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bulldozers-ability to smash buildings, wreck bridges,create craters,smash other tanks

coptertank-tank with propellers 3 wheels really hard to aim at due to fast mobility in flight

transport carrier-carries up to 20 tanks,very long and can carry supply boxes for riding tankers to use

tunneler-a high speed cutting drill on front which allows them to tunnel in the ground,blast through buildings and cut through other tanks with ease

heat smelter-a giant hull with a steamroller with a bucket of lava on back to pave lava tracks and smash tanks intantly

which sets them ablaze 

the cloaker-an invisible tank which uses an light glow to pass tanks

mirrortank-an invisible tank similar to the cloaker but creates a self reflection of yourself to the opposing tank so you will shoot yourself by accident 

smoker-a tank that turns the atmosphere into mist and turns tanks into dust when the smoker tank touches the tank

the spiked ball-im not so sure this is a tank at all but its a hull,this hull is a sphere with spikes all over allowing it to climb buildings,and stab other tanks to death

factories-a slowmoving hull which sets as a spawning point for friendly tanks equipped with a turret for protection

wall-a hull that's a solid wall,but heres the thing its a mobile wall that's very long but very thin,you get points by the amount of damage you take

sentry-a alarming hull that shoots a soundwave when threatened alerts your team at the same time,while flipping the opposing tank

shapeables-ability to form your own shape and size of tank

scrap collectors- grabs dead or alive tanks with a giant magnet and melts them in seconds

the experimental-a tank that can hover,releases a shock and nuclear explosion when destroyed that can flatten buildings,releases a emp which allows engines and turrets of friendly and enemy tanks to shut down,may teleport you to a random unwanted place randomly.

terraformer-can shape terrain and use the power of its terraformer to make tanks become part of nature by using a beam of electricity

detachable jet engine-a tank attached to a jet which burns tanks behind it enabling jet tank to fly vast distances before running out of fuel to explode creating lots of shrapnel to injure or even kill up to 10 tanks underneath you when landing

spaceshuttle-ability to plot down bombs from above to eliminate key targets that can be a gamechanger.

invisible wall-enables you to create a confusing maze to the enemy

ammocaarrier-makes you carry explosives into the enemy base only for the enemy to wittnes a surprise explosion capable to make craters

dounuthull- splits apart into many curved barracades that can be used for cover or to block

mobile artillery battery-has the ability to shoot at 5 consecutive targets in different locations while still being able to support the team

going micro-splits your tank into 10 different parts enabling it to be put together somewhere else

The X-ray-the x ray can see through walls,good for scenarios like a defender knowing where enemy is in base or a shaft player, 

 

so will these ideas diversify  gameplay or will it stay the same?

 

 

 

 

 

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bulldozers-ability to smash buildings, wreck bridges,create craters,smash other tanks

coptertank-tank with propellers 3 wheels really hard to aim at due to fast mobility in flight

transport carrier-carries up to 20 tanks,very long and can carry supply boxes for riding tankers to use

tunneler-a high speed cutting drill on front which allows them to tunnel in the ground,blast through buildings and cut through other tanks with ease

heat smelter-a giant hull with a steamroller with a bucket of lava on back to pave lava tracks and smash tanks intantly

which sets them ablaze 

the cloaker-an invisible tank which uses an light glow to pass tanks

mirrortank-an invisible tank similar to the cloaker but creates a self reflection of yourself to the opposing tank so you will shoot yourself by accident 

smoker-a tank that turns the atmosphere into mist and turns tanks into dust when the smoker tank touches the tank

the spiked ball-im not so sure this is a tank at all but its a hull,this hull is a sphere with spikes all over allowing it to climb buildings,and stab other tanks to death

factories-a slowmoving hull which sets as a spawning point for friendly tanks equipped with a turret for protection

wall-a hull that's a solid wall,but heres the thing its a mobile wall that's very long but very thin,you get points by the amount of damage you take

sentry-a alarming hull that shoots a soundwave when threatened alerts your team at the same time,while flipping the opposing tank

shapeables-ability to form your own shape and size of tank

scrap collectors- grabs dead or alive tanks with a giant magnet and melts them in seconds

the experimental-a tank that can hover,releases a shock and nuclear explosion when destroyed that can flatten buildings,releases a emp which allows engines and turrets of friendly and enemy tanks to shut down,may teleport you to a random unwanted place randomly.

terraformer-can shape terrain and use the power of its terraformer to make tanks become part of nature by using a beam of electricity

detachable jet engine-a tank attached to a jet which burns tanks behind it enabling jet tank to fly vast distances before running out of fuel to explode creating lots of shrapnel to injure or even kill up to 10 tanks underneath you when landing

spaceshuttle-ability to plot down bombs from above to eliminate key targets that can be a gamechanger.

invisible wall-enables you to create a confusing maze to the enemy

ammocaarrier-makes you carry explosives into the enemy base only for the enemy to wittnes a surprise explosion capable to make craters

dounuthull- splits apart into many curved barracades that can be used for cover or to block

mobile artillery battery-has the ability to shoot at 5 consecutive targets in different locations while still being able to support the team

going micro-splits your tank into 10 different parts enabling it to be put together somewhere else

The X-ray-the x ray can see through walls,good for scenarios like a defender knowing where enemy is in base or a shaft player, 

 

so will these ideas diversify  gameplay or will it stay the same?

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