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Gradually increasing damage for Twins


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Instead of doing the same amount of damage each shot, Twins should have a mechanism in which for each consecutive shot which hits the tank there is a small increase in damage until a certain maximum value (the cap). The damage value will reset when the Twins dies or a shot does not hit an enemy tank.

 

This would encourage more skilled gameplay with Twins and give users a greater incentive to only shoot when necessary, rather than constantly shooting without being penalised.

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Under review
[wpn]
This is very similar to my idea about adding the same principle for Smoky's shots, but I don't think developers will ever do it for Twins. It's already hard enough to play with due to slow projectiles and limited range.

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Instead of doing the same amount of damage each shot, Twins should have a mechanism in which for each consecutive shot which hits the tank there is a small increase in damage until a certain maximum value (the cap). The damage value will reset when the Twins dies or a shot does not hit an enemy tank.

 

This would encourage more skilled gameplay with Twins and give users a greater incentive to only shoot when necessary, rather than constantly shooting without being penalised.

The better option would be a self-destruct mechanism for holding space down too long.

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The better option would be a self-destruct mechanism for holding space down too long.

Good idea, but another option is overheating like vulcan, or when you shoot too much then weapon gets "stuck" for awhile. (Would be disabled in parkour)

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Instead of doing the same amount of damage each shot, Twins should have a mechanism in which for each consecutive shot which hits the tank there is a small increase in damage until a certain maximum value (the cap). The damage value will reset when the Twins dies or a shot does not hit an enemy tank.

 

This would encourage more skilled gameplay with Twins and give users a greater incentive to only shoot when necessary, rather than constantly shooting without being penalised.

You want to give it even more power?!?! Mammoth/Titan Twins on flag with pet Isida. Nice going. Attackers will have no chance at all then. 

 

The better option would be a self-destruct mechanism for holding space down too long.

This would be better indeed. It'd be great for those annoying Vulcans as well.  :ph34r:

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A) M2/M3/M4 twins would be slightly more powerful when it already is OP. 

B ) If the kill thing resets if you miss a single shot, this idea won't have much effect, therefore the "slightly" in the sentence above^ 

C) You have to do this for ricochet. All ricochet except for m0 is pretty much outclassed by twins because twins is much more effective and ricochet is overpriced(in my opinion) and has a terrible aim(hardest gun to shoot even if you are experienced).

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Instead of doing the same amount of damage each shot, Twins should have a mechanism in which for each consecutive shot which hits the tank there is a small increase in damage until a certain maximum value (the cap). The damage value will reset when the Twins dies or a shot does not hit an enemy tank.

 

This would encourage more skilled gameplay with Twins and give users a greater incentive to only shoot when necessary, rather than constantly shooting without being penalised.

absolutely no, this would make the twins more overpowered

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Tanki is currently planning a new update codenamed <alternations>.

 

"The purpose of alterations is to allow players to slighty modify standard turrets and consimize them to better fit their playing style. For example, increase Thunder's firing rate while sacrificing its damage, or increasing Railgun's minimum damage while sacrificing its maximum damage."

~ Semyon Strizhak (Hazel-Rah), game designer.

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That's the point of Twins. Unlimited firing. What's the point of penalising people for using it's best feature?

Amen...Twins do not have as much range or as much punch as Rico/Vulcan/Smoky/Thunder/Railgun/Shaft.  The only advantage is unlimited firing...it is a hack 'n bash style, but has its place.  Please leave well enough alone. (yes, I'm a Twins guy)

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C) You have to do this for ricochet. All ricochet except for m0 is pretty much outclassed by twins because twins is much more effective and ricochet is overpriced(in my opinion) and has a terrible aim(hardest gun to shoot even if you are experienced).

 

Yeah... no. If you make a ricochet face a twins (same hull) the ricochet will always win provided it has any skill. it does more damage, has longer range and if you back up the twins will barely be able to scratch you. 

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Another interesting idea that seems forgotten lol..it probaly would compensate for its slow projectile speed. But this sounds like this would be another good augment for twins.

 

 

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9 minutes ago, At_Shin said:

Adrenaline twins exists. It serves the same purpose.

Yes but i think the current adrenaline augments are kinda trash honestly..you have turrets like shaft gauss and other long range turrets or turrets with high dps render the adrenaline augments useless. 

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