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Reduce power of garage supplies


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There is no such issue with less players at the moment. It seems to be "critical mass" chooses to use supplies, ruther then not.

But tell me ... do you call that "strategy"? Do you call those 20-30 accounts of a single person "critica mass"?

90% Pro-pass discount and still you hardly can find supply-free battles. Seems like your "single person" plays most of the accounts in the game at once.

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90% Pro-pass discount and still you hardly can find supply-free battles. Seems like your "single person" plays most of the accounts in the game at once.

The problem was to make pro more _common_ used and making it cheaper is one step (of multiple) towards it.

I wrote in my comment in the dev.news thread: This way it takes more time, 1 week is too short.

When I bought my first pro pass it took 2 months until most of my friends had one as well.

If you start something that the folks are not common to.. it takes time to spread out.

 

So with price it takes time. Imagine you would make its price adaptive to the rank, and give +10% battle fund increase for all pro battles. Or +15% exp.points. Do you think there would be harldy any pro battles then? I had some more proposals as well..

 

 

btw, did you initiate that this sales came true?

I am gratefull for that, it is a good step forward!

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The problem was to make pro more _common_ used...

If supplies making game not fair to the point of ruining both the game and the community and everybody knows this, why even there is such a problem giving huge opportunity to get a pro-pass on almost any level of the game and play it fair?

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Use PRO battle. It makes me wonder, if so many players moan about supplies, then why in most battles are drugs enabled? Surely if many tankers didn't like drugs, people would make battles without them?

Hey! That was my question!

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I think their argument would be "Players won't join PRO battles". Then counter argument: Because people are fine playing with drugs. It's not so much people drugging I think people spend their money on micros rather than supplies, meaning you got to think whether to micro then buy supplies or buy supplies first. If your stats are right, supplies easily overpower microupgrades.

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I am not here to fight arguments with arguments. I am a little bit too busy for this kind of games.

 

But I got something to show you with this sale. Will see how it goes.

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After buying PRO Pass on this sale (I can't :() people will realise how advantageous it is and this might lead to increase on PRO battles.

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I am not here to fight arguments with arguments. I am a little bit too busy for this kind of games.

 

But I got something to show you with this sale. Will see how it goes.

There's nothing you can show, both you and Peace-Keeper-99 avoid (on purpose, it's clear enough) the real argument which is not to cancel drugs but to increase the cooling period for a better balance. So drug-free battles will show nothing at all.

 

But hey, I don't complain anymore. That's finished.

I only speak just to restore the truth of my argument, for no other reason. Never did I say that I wanted drugs to be removed altogether. And as long as anyone starts to say that the complain was about removing the supplies I will come here and correct them. :)

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Ok then, there is nothing to discuss here anymore.

 

Accumulating supplies is an only gameplay loop outside battles. Using supplies in battles is how this game meant to be played. Supplies might give a bit too much power or they might reload too fast or they might cost too much or they might not be given enough.. whatever — they won't be changed in this version of the game.

 

Locked.

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I did say that the discussion here has been going around in circles and there is nothing left to discuss. Hazel already said that the way supplies work won't change in the current version of the game, so there is no point having this topic as the idea will never be realised. By our guidelines of moderating this section any topics with ideas, which will never be added to the game, are locked - no matter how active the discussion is.

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is this your way to face discussion? Locking the topic? Preventing polite talking?

The topic has been getting less and less active, so there wasn't much of a discussion going on anyway. Repeating the same argument over and over again is not a "discussion"

 

We are talking about a discussion with almost 400 posts and more than 5.000 readers! 
As said above: if an idea won't be added, the topic may be closed, no matter how many views or replies it has.
 
We are talking about a game that had a lost of about 25-30% of daily players (from graphs)! 

Quote from Hazel: "peak online will go down to 60k-70k players or lower despite of any updates, as it does every year during summer since this project went live 6 years ago. We always pay attention and there is nothing different in peak online behavior this year whatsoever."

 

Because PRO battle are maybe 5-10% drug free!

That's not true. If you exclude Parkour mode and even XP battles, then still most PRO battles are played with supplies off. Yet people simply prefer drug battles, because even with the 90% sale (and the advertisement of them in the videoblog) the number of PRO battles is still ridiculously low.

 

Edit: just checked the 2nd RU server. Not a single PRO battle with supplies enabled. And that's out of 17, not including XP and parkour.

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This topic has been requested to stay open and yet there are no further posts. As said above, this will not be implemented and the discussion has created a loophole. Hazel has something planned: " But I got something to show you with this sale. Will see how it goes". If you have anything further to say, please PM me.

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That's not true. If you exclude Parkour mode and even XP battles, then still most PRO battles are played with supplies off. Yet people simply prefer drug battles, because even with the 90% sale (and the advertisement of them in the videoblog) the number of PRO battles is still ridiculously low.

 

Edit: just checked the 2nd RU server. Not a single PRO battle with supplies enabled. And that's out of 17, not including XP and parkour.

 

On what ranks? Should I play with generalissimo or nothing??

 

On EN6 now (for WO3) there are 26 battles. Just 4 has no drugs. 12 of them are 999 minutes or flag (i.e. not for poor humans like me). 8 of them are parkour.

On EN5 there are 22 battles and 5 with no drugs and 9 of 999 minutes/flags

 

On RU2 there is 1 PRO battle parkour with drug enabled!!!

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Well,lets see whats the "Hazel has something planned".

 

Hope it's a new sale.lol And IF this is implemented,I'am sure that more people will like it than hate it.I meant the increased cool downs for drugs especially Repair kits.

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On what ranks? Should I play with generalissimo or nothing??

 

On EN6 now (for WO3) there are 26 battles. Just 4 has no drugs. 12 of them are 999 minutes or flag (i.e. not for poor humans like me). 8 of them are parkour.

On EN5 there are 22 battles and 5 with no drugs and 9 of 999 minutes/flags

 

On RU2 there is 1 PRO battle parkour with drug enabled!!!

So few no-supplies battles with 90% discount on the PRO-pass? May I suggest an idea that the majority of players do not want to play without supplies?

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So few no-supplies battles with 90% discount on the PRO-pass? May I suggest an idea that the majority of players do not want to play without supplies?

Yes. I didn't check on marshal (where probably you were right).

And probably yes for the second question too. Many player also preferred to play without SCD. Same thing for the complain you had (not surely from me) for the SCD system, yet you knew it was a right thing to do. Our ideas (not of removing supplies!) is in the same direction of SCD system! Towards proper balance and skills making difference battles!

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So, as far as I could understand, the whole point of this topic is to increase cool down time of supplies?

No, it seems like the whole point of the topic is to complain about supplies. I still think it should be re-locked.

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So few no-supplies battles with 90% discount on the PRO-pass? May I suggest an idea that the majority of players do not want to play without supplies?

May I suggest that the notion of paying to do that means that right now PRO pass is cheap, but people aren't stupid, they will have to pay in the future.  That like saying "Hey, you love Corvettes, you can lease this one for 4 days at 10 dollarsa day, but then the price goes back up to a 1000 a day".  People aren't stupid, why get used to something if it's gonna go back to the way it was.  Most people here who could use the pro pass to get away from drugs are the non buyers.  I just upgraded my shaft for 12+ crystals!  One tier of upgrade.  I'm not spending a dime on a short lived pass.  What if something comes up And I can't play, then what?  My precious crystals that are VERY hard to gain are now just so much wasted earnings.

 

IT needs to be consistent.  And for the record, I actually DID consider buying one.  But I was far too close to having enough for my upgrade.  If they were to do this again, I'd probably do it just on principal, though again, I never know when I CAN play, so a time sensitive purchase is never a good thing for me, and I imagine others too who have lives that need living aside from Tanki might not be inclined to waste crystals on something that has an expiration date on it.

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