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Supply modifications/micro-upgrades


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Wow, this makes supplies weaker.  What more can we think of to make it hard for tankers?  Well, back to my question.  Do dropped supplies give M0 or M3 or whatever your modification is?

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i got an idea to make developers make more money and tankers more happy regarding to what i said.

reduce supplies to 20% power instead of 50% protections and damage and make m1 m2 and m3.

m1 will have 30% m2 40% and m3 50% this way the druggers don't have a 100% advantage and they need little more skill.second thing,increase the amount of supplies earned in missions and decrease the prises for m1 m2 and m3 supplies this way there's no strong druggers and its more worth it for developers and once reached to m3 supplies it will be the same cost as before but getting the m3 will be expensive something like 500k

How does one get the m1, m2 and m3 supplies?

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dont you get it??? this idea is absolute trash. this will make druggers even more powerful. drugs should start wearing off through bigger modifecations and ofc it should be "free"

 

 

or even better. remove supplies from garage and supply kit. make them earnable only on missions and shop

I have NO problem with destroying M2 and M3 enemies, I have problem with destroying noob druggers because DA, DD and SB make you 5,2* stronger (2*2*1,3) while higher modification of hull and turret makes you only around 1,44* stronger (1,2*1,2). Good M1 player can counter M3 players but can not counter M1 druggers.

 

I did not count these annoying mines and repair kits aka instant 1000 health so I think that a hardcore drugger is about 8* stronger than a non-drugger. Remove drugs or make them weaker, please...

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On 11/26/2016 at 12:33 AM, Maf said:

Valid
Completed

[sply] [mups] [imprv]

The idea of reducing power of supplies is being discussed here, while adding modifications or micro-upgrades to supplies is possible, but seems quite unnecessary.

If this has been completed, where are the micro upgrades for supply boxes?

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36 minutes ago, r_Fish.tank980 said:

If this has been completed, where are the micro upgrades for supply boxes?

We mark ideas completed even if they got implemented only partially. The game changes over the years, and often an idea suggested years ago is no longer fully relevant in the game's current state. Sometimes the general concept gets implemented, but parts get omitted. The most likely case is that devs didn't reference this specific topic when making the update, and therefore the supply upgrading part is the only thing that coincided with the update itself.

I still consider that enough to mark it "completed".

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