 

youll get good EXP anyways and good crys if you win :)

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This is by far my favourite mode, though I don't really like the maps with only 1 point in.  3 or more points to fight over on many different types of map is great fun.

 

The problem for me is that it's so hard to find any battles.

 

I seem to spend more time trawling through servers trying to find something appropriate, than time spent actually playing! The availability of CP battles also seems to be getting fewer as my rank is going up. I'm starting to trawl the Russian and German servers now in search of a decent game - and still not much going on!

 

I don't know if others have this problem, or if they are more content with the likes of Polygon CP, but there just doesn't seem to be enough choice of games around for me, which is a pity.

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@mrstankbuster2: this is so true. Finding a proper cp is so hard! And cps are best when your rank is the highest or so, they are also very hard to find. Many point cps are good, but 1 points are best for xp and crys. And i think the options are better in ru2 server, just an observation.

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@mrstankbuster2: this is so true. Finding a proper cp is so hard! And cps are best when your rank is the highest or so, they are also very hard to find. Many point cps are good, but 1 points are best for xp and crys. And i think the options are better in ru2 server, just an observation.

they are good in my rank too :)

battles I go even If I lose I get a good amount of EXP and a decent amount of crys :)

 

any ways agreed on being rare,

I have to hunt battles to get into a winning CP team :p

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@darkshado: that is also an important point: winning team. :-P if a player starts a cp, captures the point and the next one joins, say, five minutes later, the first team will almost surely win. Thats why i don't capture pts unless some players have joined. And i play with dictator fire m2 ;-) . About xps, it give almost 1k xp in a 30 minutes battle and equal or half crys depending on whether you are winning or losing.

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