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What if I have alts say warrant officer 4? *un-named*.

And I never bought drugs, and ya druggers kill me. I don't complaint, they are just having fun.(don't say only by stomping on others, or putting others down).

And I'm sure it's fair that you're equal equipment, equal terms, and equal conditions and he uses a Repair Kit and wins because he used a Repair Kit?

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And I'm sure it's fair that you're equal equipment, equal terms, and equal conditions and he uses a Repair Kit and wins because he used a Repair Kit?

It is, because I could have bought one and used it as well.

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And what if, per say, I wanted to win due to my own damn skill? And not because of my reliance on some B.S?

if it's worth that much worth to you spend 5k crystals a month -_-

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It's the point of our topic here, go make your own topic to suit your needs, 'K?

But seriously, we're all the same here. We're just sick of losing to the same bull**** and come here to talk about it.

And your cancerous attitude isn't adding anything, in fact it's making us type for you what's contained on page seventy-one.

Go there and read the sum-up, then you can be seen as anything other than a living, breathing, tl;dr.

'K? :3

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It's the point of our topic here, go make your own topic to suit your needs, 'K?

But seriously, we're all the same here. We're just sick of losing to the same bull**** and come here to talk about it.

And your cancerous attitude isn't adding anything, in fact it's making us type for you what's contained on page seventy-one.

Go there and read the sum-up, then you can be seen as anything other than a living, breathing, tl;dr.

'K? :3

Ask ANYONE. The smart cooldown completely nerfed the use of drugs. Go buy a pro pass, go into a battle with no smart cool downs then come and I will listen to your argument ok?

Have a good night/day.

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Ask ANYONE. The smart cooldown completely nerfed the use of drugs. Go buy a pro pass, go into a battle with no smart cool downs then come and I will listen to your argument ok?

Have a good night/day.

Ask the people who run this topic about what the smart cooldowns did, okay?

Also I'd like you to stop crying about Vulcan as much as you'd like this topic shut down, k'? Gute naught.

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It's the point of our topic here, go make your own topic to suit your needs, 'K?

But seriously, we're all the same here. We're just sick of losing to the same bull**** and come here to talk about it.

And your cancerous attitude isn't adding anything, in fact it's making us type for you what's contained on page seventy-one.

Go there and read the sum-up, then you can be seen as anything other than a living, breathing, tl;dr.

'K? :3

CANCEROUS ATTITUDE OML  :lol:  :lol:

 

Like the operator said, drugs didn't get nerfed so stop saying "smart cooldowns nerfed drugs enough" because they still have the same power as before, it's just that you can't obtain all that power at once but it is still possible. So yeah, basically their use got nerfed, not their strength/power/boosts to your tank.

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Ask the people who run this topic about what the smart cooldowns did, okay?

Also I'd like you to stop crying about Vulcan as much as you'd like this topic shut down, k'? Gute naught.

But you all have to admit it, otherwise ur noobs.

Options:

1. Making drugs less usable makes druggers more powerful.

2. Changes nothing

3. Being able to use drugs decreases the margins between non-druggers and heavy-druggers.

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Ask ANYONE. The smart cooldown completely nerfed the use of drugs. Go buy a pro pass, go into a battle with no smart cool downs then come and I will listen to your argument ok?

Have a good night/day.

CANCEROUS ATTITUDE OML  :lol:  :lol:

 

Like the operator said, drugs didn't get nerfed so stop saying "smart cooldowns nerfed drugs enough" because they still have the same power as before, it's just that you can't obtain all that power at once but it is still possible. So yeah, basically their use got nerfed, not their strength/power/boosts to your tank.

Read again bro.

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Um, that's where you are not right,

U can't hit 234 place a mine and then use health pack. Don't deny it did not need them, either your really ignorant or u did not play above third lieutenant back then.

(Oh wait oops, right. Third Lieutenant .)

You can 2-3 or 2-4 than health pack i think.

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Ask ANYONE. The smart cooldown completely nerfed the use of drugs. Go buy a pro pass, go into a battle with no smart cool downs then come and I will listen to your argument ok?

Have a good night/day.

If it completely nerfed drugs then why do they still make such a large impact on the battlefield? You are, of course, right about how it's better now but to say that drugs are completely nerfed? No, that's exaggerated. A lot. If they were completely nerfed then this topic wouldn't have to exist. I guessing some helpers agree cause this topic is going. 

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Well, the topic isn't against the rules of the section and they don't really have a good reason to close it...  :ph34r:

 

Most of the time helpers are either neutral or on the developers' side because they supposedly 'represent' Tanki staff and because of that they can't really go against the developers....? Idk, just remembering some stuff Sami said in one of his videos..

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Well, the topic isn't against the rules of the section and they don't really have a good reason to close it...  :ph34r:

 

Most of the time helpers are either neutral or on the developers' side because they supposedly 'represent' Tanki staff and because of that they can't really go against the developers....? Idk, just remembering some stuff Sami said in one of his videos..

True, all very true. I can't tell whether or not i added a full stop in my last sentence. 

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Ask ANYONE. The smart cooldown completely nerfed the use of drugs. Go buy a pro pass, go into a battle with no smart cool downs then come and I will listen to your argument ok?

Have a good night/day.

I actually had the chance to play on Tanki before Smart Cooldowns ever existed. I played for 8 months that way. Yeah, drugs were overpowered back then. It was annoying to try and kill someone when they just pop a "234" right out of the gate.

 

Here's the thing that I think everyone's already said, but you're too blinded by your pride to read. So, in order to save you from buying a pair of bifocals (since I hear those run pretty high), I'll put it in nice, pretty pink text for you to read. :3

 

SMART COOLDOWNS DID NOT FIX THE DRUGGING PROBLEM.

 

In fact, instead of fixing the problem, it instead helped educate mega-druggers to becoming tactical druggers. The people who played with "234" out of the gate suddenly realized that they couldn't do that, and instead learned new ways to work around the obstacle. They didn't go away, they evolved.

 

The problem of druggers didn't go away, it just changed.

 

I honestly can't fathom why you insist on having this blatant observational knowledge spoon-fed to you like a 3-year-old...

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Drug whinnies wish came true when smart cool downs came out. Then you got greedy and keep looking for more ways to nerd them.

If that update comes out, you'll still complaint trust me.

Dude, don't be that certain about things you don't know well. SCD was an intentional move from Tanki and it's sole purpose was to increase the use of supplies (as devs themselves have admitted), enhancing thus the problem of drugging. People who can't see that, are either ignorant (as newbies or too young ones are) or dumb.

 

Smart cool downs don't let you hit all 3 at same time smart Alec -_- unless you play pro battles, but oh wait then u can play no-drug battles.

So now ur saying pickups are bad?

U kids need to get a life.

You seem to have a problem to understand both what we say and what's happening in the game, but let me repeat one more time: pick ups are good, drops are good (maybe a little bit more than what every battle needs but ok) but garage supplies are bad. At least when player has the ability of using them constantly.

 

Stop denying drugs are not nerfed, I like arguing with intelligent people ok?

Where u in Tanki before the smart cooldown update? If so what rank?

That's very stupid to say, since the creator of the topic, Brubook and many other contributors of the topic like me are Gssimos and we where here long before the SCD and know how it was. Maybe you should think about it, I mean, THINK! Somebody was here and knows!

Actually the problem began not with SCD but with the outcome of RUSTY BARELS II. When they gave away tons of free supplies, so that everyone had a lot to waste.. And when many did started to waste them, people complained because the battles where becoming a mad house and thus Tanki releashed SCD, hypothetically to stop all drugs used at once, but as anyone can see, that did not happen. But another thing did happen, though few noticed: because of SCD, one had to apply a supply BEFORE HE ACTUALLY NEEDED IT, as a precaution. So that when he would need it he could have both the first one and a second that he would apply on need. Thus drugging was born. Actually, SCD secured the continued use of supplies.

Try please to really understand what I wrote. It isn't so difficult..

And see the same formula in regards to crystal drops. Tanki wanted to remove them, but could not do it out of the blue because people would complain seriously. So, it released the multiple value crystal drops, and where before it was a matter of 20 crystals, now it became a matter of maybe 100 crystals. So, as it was natural, crystal harvesters increased and CTF (more than any other format) suffered from team inconsistency (players forgot the flag and the opponents and started to go after the crystal drops). One more time people complained and gave Tanki the excuse to remove ALTOGETHER the crystal drops.

If you watch, you can notice: every time Tanki wants to do something that will bother the players, it starts with the opposite, it unbalances the game towards the opposite edge, so that players start to complain and thus Tanki can go the other edge that was its real goal...

 

Ask ANYONE. The smart cooldown completely nerfed the use of drugs. Go buy a pro pass, go into a battle with no smart cool downs then come and I will listen to your argument ok?

Have a good night/day.

Since I am entitled to be anyone, I tell you that SCD did NOT nerfed the use of drugs. Quite opposite, as I have explained above.

Tanki has created a playing environment that requires the use of supplies as a constant factor. Only high skilled players can compete without buying supplies kits. But that means that Tanki is no longer a free to play game, although technically it still is. Because, in order to have a chance in winning, one must accept supplies kits as a standard expense. One, that is not affordable without real money.

Welcome to this topic. :mellow:

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@ @RustyNail

 

I'm too dang lazy to quote :D I have to say,removal of cry drops is the best thing devs made in ages,but that update have 2 sides,you had to adapt and play (using ur drugs smart,avoid one sided matches,refraining urself from buying druggs in garage,actually learning to use urs equipment in best possible way,and having a bit of luck when entering battles,which means,hopping u entered in team which is actually there to play,to win) or going other way (buying everything available at present rank (gear;turrets,hulls,paints),buying druggs,using ur ingame time to troll,wait for GB and being inactive (althoguh u made a bit score with close to 0 earnings,but,u made it;passing ranks=inadequate gear,and USING SMP CARDS which allowed you to fly through ranks,with even worse impact on your's XP/CRY ratio))

 

so

 

that update made u skilled player,focused on 1 or 2 combos u used till marshall+ ranks,where u had wider options on purchaing better m3 equipment+paints (gradually MUing it),NOTE,ofc applied in case of free player,buyers could allow themselves not to use their gear in proper way,or losing a lot of battles without having impact on cry income

 

or

 

that update forced u to stop playing somewhere at the rank of major (rank or 2 up/down),because,player suddenly realised that m1 smoky/m1 hornet (example) isn't enough to fight against m2 players

 

people still don't realise that update which removed cry drops was BETTER for them,they were too damn focused on harvesting cry drops,funds increased after update releasing,only,let me put it that way,LOOSERS after update releasing were players who played PRO battles with cry drops OFF..funds decreased about 35-40% in those battles

 

about using druggs,

 

I partially agree about "increasing" drugging,but,I have feeling that they are used less and less in last few months

although I play PRO battles 90% of my time,sometimes I join standard battles (with my crew) just to have fun (don't get me wrong here,please)

and let me say,sometimes all battles modes (after we enter) look like TDM spawn/kill "tactics",which are actually result (in 90% of cases) of things I mentioned in earlier text..NO skill,NO adequate drugg responce,and after few minutes,it becomes boring,unless you face equal team of opponents,but they are eighter;buyers,or player who learned to adapt in game without purchaing,making new,and in my opinion,biggest threats to "wanna have fun" and "0 skilled" players,they are TEAMS with superior gear,loads of druggs (if necesseary),voice communication and greater skills then avegare players,and I am part of such team for few years

 

bigger problem then druggs themselves for average solo players are teams..raidings are easier then ever,especially in CP (after last CP reworking),just because players (in last few months) have far less druggs then before,they mostly use them ONLY after GB alarm is triggered,hopping they are going to catch that box of 1k cry wich is meaningless for me,but it means much for them

 

in my opinion,all battles should have parameters of PRO battles,OR if it stays the way it is now,removing drops in standard battles,so that both sides could have equal battles conditions,depending only on their own supplies

 

thy for reading,this was just my own pespective,nothing more :)

 

PS sorry for bad English :D

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