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Reduce power of garage supplies


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@ @RustyNail

 

I'm too dang lazy to quote :D I have to say,removal of cry drops is the best thing devs made in ages,but that update have 2 sides,you had to adapt and play (using ur drugs smart,avoid one sided matches,refraining urself from buying druggs in garage,actually learning to use urs equipment in best possible way,and having a bit of luck when entering battles,which means,hopping u entered in team which is actually there to play,to win) or going other way (buying everything available at present rank (gear;turrets,hulls,paints),buying druggs,using ur ingame time to troll,wait for GB and being inactive (althoguh u made a bit score with close to 0 earnings,but,u made it;passing ranks=inadequate gear,and USING SMP CARDS which allowed you to fly through ranks,with even worse impact on your's XP/CRY ratio))

 

so

 

that update made u skilled player,focused on 1 or 2 combos u used till marshall+ ranks,where u had wider options on purchaing better m3 equipment+paints (gradually MUing it),NOTE,ofc applied in case of free player,buyers could allow themselves not to use their gear in proper way,or losing a lot of battles without having impact on cry income

 

or

 

that update forced u to stop playing somewhere at the rank of major (rank or 2 up/down),because,player suddenly realised that m1 smoky/m1 hornet (example) isn't enough to fight against m2 players

 

people still don't realise that update which removed cry drops was BETTER for them,they were too damn focused on harvesting cry drops,funds increased after update releasing,only,let me put it that way,LOOSERS after update releasing were players who played PRO battles with cry drops OFF..funds decreased about 35-40% in those battles

 

about using druggs,

 

I partially agree about "increasing" drugging,but,I have feeling that they are used less and less in last few months

although I play PRO battles 90% of my time,sometimes I join standard battles (with my crew) just to have fun (don't get me wrong here,please)

and let me say,sometimes all battles modes (after we enter) look like TDM spawn/kill "tactics",which are actually result (in 90% of cases) of things I mentioned in earlier text..NO skill,NO adequate drugg responce,and after few minutes,it becomes boring,unless you face equal team of opponents,but they are eighter;buyers,or player who learned to adapt in game without purchaing,making new,and in my opinion,biggest threats to "wanna have fun" and "0 skilled" players,they are TEAMS with superior gear,loads of druggs (if necesseary),voice communication and greater skills then avegare players,and I am part of such team for few years

 

bigger problem then druggs themselves for average solo players are teams..raidings are easier then ever,especially in CP (after last CP reworking),just because players (in last few months) have far less druggs then before,they mostly use them ONLY after GB alarm is triggered,hopping they are going to catch that box of 1k cry wich is meaningless for me,but it means much for them

 

in my opinion,all battles should have parameters of PRO battles,OR if it stays the way it is now,removing drops in standard battles,so that both sides could have equal battles conditions,depending only on their own supplies

 

thy for reading,this was just my own pespective,nothing more :)

 

PS sorry for bad English :D

 

As for the crystal drops I won't discuss it here, this place belongs to the other theme.

 

As for drugging, I agree with you that raiding has somehow become equal or bigger issue than drugging, due to last update on MUs that created a lot of OP fully MUed M3 combos.

Maybe this update made more balanced the game for newcomers... maybe, I don't have an opinion. But for us, top ranks, Marshals up to recent Gssimos, it is a problem, because now we find ourselves between many Gssimos (old ones) that have multiple M4 combos.

Anyway..

 

Supplies drops are the best thing ever. In that I totally disagree with you, it's not drops that have to go but garage supplies. Because in-equality is born out of different supplies stock players have and not out of the fair distribution on the battlefield through drops. On the contrary to what you said, if only a small amount of garage supplies were allowed in battles, along with drops, it would be the most fair battle environment that this Tanki can create.

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As for the crystal drops I won't discuss it here, this place belongs to the other theme.

 

As for drugging, I agree with you that raiding has somehow become equal or bigger issue than drugging, due to last update on MUs that created a lot of OP fully MUed M3 combos.

Maybe this update made more balanced the game for newcomers... maybe, I don't have an opinion. But for us, top ranks, Marshals up to recent Gssimos, it is a problem, because now we find ourselves between many Gssimos (old ones) that have multiple M4 combos.

Anyway..

 

Supplies drops are the best thing ever. In that I totally disagree with you, it's not drops that have to go but garage supplies. Because in-equality is born out of different supplies stock players have and not out of the fair distribution on the battlefield through drops. On the contrary to what you said, if only a small amount of garage supplies were allowed in battles, along with drops, it would be the most fair battle environment that this Tanki can create.

with this I agree,but,we both know this won't happen,because druggs are proablly they main source of income..I was thinking about removing drops (leaving them as option in PRO battles),that way "tactical druggers" won't have advantage over average users because they would have equal numbers of druggs per usage..after further thinking,I really think that,since the druggs will stay for sure,maybe another option is to decrease prices of them for about 30%?..because if they (devs) increase price of druggs they will be only available to buyers and top skilled free players..and I seriouslly doubt they will limit amount of druggs u can use per battle..that's why I think solutions (ideas) I made could be maybe better?..

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with this I agree,but,we both know this won't happen,because druggs are proablly they main source of income..I was thinking about removing drops (leaving them as option in PRO battles),that way "tactical druggers" won't have advantage over average users because they would have equal numbers of druggs per usage..after further thinking,I really think that,since the druggs will stay for sure,maybe another option is to decrease prices of them for about 30%?..because if they (devs) increase price of druggs they will be only available to buyers and top skilled free players..and I seriouslly doubt they will limit amount of druggs u can use per battle..that's why I think solutions (ideas) I made could be maybe better?..

On the contrary, if supplies kits are removed and supplies become really expensive, less of them will be used in battles and only when needed. But of course, Tanki has shown no sign of planning the reduce of supplies usage.

If supplies become more cheap, then more of us would become druggers.

Which would benefit ONLY the company and no player. Tanki would become more pay-to-win.

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Then you have no damn say on what the before/after effect on the nerf is.

But I do
 
Drugs are NOT nerfed, just their use is little limited (just a matter of seconds anyway).
 
In the 12345 days you talk about, there were much less drugs abusers, even if this could sound strange to you. You used to see a drugger (I mean a constant drugs abuser) maybe once a week!
Also, the SCD actually give more advantage to druggers as the drugger can prepare his full tiara before coming to you and you cannot respond same way. Any drug you choose is a failure (more resistance = you cannot kill him, more power = he kills you).
 
So ... where is the nerf?
 
They need a nerf, both in usage (with limitations) and in power. I remind you that a +100% power means an equivalent to 3 Ms higher ... so why limit battles with ranks range if you allow a theoretical M7 fight with an M3??? Don't you see the unbalance? Really?

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Ask ANYONE. The smart cooldown completely nerfed the use of drugs. Go buy a pro pass, go into a battle with no smart cool downs then come and I will listen to your argument ok?

Have a good night/day.

You are quite hard to understand .... The-Operator219 could spend 50k on pro pass and he would NOT find any pro battle. See that?
 
Anyway you say that one has to pay to play fair and uses skills ... otherwise rely on his wallet/drugs garage ... wow!

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1st thing they do in eSports Tanki is remove the garage supplies (to give both sides a sporting chance).

Unless it's unlimited per side - which is also fair - but effectively eliminates Wasps and Hornet (see HardStyle) and if you watch, HardStyle games, they flip one sided very quickly because the winning side controls the drop box locations.

 

Drop boxes do give light tanks an advantage on large maps, while large tanks have an advantage on small maps.

 

Garage supplies do give weak players a chance to play on closer terms with skilled players.  Used with a bit of 'etiquette' all can be well.

 

Sadly plenty of skilled players and teams take advantage and blow everyone away by using garage drugs in excess as if they were just playing against the computer.  Tanki enjoys the revenue and so we are stuck.

 

I'm still hoping Tanki-X will not depend on this 'drug culture' for earning a living.

 

In the mean time it's a 'dog eat dog' world out there, however, and it's still possible to have fun - just Tanki need to be made aware of the huge  number of players they're upsetting because of the drug imbalance (poor V rich, Sportman v Thug)

 

With a will and a care Tanki could fix this by earning money the same as other games (sports) do it.  As I've said before - I think Tanki will leave the existing game 'as is' because we will all jump to Tanki-X (bugs and all for at least the first 1 year) especially if the Tanki-X battlefield is fair for both sides = rewarding skills and not money.

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You are quite hard to understand .... The-Operator219 could spend 50k on pro pass and he would NOT find any pro battle. See that?

The whole time I have this account now (3 months) I was looking for pro battles that are accessable by my rank, but there was never a chioce of more then 1 or 2 pro-battles on all servers accumulated.

 

A few days ago I ranked to , and _now_  I find pro battles in usefull amounts.

 

So what is special about this rank ?

If a Gismo creates a battle the rank range goes from down to per default. Means

  • actually there are STILL NO pro-battles in myyy rank (390k xp)
  • I am just lucky to be allowed to play in the pro battles of the big ranks (way above 1Mio xp).

 

But I honestly preffer to fight against Gismos without drugs, then against my rank players that simply drug if they run out of honor/patience/etiquette (or skill).

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.........

Despite points of views, which I partially agree and partially disagree with, your posts are a good contribution to the discussion. You state ideas and do it politely.
 
Thank you
 
On your opinion, RustyNail already answered and I quite agree with him, still I think that drugs are to be nerfed in power. From a +100% to a max +30% increase (as speed already is, even if for other reasons). This would give some balance and satisfaction to all players ... and would make the game more a free-to-play game as it is supposed to be!

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Nope, only 1 drug then mine or health pack.

If my observation does not mislead me, it works like this:

 

1) spot a drop box (like a Double Armour) and drive close to it

2) activate a drug (like double damage) before you picked up the drop box

3) pick up the Double Armour drop (so you have two drugs active, DD and DA)

4) drive to the enemy base, take out two tanks with your double damage

5) get Flag

6) look at health bar, activate Nitro or Health and escape

 

If it works like that.. it is not really hard against non-druggers.

And the larger the maps are, the more likely it is to spot a full-Tiara drugger in your base.

Of course a skilled drugged defender will teach that drugging flagrunner a lesson...

 

-> but the game philosophy is pretty poor if those paid drug kits are the only way to have a fair fight in 90% of the available battles.

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If my observation does not mislead me, it works like this:

 

1) spot a drop box (like a Double Armour) and drive close to it

2) activate a drug (like double damage) before you picked up the drop box

3) pick up the Double Armour drop (so you have two drugs active, DD and DA)

4) drive to the enemy base, take out two tanks with your double damage

5) get Flag

6) look at health bar, activate Nitro or Health and escape

 

If it works like that.. it is not really hard against non-druggers.

And the larger the maps are, the more likely it is to spot a full-Tiara drugger in your base.

Of course a skilled drugged defender will teach that drugging flagrunner a lesson...

 

-> but the game philosophy is pretty poor if those paid drug kits are the only way to have a fair fight in 90% of the available battles.

Ist still not hard to kill them, either 2 tanks or 1 very skilled player.

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Despite points of views, which I partially agree and partially disagree with, your posts are a good contribution to the discussion. You state ideas and do it politely.

 

Thank you

 

On your opinion, RustyNail already answered and I quite agree with him, still I think that drugs are to be nerfed in power. From a +100% to a max +30% increase (as speed already is, even if for other reasons). This would give some balance and satisfaction to all players ... and would make the game more a free-to-play game as it is supposed to be!

It won't be free to play even with 30% drugs,neaten to break it to you.

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I already said,drugs in Tanki X (atleast the health pack) is nerfed, probably by 100%.

And yes this is a popular topic, but don't expect them to change drugs because of this.

After all...

Forum Majority is Player Minority.

Why would Tanki want to make themselves free to win?

Tanki is free to play, just not in all cases free to win. They need paychecks too you know.

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No no no, it's as powerful as having temporary M3 equipment. ;3

Good catch there.

lets say there are m3 players, if one drugs, the other two can still take him down easily, unless they are noob and have no understanding how to do so.

In my opinion, druggers make the game more dynamic and interesting, it's like a roadblock and you have to use extra tactics to get around it. If I'm tired of that, I simply go XP/BP or any other pro battle.

Drugs force you to play more as a team :3

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Despite points of views, which I partially agree and partially disagree with, your posts are a good contribution to the discussion. You state ideas and do it politely.
 
Thank you
 
On your opinion, RustyNail already answered and I quite agree with him, still I think that drugs are to be nerfed in power. From a +100% to a max +30% increase (as speed already is, even if for other reasons). This would give some balance and satisfaction to all players ... and would make the game more a free-to-play game as it is supposed to be!

 

thank you also for ur kind words,we are here to present ideas/suggestions in polite and argumented way

 

everything u guys said here is right,and ideal world,I would agree,but,being here since '11 making 3 gismo accounts,seeing almost everything here what could be seen,I'm quite sure about few points:

 

a) druggs will be NEVER nerfed to the limit where buyers/potential buyers would seriously doubt to purchase supplies for real money

 

b) druggs are supposed to give advantage,we all agree that they are way OP (at least some),but,just because they are very OP on m4 (gismo     battles;example) gear,they are higlly demanded among TOP "buyers";another point why they will (I think) NERFED to at least,some balance

 

c) there will be more and more ways to get "free" druggs in future,I'm quite sure about that (you talked about that here;accidently "giveaways",bonues for "events",etc..) +in future they (devs) allready said that druggs will be reward for conseutive finishing missions,which we all know it's only another "trick" to get people "addicted" to them=buying in near future after spending existing ones

 

d) nothing we write here will absolutely never change their minds about druggs characteristics,in my personal opinion,we have to focus on solutions for existing situation,that's why I proposed cheaper druggs,in my last post to RustyNail I explained,based on my own expirience,existing price on supplies (and we all know more that almost everyone buys druggs,especially those who wan't to rank/get better equipment,etc) is not balanced at all..only top ranked players and buyers can afford them (well,together with minority of very skilled and smart players who have patience to wait and not spend on crap (sorry for the term :D )),and if devs would (for example) increase druggs price even further,I really think they would loose many players,as they did with legendary "rebalance",they just refuse to admit that,because average players wouldn't have chance against buyers,every single battle would look like TDM,one sided TDM

 

again,ty for reading

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Ist still not hard to kill them, either 2 tanks or 1 very skilled player.

I don't know what your enemies have in mind when they have the flag, but

- a tank on DoubleDamage and doubleArmour,

- that does not bother to spend time in your base

- but just drive back to his base, using cover, backwards of course, shooting all his followers

->> is not an easy thing to kill for non druggers. Especially not if he pops in a health kit.

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