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Isida damage depends on how far the enemy is


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Just realistic and logic: It's an energy based gun. The electrostatic discharge demand much more power if the target is further. 

So I suggest to balance the isida's damage from my portrayal  :ph34r:

(It also means, if you actually border on a tank -> your damage is very strong)

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the only thing wrong with isida is: it once was the shortest range gun, and now has the same pratical range of hammer and twins.

 

Suggestion: reduce isida beam length back to 15 meters but give a Waaay larger cone of fire like lots of time ago.

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Yes, because tanki cares about realism.

And then, firebird burnt up all the objects on maps.

Don't be haters, I agree Tanki doesn't care about realism, but a few turrets damage actually to depend on range... So why shouldn't Isida.

So badically you're saying Isida should have range... A new MU for my isi :D

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I'd agree that Isida is kind of a strong weapon as when in it's range, it can kill you quiet easily. 

 

Firstly, it has a great damage.

Secondly, it has a good self-heal that allows it to kill 1 tank per spawn... That's the biggest advantage of Isida. 

Thirdly, it's ability to heal team-mates just makes it too good in medium maps.

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i200000 if you mean that isida's damage should decrease if you are shotting farther away that OK,but isn't this being applied to isida and all the other guns(except rail and shaft) as well?

Isida, Railgun and Shaft do not lose damage at any distance.

 

Smoky, Thunder, Vulcan lose damage over distance untill a certain cap (50-25%)

 

Firebird, Freeze, Ricochet, Twins, Hammer lose damage over range untill they get 0.

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im sorry im simple minded so i dont get it?  

this will make isida weaker or stronger?

Stronger, I think.  

!PLEASE NOTE! The balancing of the game NOT my work, please DO NOT get stuck with the numbers!

 

Isida, Railgun and Shaft do not lose damage at any distance.

 

Smoky, Thunder, Vulcan lose damage over distance untill a certain cap (50-25%)

 

Firebird, Freeze, Ricochet, Twins, Hammer lose damage over range untill they get 0.

 

You are right. I am only talking about isida.

 

A new MU for my isi :D

+1 :)

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