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Star Series Season 3 Finals - Day 1


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https://www.youtube.com/watch?v=DmhiCM_fqZQ

 

The match started in Parma and right away GGWP.PRO showed its high level of preparedness by winning the first round as well as the second round.  GGWP.PRO made aggressive attacks and very early during these rounds ALL IN's flag was captured.  Round 3 and 4 were played on Barda, where the teams showed almost identical gameplay, but GGWP.PRO won round 3 with just a one flag advantage.  ALL IN did not give up yet and went on to capture the first flag of round 4, but GGWP.PRO would make a comeback and after that they even managed to capture their second flag in the last 5 seconds.  

 

Final Score:-  GGWP.PRO  4 : 0  ALL IN

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Match breakdown  :   @Lankbouv's  analysis
 
 
We already knew the first battle was going to be an exciting one when with the potential 6 rounds that could be played with a different map after each 2 rounds as opposed to the typical 4 on just 1 map as we've seen all throughout the season. 
 
The first round, on Parma, the famously even-sided map had a more exciting start than it should of had..  All the drops had been taken, and neither side seemed to pose any remarkable attacking threat to one another.  However, All In were caught napping as lutu and KOT-9 infiltrated the All In base quickly making their way back to their own base and capturing.  Noticeably, this was mainly due to GGWP's eagerness to advance down their left flank at the start of the round, which ensured no one would touch their flag, allowing their attackers to capture.
 
Soon after, both flags were taken, and then began a tense standoff, with both sides not eager to give up the opposition's flag.  However, mainly due to listorub's carelessness by letting himself get shot easily, GGWP's flag was returned and All In's flag was captured.  Then, soon after, GGWP captured another, and it was at this point they switched off, based on the assumption they had won.  This allowed All In to pull back two flags, making the final score 3-2, not entirely reflecting the general 1-sidedness of the round in GGWP's favour.
 
With the teams switching sides for the second round, the battle started in a similar fashion, except, this time both flags were taken simultaneously.  Instead of a long standoff however,  GGWP managed to return quickly and capped to make the score 1-0.  Soon after, All In showed some attacking promise, with their hunters taking many shots to grab the GGWP flag and head back to their base, however, unfortunately for them, the GGWP attack arrived just in time to stop them capturing.  
 
And then, in the true irony of Parma, a long stand off again ensued which sadly for All In, resulted in GGWP capturing again.  By the end of the round, it had become clear to viewers that All In did not have the patience for a lengthy standoff and parma was definitely not their strongest map as a result.  This was backed up by another swift capture for GGWP, resulting in the round being won 3-0.
 
Round 3 started off in barda, and once again both sides made sure the other team did not have any tangible drops to use on each other, except the odd Nitro which were spent in futile efforts to sneak down the side of the map.  The round in general, was GGWP's but All In did have the upper hand at the start, as around 09:00 green picked up double drops, and both he and Juness cleverly infiltrated the enemies' base from the non-standard side.  This caught GGWP by surprise, and thanks to green's incredible shot which predicted exactly when his opponent would pop out, they brought the flag back to their own base.  At one point, it looked possible that GGWP would return, however, KOT-9 flipped with his wasp on the bridge when he had a fair chance to return and All In made it 1-0.
 
GGWP soon regained their footing, and KR1 picked up a double-armour and nitro which were carefully left for him by his teammates, and the large number of shots he could take before dying meant that GGWP soon captured in a swift manner.  Then several minutes of quiet exchanging of shots followed and after a while both flags were taken.  Both teams seemed to have secured their opponents' flags in their own bases, when suddenly, KOT-9's wasp allowed him to sneak in between his opponent unnoticed and make the return, hence allowing his teammates to capture and ensured GGWP winning the round 2-1.  
 
At this point, it started looking pretty hopeless for All In.  They had had a good chance to at least tie a round, however, Juness' carelessness and messi_barca's occasional lack of attention meant that GGWP were 3-0 up after 3 rounds.
 
Round 4, was the ultimate make-it-or-break-it round for All In who had to win this round to have a chance of pulling off a draw in the overall match.  Once again things began with All In showing prowess in swiftly bringing GGWP's flag back to their base.  This lead lasted merely 5 minutes as All In tried to maintain yet another flag stand-off but gave in to GGWP's constant pressing, making the score 1-1.  All In had one last chance to salvage the round, when IgrokBezPravil had double drops and could well have captured.  However, due to his seem inability to drive past a wall, he was stalled up long enough for GGWP to grab the All In flag and run away.  As you'd guess by now, another flag standoff, and as you'd guess again following the match's trend on these situation, All In were the first to let go of the flag and GGWP wasted no time to make the capture, finishing the round on a 2-1 score.
 
Overall, GGWP's convincing management of flag-standoff's ensured their superiority.  They came out on top on all four flag standoff occasions there has been during the game.  All In, in contrast had made way too many blunders to have any hope of beating this strong GGWP team which look determined and certainly good enough to finally break Arcade's hold on the StarSeries.

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