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Reduce power of garage supplies


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Stop whining about how drugs are bad, a regular undrugged Freeze or Firebird M2 mu'ed to a decent amount is able to kill a fully drugged out M2 Hornet.

Not if the hornet is a rico (or rail or vulcan or hammer or ...) on DD ... ah, the hornet must shoot ... just for example!
 
Are you trying to say that with no drugs you have the same strength and power of a drugger? Really?

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Dude i siad "an online (WORD) War) ofc i know that druggers would smoke you guys if we met on the tanki battle field.

 

And half your argument dose not even make sense like "it should be rong into your head!" Could not understand your grammar. Try thinking about what you say next time.  

Apart the word war thing (reading fast I read world), what I said was referred to your main idea of playing:
 
Legendary_M4niac
druggers-like me take advantage of you noobs who dislike or dont have drugs, as wel as a strategy to win battles it alsoreturns tons amounts of crystals so its better for us to take advantage of u non drugers than the druggers who will decrease our winnings and increase our supplie usage.
 
Winter.Storm.Warning
Ikr stealing funds is the best way to go i can make 20k a day at it and use maybe 100 drugges
 
 
 
Please put some effort and think!
 
Double Armor = your armor become twice as before ... is that simple enough?
 
Health pack = your life is regenerated, which means you have 2 "lives" ... is that simple enough?
 
Can you sum these 2 .... what do you come with?? ... if u need a help, the answer is 4!
 
 
Wrong into your head = your moral values, when fighting someone with 4 times the energy than him, should light something into your head ... something like "maybe this is unfair" or "is it balanced to fight someone with quadruple energy than him?"
 
Talking about grammar, I think you can understand the message and, to be honest, if english is your mother language, you have some problems!
 
I think anyone but you (that do not want to) have understood what I said.
 
Finally, once again, arrogance and lack of politeness is something I can always see on druggers!

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That USED to be how it rolled back in the 1,2,3,4,5 days, trust me, I have been here long enough (Five years) and was here when Tanki introduced cooldowns. Everybody stop whining about how unfair drugging is; you all make me laugh. The "Drugging" you talk of isn't drugging, 1,2,3,4,5 days WERE DRUGGING. 1,2,3,4,5 days were a nightmare, believe me. And thanks to the smart cooldowns, a drugger can now activate only one   (sure you could activate two, but only after one is just about to burn itself out) supply at a time, so it's safe to assume a "full drugger" picked up the other two supplies.

 

If you wanna really split hairs here I'll just show you five years ago drugging was a epidemic.

All this so called unfairness is nothing compared to the 1,2,3,4,5 days.

 

bossman, if you are here for so long, you sure have noticed that, even in the "12345 days", there were much less druggers than now.
Till 1 year ago (or so) a drugger was a quite rare thing to see and it was actually easier to face them, as you could just press the same 12345 to fight them.
 
Now, when someone comes with the xmas tree (the triplet), probably 2 garage and 1 pick up (and after 10-15 secs also ready to press 1), you cannot face him activating the triplet, and not even DA and DD together. So it is much worse.

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Not if the hornet is a rico (or rail or vulcan or hammer or ...) on DD ... ah, the hornet must shoot ... just for example!
 
Are you trying to say that with no drugs you have the same strength and power of a drugger? Really?

 

It is. On multiple times I have taken out a drugger Hornet M2 with (pick whatever weapon you fancy) with my Freeze M2 in one clip.

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I'm with you there, I respect Brubook's work, but by now it's just stating the obvious.

We've said what we can say and done what we can, but we've reached a deadlock.

It is, The-Operator219
 
What we say will probably change little or nothing to the game, yet Tanki has to know our point of view. Devs have to know that there is a community against unbalance, people that like fairplay and like to win (or loose) with their own skills.
 
This does not mean "no drugs", but means "let's rebalance drugs", giving them a much more moderate overpower and not a +100% and some usage control.

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First, we are not whining. Do you hear anywhere in this topic or other topics about drugging where we are saying "Wah drugs are bad wahwahwahwah"?? We are simply stating our opinion on drugging and why it's detrimental to Tanki. We have given reasons and adequate ones at that, supported by evidence and anecdotes. On the contrary, you druggers have not stated anything to counter them. You just respond with a sassy tone telling us to "stop whining." Pro battle passes have been offered as a solution various times and each and every time it has been proven by many different people why it is not a solution. Other than pro passes, nothing else has been proposed. We have also stated the harm drugs bring to Tanki gameplay and other players' experience, supported by evidence. Druggers still have not brought up any sort of benefit that Drugs bring to Tanki gameplay directly. You also do not realize the cost of MU'ing equipment. Players either don't have enough crystals to MU, are saving them for future equipment, are happy with the state the equipment is in, or simply don't feel like MU'ing. You also speak M2 vs M2 when there is drugging M3 vs M2.

Don't assume a five year veteran like myself doesn't know mu'ing costs 2x more then the next modification, I have been raising hell about equating the bloody costs.

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Megh. I just can't believe this whole bloody argument is STILL continuing....   

That's why you... excuse yourself from it and watch it slowly die... if you can't tell by now, this thread is getting more stale with each passing day (Yes, I still look at this thread, despite the fact I've blocked about 5 people). It's recently become a grammar war; this thread. Among other titles I could give it. Their opinions have been presented, "facts" displayed, truth and lies have become apparent... why does this thread continue to stay open? I'll never know. Guess it's waiting on the author and his partners to die off and go with the wind.

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If a team decides to start drugging or using supplies moderately then it should still be the responsibility of some of the players of the opposing team to use supplies as well to match the game balance, its selfish to just say im not going to use any supplies at all just to play fair, no one plays fair and i think we all know that

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That's why you... excuse yourself from it and watch it slowly die... if you can't tell by now, this thread is getting more stale with each passing day (Yes, I still look at this thread, despite the fact I've blocked about 5 people). It's recently become a grammar war; this thread. Among other titles I could give it. Their opinions have been presented, "facts" displayed, truth and lies have become apparent... why does this thread continue to stay open? I'll never know. Guess it's waiting on the author and his partners to die off and go with the wind.

This will never die, okay? Even if it does one day get closed by a mod, its legacy will reside in us non-druggers' hearts. It is only becoming "stale" because we need to keep repeating ourselves over and over again because druggers refuse to admit the truth in our arguments. Like I said, when people start to lose arguments/discussions, they tend to start correcting the opposing side's grammar, attempting to draw attention away from their arguments which here, it has failed due to the fact that I pointed it out. What we have presented is not "facts", it's facts. We supported it with reasonable deductions, research, evidence, and calculations. This thread is still open because 1) it does not violate any of the section rules, 2) mods would need a very good reason to close it, and 3) we non-druggers are persistent and don't give up so easily-we'll just make another one. That last sentence is very disrespectful both literally and figuratively. Choose your words and phrases wisely next time. Kids aren't the only players here, ya know.

 

If a team decides to start drugging or using supplies moderately then it should still be the responsibility of some of the players of the opposing team to use supplies as well to match the game balance, its selfish to just say im not going to use any supplies at all just to play fair, no one plays fair and i think we all know that

Yes, but emphasis on moderately. If the drugging is not serious enough to change the outcome of the battle, it should not do much harm to drug back to create that balance. And yes, no one plays fair and quite unfortunately we cannot do anything about that. We are just hoping one day (a day that will very much be unlikely to come) druggers will realize the immorality behind drugging and the harm it does to other players' experiences and gameplay balance.

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Ok guys let's put our heads together and post actual ideas about how to stop drugging from getting out of control or irritating other players too much. Make sure it is something that developers and the vast majority of tankers will accept and druggers will not find themselves wanting to leave.

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make supplys much expensiver and remove supply kits,supplys are strategical materials and should not be used as normal,for example if a buyer

 

pay 200 crystals for a double damage so he will not ruin battles,i think developers should make it something unusual;the goal should be this that

 

we use it on important times like gold boxes or when we need to cap flag or defend and other strategical times..

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Allow no tanker to have 3 drugs active at the same time. If they have 2 active (even if they picked one up) the cooldown for other drugs will still be higher than it would be for 1. Also, There should be cooldown for when you just pick up a supply, which doesn't let you activate any more for a short time but still lets you pick them up. Tanks should have a cooldown from when they first respawn. 

 

​we've all experienced this: a guy takes your repair kit with full health. my idea is this: he/she must have less than 75% health to pick it up and other supply drops require the person to be off cooldown and and has less than 15 seconds less of that supply already active.

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That Repair Kit box has also gone under a lot of debate. Some players are mad that someone with full health takes it when those players need it and some players say it is like a strategy to pick it up so the enemy doesn't take it. Both sides have very reasonable points and because of this a solution is very hard to come up with. I will try to propose another solution:

 

Certain teams have designated Repair Kit drop zones, so specific drop zones for Red and Blue team and only players on those teams can take them and Repair Kit boxes won't be able to be picked up by the enemy. These drop zones would be placed only in the team's base, not in the middle. Players with full health cannot pick up Repair Kit boxes. The picking-it-up-so-the-enemy-doesn't-get-it strategy should no longer be viable because players usually have Repair Kit drugs to activate so it wouldn't make a difference because they get a heal either way, it's just if they choose to or not. Plus, because the Repair Kits can only be picked up by its designated team and is placed only in the team's base, the number of spawn campers should be drastically reduced because 1) there are teammates constantly spawning and the enemy would be overrun in your base and 2) they can't pick up your Repair Kits to last longer in your base which they won't, like I pointed out in point 1. And also why the picking-it-up-so-the-enemy-doesn't-get-it strategy wouldn't be needed is because there are no Repair Kit boxes in the middle, the enemy can't pick up yours, and they would need to go all the way back to their base to get a heal. So once their out of their base, they are vulnerable and you don't need to worry about them getting a heal unless it's a drug heal.

 

*I spent a lot of time thinking to come up with this solution and considered every possible point of view I could think of, so I hope this works and it might need a little tweaking here and there, but it should be reasonable enough to be implemented. I'd appreciate it greatly if you liked this post if you agree with this solution. :)

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It also seems that the only viable solutions to the drugging problem are to either limit the number of drugs able to be used, come up with a new cooldown system, remove drug kits, or remove drugs altogether, because I'm pretty sure at this point, keeping drugs in the game is not an option anymore.

 

In addition, the recent MU update gave a lot of M3 users M4 equipment, which is extremely overpowered when used with drugs. Ever tried to kill an M4 Titan with Double Armor and Repair Kit? Yeah, R.I.P.

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That's why you... excuse yourself from it and watch it slowly die... if you can't tell by now, this thread is getting more stale with each passing day (Yes, I still look at this thread, despite the fact I've blocked about 5 people). It's recently become a grammar war; this thread. Among other titles I could give it. Their opinions have been presented, "facts" displayed, truth and lies have become apparent... why does this thread continue to stay open? I'll never know. Guess it's waiting on the author and his partners to die off and go with the wind.

So, why don't you do your self a favor and keep away from this staling topic? Since it is not of your flavor and acceptance... Besides, who do you think cares for what you write?

 

If a team decides to start drugging or using supplies moderately then it should still be the responsibility of some of the players of the opposing team to use supplies as well to match the game balance, its selfish to just say im not going to use any supplies at all just to play fair, no one plays fair and i think we all know that

 

Just because some players decide to play unfair is not reason for the rest of the players to play unfair too. Injustice is not rectified with injustice.

Also, please, start understanding that there are a lot of players that can't afford to buy supplies. This is basically the main reason why drugging is unfair.

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That Repair Kit box has also gone under a lot of debate. Some players are mad that someone with full health takes it when those players need it and some players say it is like a strategy to pick it up so the enemy doesn't take it. Both sides have very reasonable points and because of this a solution is very hard to come up with. I will try to propose another solution:

 

Certain teams have designated Repair Kit drop zones, so specific drop zones for Red and Blue team and only players on those teams can take them and Repair Kit boxes won't be able to be picked up by the enemy. These drop zones would be placed only in the team's base, not in the middle. Players with full health cannot pick up Repair Kit boxes. The picking-it-up-so-the-enemy-doesn't-get-it strategy should no longer be viable because players usually have Repair Kit drugs to activate so it wouldn't make a difference because they get a heal either way, it's just if they choose to or not. Plus, because the Repair Kits can only be picked up by its designated team and is placed only in the team's base, the number of spawn campers should be drastically reduced because 1) there are teammates constantly spawning and the enemy would be overrun in your base and 2) they can't pick up your Repair Kits to last longer in your base which they won't, like I pointed out in point 1. And also why the picking-it-up-so-the-enemy-doesn't-get-it strategy wouldn't be needed is because there are no Repair Kit boxes in the middle, the enemy can't pick up yours, and they would need to go all the way back to their base to get a heal. So once their out of their base, they are vulnerable and you don't need to worry about them getting a heal unless it's a drug heal.

 

*I spent a lot of time thinking to come up with this solution and considered every possible point of view I could think of, so I hope this works and it might need a little tweaking here and there, but it should be reasonable enough to be implemented. I'd appreciate it greatly if you liked this post if you agree with this solution. :)

Health should be =< 55% in order for anyone to be eligible to pick up a Repair Kit. This is how I would do it if I could program.

Also, score points should be adjusted according to the type of hull destroyed - lowest being Wasp, highest being Mammoth.

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