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Smoky Vs. Railgun


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Possible to knockout this two turrets? Then the guide is here!

 

 

 

 

                                                                       SMOKY

 

Wall - Smoky - Railgun: You can make enemies fool, you must go to the wall and show up yourself and don't move for 1.5 (because the enemy know that you're making him fool.) 

 

Plain - Smoky - Railgun: Stand in the flat plain then stop, move and circle around the plain and shoot him to knock his shots. (this will also move his turret upper and turn his turret to aim you while you're driving circle)

 

                                                                RAILGUN

 

How to prevent critical hits? - Answer: Just move around, and shoot him to knock his shot (he would probably have shooted the wall or plain or any objects) WHY did i say that? If every Smoky's shot has hitted an enemy - the critical will start charging. Try it, try to shoot 5 times to the tank and it will be critical. Try to shoot the tank 2 times and shoot the wall and shoot them again 2 times - NO CRITICAL

 

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Edited by curtcommanderking_EN

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I think smokey is indefinite better then rail at some juncture, but the way of rail and how it all works together looking nice on hornet, and multiple hulls, is an absolute honor to play with, but we're not discussing the looks ofc, but rail-gun has a very nice impact force & can flip certain hulls.

Edited by M4D_GENiUS

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Very hard for me to decide they are both good I think I like Smokey better but rail does have advantages so I would say there both very good for different battles and u should not be saying one is better then the other but that the work in different ways witch makes them good for different maps and situations

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It's still a guide. Don't you see other topics with the word 'vs' And by the way, who the heck downvoted me!?

Guides are here to help us, This doesn't help us in any way. Smoky and Railgun are two different turrets to compare.

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